Difference between revisions of "D&D 5E: Adventurer Inc - Character 5"

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{| style="width: 50%; padding: 0em; margin: 1em; float: right; background: Bisque; border: thin solid black; border-collapse: collapse;"
|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Fragarach "Frag" Lir</span><br>''<span style="font-size: 1em">Lawful Good male half-orc paladin-5 (Oath of Devotion)</span>''
+
|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Fragarach "Frag" Lir</span><br>''<span style="font-size: 1em">[Neutral Good Male] forest gnome barbarian-3 (Ancestral Guardian/druid-4 (Circle of the Moon)</span>''
 
----
 
----
 
'''Armor Class''' 16 (''Dex + Con + Shield'')
 
'''Armor Class''' 16 (''Dex + Con + Shield'')
<br>'''Hit Points''' <span style="color: green">47</span> (12+1d12+3d8+15)
+
<br>'''Hit Points''' <span style="color: green">67</span>/67 (12+2d12+4d8+21)
 
<br>'''Speed''' 25 ft.
 
<br>'''Speed''' 25 ft.
 
----
 
----
Line 23: Line 23:
 
<br>'''Saving Throws:''' Strength, Constitution
 
<br>'''Saving Throws:''' Strength, Constitution
 
<br>'''Armor &amp; Weapons:''' Simple &amp; martial weapons; medium armor &amp; shields
 
<br>'''Armor &amp; Weapons:''' Simple &amp; martial weapons; medium armor &amp; shields
<br>'''Skills:''' Athletics +4, History +3, Insight +4, Survival ''</sup>, Persuasion +6
+
<br>'''Skills:''' Athletics +4, Intimidation +4 (with Str) +2 (with Cha), Survival +6, Perception +6
 
<br>'''Tools:''' Fiddle (Instrument)
 
<br>'''Tools:''' Fiddle (Instrument)
<br>'''Languages:''' Common, Gnomish, Elvish, Druidic,
+
<br>'''Languages:''' Common, Dwarven, Elvish, Druidic  
 
----
 
----
 
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span>
 
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span>
  
'''''Longsword.''''' ''Melee weapon attack:'' +6 to hit, 5' reach, one target. ''Hit:'' 1d8+5 slashing
+
'''''Primal Savagery''''' ''Melee spell attack:'' +6 to hit, 5' reach, one target. ''Hit:'' 2d10 Acid
  
'''''Longbow.''''' ''Ranged weapon attack:'' +3 to hit, range 150'/600', one target. ''Hit:'' 1d8 piercing
+
'''''Handaxe''''' ''Ranged/melee weapon attack:'' +4 to hit, range 20'/60', one target. ''Hit:'' 1d6+1 Slashing
  
'''''Javelin.''''' ''Melee weapon attack (thrown):'' +6 to hit, 5' reach (range 30'/120'), one target. ''Hit:'' 1d6+3 piercing
+
'''''Warhammer''''' ''Melee weapon attack'' +4 to hit, 5' reach, one target. ''Hit:'' 1d8+1 Bludgeoning
 
----
 
----
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Racial Features &mdash; Half-Orc</span>
+
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Racial Features &mdash; Gnome</span>
  
'''Relentless Endurance (1/long rest):''' When I would be reduced to 0hp (but not killed outright), I may be reduced to 1hp instead.
+
'''Gnome Cunning''' Advantage on Intelligence, Wisdom, and Charisma saving throws against magic.  
  
'''Savage Attacks:''' When I score a critical hit with a melee weapon attack, I can roll one of the weapon’s damage dice an additional time and add it to the total damage.
+
'''Natural Illusionist''' Minor Illusion cantrip.
  
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features &mdash; Paladin (*Oath of Devotion)</span>
+
'''Speak with Small Beasts''' Simple communication with small animals.  
  
'''Divine Sense (4/long rest):''' As an action, until the end of my next turn, I know the location and creature type of any celestial, fiend, or undead within 60’ (that is not behind total cover), as well as the presence of any consecrated (or desecrated) place or object.
+
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features &mdash; Barbarian</span>
  
'''Lay on Hands (50hp/long rest):''' As an action, I can touch a creature and transfer any amount of hp from my remaining pool to it. I can also spend 5hp from the pool to cure a disease or neutralize a poison.
+
'''Rage''' 1 minute. 2/long rest
 +
*Advantage on strength checks and saves.
 +
*Deal +2 damage when using a melee attack with strength.
 +
*Have resistance to piercing, slashing, and bludgeoning damage.  
 +
*Must attack or take damage each round for effect to continue.  
  
'''Fighting Style (Duelling):''' When wielding a melee weapon in one hand, and no other weapons, I add +2 to damage rolls with that weapon.
+
'''Unarmored Defense''' When not wearing armor, add Con modifier to armor class. Can be used with a shield.  
  
'''Divine Smite:''' When I hit a creature with a melee attack, I may expend a spell slot to add (''1+spell level'')d8 radiant damage (+1d8 vs. fiends and/or undead) to the weapon damage.
+
'''Reckless Attack ''' Gain advantage on melee attacks for a round, but all attacks against me gain advantage.  
  
'''*Channel Divinity (1/short rest):''' I may use either option below.
+
'''Danger Sense''' Advantage on Dexterity saves against things I can see (i.e. spells and traps).  
* '''''Sacred Weapon:''''' As an action, for 1 minute a weapon I am holding becomes magical; it emits bright light in a 20’ radius and dim light in a 20’ further radius, and I add my Charisma bonus to attack rolls with it.
+
 
* '''''Turn Unholy:''''' Each fiend and/or undead within 30’ that can see or hear me must make a Wisdom save or be turned for 1 minute. (A turned creature must spend its turns trying to move as far from me as possible, cannot willingly move within 30’ of me, my take no reactions, and may only use its actions to Dash, to escape restraints, or Dodge.
+
'''Ancestral Protector''' A bear spirit appears to get in the creatures face when I rage. The first creature I hit on my turn while raging has disadvantage on attacks against anyone that isn't me and anyone they attack gets resistance to the damage they deal. Until my next turn.  
 +
 
 +
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features &mdash; Druid (Moon Circle)</span>
 +
 
 +
'''Spellcasting''' Cast spells from the druid list. Can prepare Druid Level + Wisdom modifier each day. Spell DC is 14.
 +
 
 +
'''Wild Shape (Combat Wildshape)''' As a bonus action, can transform into any animal form I am familiar with of CR 1 or less. Expend spell slots for healing 1d8/level expended.  
  
'''Extra Attack:''' When I take an Attack action, I may make two attacks.
 
 
----
 
----
 
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Spellcasting</span>
 
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Spellcasting</span>
  
'''Spellcasting Ability''' Charisma &nbsp; '''Attack''' +5 &nbsp; '''Save DC''' 14 &nbsp;
+
'''Spellcasting Ability''' Wisdom &nbsp; '''Attack''' +6 &nbsp; '''Save DC''' 14 &nbsp;
  
'''Spell Prepared''' &times;5 (plus <span style="color: blue; font-size: smaller">Oath spells</span>):
+
'''Cantrips'''
* 1st level (&times;<span style="color: green">4</span>/4) &mdash; ''bless'', ''compelled duel'', <span style="color: blue">''protection from evil''</span>, ''<span style="color: blue">sanctuary</span>'', ''thunderous smite'', ''wrathful smite''
+
Guidance
* 2nd level (&times;<span style="color: green">2</span>/2) &mdash; ''<span style="color: blue">lesser restoration</span>'', ''locate object'', ''<span style="color: blue">zone of truth</span>''
+
Primal Savagery
 +
Thorn Whip
 +
 
 +
'''Spell Prepared''' &times;7:
 +
* 1st level (&times;<span style="color: green">4</span>/4) &mdash; ''Healing Word'', ''Long Strider'', ''Goodberry'', ''Absorb Element''
 +
* 2nd level (&times;<span style="color: green">3</span>/3) &mdash; ''Pass Without Trace'', ''Spike Growth'', "Moon Beam"
 
|}
 
|}
  
  
 
== Appearance ==
 
== Appearance ==
'''Age''' 24 &nbsp; '''Height''' 6'2" &nbsp; '''Weight''' 252 lbs.
+
'''Age''' 50 &nbsp; '''Height''' 3'4" &nbsp; '''Weight''' 40 lbs.
<br>'''Hair''' Dark brown &nbsp; '''Eyes''' Amber &nbsp; '''Skin''' Greenish-grey
+
<br>'''Hair''' Dark brown &nbsp; '''Eyes''' Green &nbsp; '''Skin'' Light Brown
  
 +
== Background (Outlander) ==
  
 +
Frag comes from the Bear Clan of the Shattered Coast. He was trained as a warrior and learned simple nature magic. At the Clanclave several years ago, he was chosen based on celestial divination for the Firebringer's quest. This quest involves venturing out into the world to search for something of great value to the clan and carry it forward. This tradition is a high honor, but also one of vary serious consequences. Returning without something that would improve the lives of the clan would be the highest shame he could bring on himself. Many that are so sent forth, never return for this reason. A simple treasure or magic item will not suffice. The legendary heroes of past have brought back Fire, Iron, Mead, the various types of Magic, etc. In living memory, heroes have brought back the heart of a dragon that threatened the clan, a treaty ensuring certain trade and sailing rights for seven generations, and a hardy version of Coffee that can survive the northern climates. Frag does not know what he is looking for, but is certain that he will know it when he finds it.
  
== Background (Outlander) ==
+
Before leaving, he was gifted a bear skin cloak by his sister. At first, he wore this everywhere as a reminder of his people and his homeland and also as a mark of pride. It is a little worse for wear, showing some of the signs of his adventures. He has had it mended on several occasions and keeps it with him at all times. He still wears it occasionally, though more often in civilized areas than dungeons and during raids. On cold nights he uses it as a blanket.
 +
 
 +
After some months traveling alone and facing dangers, he met with some members of the current party and joined them to explore a tomb in hopes of uncovering some secret knowledge there. They found only some undead creatures and enough treasure for a good week or two at the inn, but Frag recognized the value of working with these others. His chance for survival and success are greatly improved with skilled traveling companions and he might in turn give honor to their personal quests. 
 +
 
 +
=== Background Feature: Wanderer ===
 +
An excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around me. In addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
 +
 
 +
== Personal Characteristics ==
 +
 
 +
'''Personality:''' Always ready with a joke and slow to anger, but ferocious when stirred up, especially if he or someone else is being threatened. 
 +
 
 +
'''Ideal:''' '''Greater Good''' It is each person’s responsibility to make the most happiness for the whole clan.
 +
 
 +
'''Bond:''' Frag's clan is the most important thing in his life, even when they are far away. His personal clan is larger than just the Bear Clan of the Shattered coast and includes close companions, such as the party.
 +
 
 +
'''Flaw:''' Fights end in victory or defeat, not in retreat. He does not like to back down, once things have reached the point of confrontation.
 +
 
 +
{| style="width: 50%; padding: 0em; margin: 1em; float: right; background: Bisque; border: thin solid black; border-collapse: collapse;"
 +
|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Brown Bear Form</span><br>''<span style="font-size: 1em">Beast</span>''
 +
----
 +
'''Armor Class''' 13
 +
<br>'''Hit Points''' <span style="color: green">34</span>/34
 +
<br>'''Speed''' 40 ft (Climb 30 ft)
 +
----
 +
|-
 +
! STR !! DEX !! CON !! INT !! WIS !! CHA
 +
|-
 +
|style="text-align: center"| 19 (+4)
 +
|style="text-align: center"| 10 (+0)
 +
|style="text-align: center"| 16 (+3)
 +
|style="text-align: center"| 11 (+0)
 +
|style="text-align: center"| 16 (+3)
 +
|style="text-align: center"| 8 (-1)
 +
|-
 +
|colspan="6" style="padding-left: 0.5em;"|
 +
----
 +
'''Senses''' Passive Perception 13<br>
 +
----
 +
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Traits</span>
 +
 
 +
'''''Keen Smell:''''' Advantage on Perception tests involving smell.
 +
 
 +
----
 +
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span>
 +
 
 +
'''''Multi-attack''''' Attack twice. Once with bite and once with claws.
 +
 
 +
''Bite'' +7 to hit, 5' reach, one target. ''Hit:'' 1d8+4 bludgeoning
 +
 
 +
''Claws'' +7 to hit, 5' reach, one target. ''Hit'' 2d6+4 slashing damage
 +
|}
 +
 
 +
{| style="width: 50%; padding: 0em; margin: 1em; float: right; background: Bisque; border: thin solid black; border-collapse: collapse;"
 +
|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Dire Wolf Form</span><br>''<span style="font-size: 1em">Beast</span>''
 +
----
 +
'''Armor Class''' 14
 +
<br>'''Hit Points''' <span style="color: green">0</span>/37
 +
<br>'''Speed''' 50 ft
 +
----
 +
|-
 +
! STR !! DEX !! CON !! INT !! WIS !! CHA
 +
|-
 +
|style="text-align: center"| 17 (+3)
 +
|style="text-align: center"| 15 (+2)
 +
|style="text-align: center"| 15 (+2)
 +
|style="text-align: center"| 11 (+0)
 +
|style="text-align: center"| 16 (+3)
 +
|style="text-align: center"| 8 (-1)
 +
|-
 +
|colspan="6" style="padding-left: 0.5em;"|
 +
----
 +
'''Senses''' Passive Perception 13<br>
 +
----
 +
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Traits</span>
 +
 
 +
'''''Keen Hearing and Smell:''''' Advantage on Perception tests involving smell or hearing.
 +
 
 +
'''''Pack Tactics''''' Advantage on attacks if an ally is within 5ft of the target and they are not incapacitated.
  
 +
----
 +
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span>
  
=== Background Feature ===
+
''Bite'' +6 to hit, 5' reach, one target. ''Hit:'' 2d6+3 piercing damage
 +
|}
  
 +
{| style="width: 50%; padding: 0em; margin: 1em; float: right; background: Bisque; border: thin solid black; border-collapse: collapse;"
 +
|colspan="6" style="padding-left: 0.5em;"|<span style="font-variant: small-caps; font-weight: bold; font-size: 2em;">Giant Spider Form</span><br>''<span style="font-size: 1em">Beast</span>''
 +
----
 +
'''Armor Class''' 14
 +
<br>'''Hit Points''' <span style="color: green">0</span>/26
 +
<br>'''Speed''' 30 ft/ Climb 30 ft
 +
----
 +
|-
 +
! STR !! DEX !! CON !! INT !! WIS !! CHA
 +
|-
 +
|style="text-align: center"| 14 (+2)
 +
|style="text-align: center"| 16 (+3)
 +
|style="text-align: center"| 12 (+1)
 +
|style="text-align: center"| 11 (+0)
 +
|style="text-align: center"| 16 (+3)
 +
|style="text-align: center"| 8 (-1)
 +
|-
 +
|colspan="6" style="padding-left: 0.5em;"|
 +
----
 +
'''Senses''' Blindsense 10 ft, Darkvision 60 ft, Passive Perception 10<br>
 +
'''Stealth''' +7
 +
----
 +
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Traits</span>
  
== Personal Characteristics ==
+
'''''Spider Climb''''' Can climb difficult surfaces including upside down on the ceiling without needing to make an ability check.
  
'''Personality:'''
+
'''''Web Sense''''' While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
  
'''Ideal:'''  
+
'''''Web Walker''''' Ignore movement restrictions caused by webbing.
  
'''Bond:'''
+
----
 +
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span>
  
'''Flaw:'''  
+
''Bite'' Melee Weapon Attack: +6 to hit, 5' reach, one target. ''Hit:'' 1d8+3 piercing damage + 2d8 poison damage. The target must make a con save  dc 11, half poison damage on a successful save. If the poison damaged reduces target to 0 hp, they are stable paralyzed for one hour. The target remains paralyzed, even if they regain hit points.
  
 +
''Web'' (Recharge 5-6). Ranged Weapon Attack: +6 to hit, reach 30/60 ft. One creature. The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed. (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)
 +
|}
  
 
== Equipment ==
 
== Equipment ==
'''Encumbrance:''' 80/160/240 lbs
+
'''Encumbrance:''' 65/130/195 lbs
  
{|#55 || Chainmail
+
{|#4|| Traveler's Clothes
 +
|-
 +
|#4|| A Staff
 +
|-
 +
|#25 || A hunting trap
 
|-
 
|-
|#6|| Fine Clothes; signet ring
+
|#/ || The tooth (or similar) from any animal whose form he has mastered.
 
|-
 
|-
|#2|| Belt pouch; purse (17gp, 15sp)
+
|#2 || Handax (&times; 4)
 
|-
 
|-
|#3 || Longsword
+
|#2 || Warhammer
 
|-
 
|-
|#6 || Shield w/holy symbol emblem &mdash; ''"heirloom" item''
+
|#1 || Dagger
 
|-
 
|-
|#3 || Longbow w/20 arrows
+
|#6 || Shield
 
|-
 
|-
|#10 || javelins (&times;5)
+
|#10 ||Longbow
 
|-
 
|-
|#22 || ''Backpack:'' mess kit, 50' hemp rope, tinderbox, rations (&times;2 days), tarot deck, waterskin
+
|#59 || Explorer's pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it
|}
+
|-
 
+
|#/ ||Bear Totem carved necklace (Druidic Focus)
=== With Horse ===
+
|-
'''Encumbrance:''' 180/360/540 lbs
+
|#NA|| Donkey, carying Explorer's pack
{|#24|| Hide barding
 
 
|-
 
|-
|#31 || Military saddle; bit &amp; bridle
+
|#/    || 50 gp
 
|-
 
|-
|#16|| ''Saddlebags'': rations (&times; 8 days)
+
|#|| 6 healing potions
 
|-
 
|-
|#7|| Bedroll
+
|#/    ||Decanter of Endless Water
 
|}
 
|}
 +
'''Bear Cloak (Heirloom), possessed by a bear totem spirit:'''
 +
1. While wearing or wrapped in cloak, immune to natural environmental cold and recover +1 hp when using a hit die.
 +
 +
2. Can be touched to a creature with 0 hp to use the Spare the Dying Cantrip.
 +
 +
3. When worn with hood up, I can interact with clan spirits in a location. This is like an Augury spell, usable once per long rest.
 +
 +
4. When worn with hood down, can use fighter's second wind ability.
 +
 +
5. The Bear Spirit can talk to me and may make the cloak move of its own volition.
 +
  
 
----
 
----

Latest revision as of 18:44, 11 March 2019

Fragarach "Frag" Lir
[Neutral Good Male] forest gnome barbarian-3 (Ancestral Guardian/druid-4 (Circle of the Moon)

Armor Class 16 (Dex + Con + Shield)
Hit Points 67/67 (12+2d12+4d8+21)
Speed 25 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 11 (+0) 16 (+3) 8 (+0)

Senses Darkvision 60' (from race), Passive Perception 13, Passive Investigation 10


Proficiencies (+3 bonus)
Saving Throws: Strength, Constitution
Armor & Weapons: Simple & martial weapons; medium armor & shields
Skills: Athletics +4, Intimidation +4 (with Str) +2 (with Cha), Survival +6, Perception +6
Tools: Fiddle (Instrument)
Languages: Common, Dwarven, Elvish, Druidic


Actions

Primal Savagery Melee spell attack: +6 to hit, 5' reach, one target. Hit: 2d10 Acid

Handaxe Ranged/melee weapon attack: +4 to hit, range 20'/60', one target. Hit: 1d6+1 Slashing

Warhammer Melee weapon attack +4 to hit, 5' reach, one target. Hit: 1d8+1 Bludgeoning


Racial Features — Gnome

Gnome Cunning Advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Natural Illusionist Minor Illusion cantrip.

Speak with Small Beasts Simple communication with small animals.

Class Features — Barbarian

Rage 1 minute. 2/long rest

  • Advantage on strength checks and saves.
  • Deal +2 damage when using a melee attack with strength.
  • Have resistance to piercing, slashing, and bludgeoning damage.
  • Must attack or take damage each round for effect to continue.

Unarmored Defense When not wearing armor, add Con modifier to armor class. Can be used with a shield.

Reckless Attack Gain advantage on melee attacks for a round, but all attacks against me gain advantage.

Danger Sense Advantage on Dexterity saves against things I can see (i.e. spells and traps).

Ancestral Protector A bear spirit appears to get in the creatures face when I rage. The first creature I hit on my turn while raging has disadvantage on attacks against anyone that isn't me and anyone they attack gets resistance to the damage they deal. Until my next turn.

Class Features — Druid (Moon Circle)

Spellcasting Cast spells from the druid list. Can prepare Druid Level + Wisdom modifier each day. Spell DC is 14.

Wild Shape (Combat Wildshape) As a bonus action, can transform into any animal form I am familiar with of CR 1 or less. Expend spell slots for healing 1d8/level expended.


Spellcasting

Spellcasting Ability Wisdom   Attack +6   Save DC 14  

Cantrips Guidance Primal Savagery Thorn Whip

Spell Prepared ×7:

  • 1st level (×4/4) — Healing Word, Long Strider, Goodberry, Absorb Element
  • 2nd level (×3/3) — Pass Without Trace, Spike Growth, "Moon Beam"


Appearance[edit]

Age 50   Height 3'4"   Weight 40 lbs.
'Hair Dark brown   Eyes Green   Skin Light Brown

Background (Outlander)[edit]

Frag comes from the Bear Clan of the Shattered Coast. He was trained as a warrior and learned simple nature magic. At the Clanclave several years ago, he was chosen based on celestial divination for the Firebringer's quest. This quest involves venturing out into the world to search for something of great value to the clan and carry it forward. This tradition is a high honor, but also one of vary serious consequences. Returning without something that would improve the lives of the clan would be the highest shame he could bring on himself. Many that are so sent forth, never return for this reason. A simple treasure or magic item will not suffice. The legendary heroes of past have brought back Fire, Iron, Mead, the various types of Magic, etc. In living memory, heroes have brought back the heart of a dragon that threatened the clan, a treaty ensuring certain trade and sailing rights for seven generations, and a hardy version of Coffee that can survive the northern climates. Frag does not know what he is looking for, but is certain that he will know it when he finds it.

Before leaving, he was gifted a bear skin cloak by his sister. At first, he wore this everywhere as a reminder of his people and his homeland and also as a mark of pride. It is a little worse for wear, showing some of the signs of his adventures. He has had it mended on several occasions and keeps it with him at all times. He still wears it occasionally, though more often in civilized areas than dungeons and during raids. On cold nights he uses it as a blanket.

After some months traveling alone and facing dangers, he met with some members of the current party and joined them to explore a tomb in hopes of uncovering some secret knowledge there. They found only some undead creatures and enough treasure for a good week or two at the inn, but Frag recognized the value of working with these others. His chance for survival and success are greatly improved with skilled traveling companions and he might in turn give honor to their personal quests.

Background Feature: Wanderer[edit]

An excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around me. In addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Personal Characteristics[edit]

Personality: Always ready with a joke and slow to anger, but ferocious when stirred up, especially if he or someone else is being threatened.

Ideal: Greater Good It is each person’s responsibility to make the most happiness for the whole clan.

Bond: Frag's clan is the most important thing in his life, even when they are far away. His personal clan is larger than just the Bear Clan of the Shattered coast and includes close companions, such as the party.

Flaw: Fights end in victory or defeat, not in retreat. He does not like to back down, once things have reached the point of confrontation.

Brown Bear Form
Beast

Armor Class 13
Hit Points 34/34
Speed 40 ft (Climb 30 ft)


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 11 (+0) 16 (+3) 8 (-1)

Senses Passive Perception 13


Traits

Keen Smell: Advantage on Perception tests involving smell.


Actions

Multi-attack Attack twice. Once with bite and once with claws.

Bite +7 to hit, 5' reach, one target. Hit: 1d8+4 bludgeoning

Claws +7 to hit, 5' reach, one target. Hit 2d6+4 slashing damage

Dire Wolf Form
Beast

Armor Class 14
Hit Points 0/37
Speed 50 ft


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 11 (+0) 16 (+3) 8 (-1)

Senses Passive Perception 13


Traits

Keen Hearing and Smell: Advantage on Perception tests involving smell or hearing.

Pack Tactics Advantage on attacks if an ally is within 5ft of the target and they are not incapacitated.


Actions

Bite +6 to hit, 5' reach, one target. Hit: 2d6+3 piercing damage

Giant Spider Form
Beast

Armor Class 14
Hit Points 0/26
Speed 30 ft/ Climb 30 ft


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 11 (+0) 16 (+3) 8 (-1)

Senses Blindsense 10 ft, Darkvision 60 ft, Passive Perception 10
Stealth +7


Traits

Spider Climb Can climb difficult surfaces including upside down on the ceiling without needing to make an ability check.

Web Sense While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker Ignore movement restrictions caused by webbing.


Actions

Bite Melee Weapon Attack: +6 to hit, 5' reach, one target. Hit: 1d8+3 piercing damage + 2d8 poison damage. The target must make a con save dc 11, half poison damage on a successful save. If the poison damaged reduces target to 0 hp, they are stable paralyzed for one hour. The target remains paralyzed, even if they regain hit points.

Web (Recharge 5-6). Ranged Weapon Attack: +6 to hit, reach 30/60 ft. One creature. The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed. (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)

Equipment[edit]

Encumbrance: 65/130/195 lbs

#4 A Staff
#25 A hunting trap
#/ The tooth (or similar) from any animal whose form he has mastered.
#2 Handax (× 4)
#2 Warhammer
#1 Dagger
#6 Shield
#10 Longbow
#59 Explorer's pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it
#/ Bear Totem carved necklace (Druidic Focus)
#NA Donkey, carying Explorer's pack
#/ 50 gp
#6 6 healing potions
#/ Decanter of Endless Water

Bear Cloak (Heirloom), possessed by a bear totem spirit: 1. While wearing or wrapped in cloak, immune to natural environmental cold and recover +1 hp when using a hit die.

2. Can be touched to a creature with 0 hp to use the Spare the Dying Cantrip.

3. When worn with hood up, I can interact with clan spirits in a location. This is like an Augury spell, usable once per long rest.

4. When worn with hood down, can use fighter's second wind ability.

5. The Bear Spirit can talk to me and may make the cloak move of its own volition.