Difference between revisions of "D&D 5E: Fall of the Feywild - Elliona"

From RPGnet
Jump to: navigation, search
(Racial Features)
(Class Features)
Line 105: Line 105:
  
 
==Class Features==
 
==Class Features==
 +
*Druid spellcasting
 +
**Know all Druid spells
 +
**Prepare Level+Wis spells/day
 +
**Use Druidic Focus for spellcasting
 +
*Circle of the Land
 +
**Bonus cantrip known
 +
**Natural Recovery - Level/2 (round up) spell levels restored after short rest, 1/long
 +
**Bonus prepared spells
 +
*Wild Shape - as action assume the shape of a beast
 +
**CR 1/2 max, no fly; 2 hours, 2× per short rest
 +
**Gain all its game statistics except Intelligence, Wisdom, or Charisma
 +
**Higher of skill and saving throw proficiencies
 +
**Get beast's HP and HD, revert to own on return
 +
**Cannot cast spells but can keep concentration
 +
**Retain class & race features except special senses
 +
**Choose whether equipment falls to the ground, merges, or stays worn
 +
**Revert if out of time or unconscious; if KOd by damage, excess damage carries over
  
 
==Background Features==
 
==Background Features==

Revision as of 17:48, 4 June 2020

< < < Back to Main Page

Elliona :: Level 5 :: Half-Elf :: Druid

Arjenta.png

I'd like to be your friend, but if I have to, I'll settle for being your end.

Attributes

STR 8 -1 Save (-1) || DEX 12 +1 Save (+1) || CON 14 +2 Save (+2)
INT 10 +0 Save (+3) || WIS 18 +4 Save (+7) || CHA 16 +3 Save (+3)

Skills and Feats=

Proficiencies

Arcana +3
Insight +7
Nature +3
Perception +7
Persuasion +6
Survival +7
Proficiency Bonus +3

Feats

Attribute Increase
+2 Wisdom

Languages

Dwarven Trade Tongue, Elvish, Sylvan, High Dwarven, Druidic, Primordial, Outlander

Combat

AC 15/17 | HP 38 | HD 5d8
Initiative Modifier +1
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Club +2 1d6-1 Melee Shillelagh +7 1d8+4 Melee
Scimitar +4 1d6+1 Melee Weapon 0 0d0+0 20'
Sling +4 1d4+1 30'/120' Weapon 0 0d0+0 20'

Magic

Spell Slots

L1 4 || L2 3 || L3 2

Cantrips

Mending
Druidcraft
TBD
TBD

Memorized (9 slots + circle spells)

Invisibility
Pass Without Trace
Daylight
Haste
Spell
Spell
Spell
Spell

Racial Features

  • Immune to magical sleep
  • Advantage on saves vs Charm
  • +2 Cha, +1 to 2 others
  • +2 Proficient Skills

Class Features

  • Druid spellcasting
    • Know all Druid spells
    • Prepare Level+Wis spells/day
    • Use Druidic Focus for spellcasting
  • Circle of the Land
    • Bonus cantrip known
    • Natural Recovery - Level/2 (round up) spell levels restored after short rest, 1/long
    • Bonus prepared spells
  • Wild Shape - as action assume the shape of a beast
    • CR 1/2 max, no fly; 2 hours, 2× per short rest
    • Gain all its game statistics except Intelligence, Wisdom, or Charisma
    • Higher of skill and saving throw proficiencies
    • Get beast's HP and HD, revert to own on return
    • Cannot cast spells but can keep concentration
    • Retain class & race features except special senses
    • Choose whether equipment falls to the ground, merges, or stays worn
    • Revert if out of time or unconscious; if KOd by damage, excess damage carries over

Background Features

Equipment

Weapons

Weapon
Weapon
Weapon
Weapon

Armor

Armor
Shield
Other

Gear

Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item

Magic Items

Item
Item
Item
Item

Contacts

Backstory

Back to Main Page