Difference between revisions of "D&D 5E: Fall of the Feywild - Elliona"
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==Equipment== | ==Equipment== | ||
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : | + | : Scimitar |
− | : | + | : Sling |
− | : | + | : Staff |
− | |||
'''<u>Armor</u>''' | '''<u>Armor</u>''' | ||
− | : | + | : Saena (As Breastplate) |
− | |||
− | |||
'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | : | + | : Explorer's Pack| Item | Item | Item |
: Item | Item | Item | Item | : Item | Item | Item | Item | ||
: Item | Item | Item | Item | : Item | Item | Item | Item | ||
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'''<u>Magic Items</u> | '''<u>Magic Items</u> | ||
− | : | + | : '''Saena''' - Druid vestments, fashioned from the skull and feathers of an ancient roc. Provides advantage on sight-based Perception checks and allows clear vision into the far distance. Once per long rest, the vestments can be animated via the protective spirit of Saena, which will act as an Animated Shield for 10 rounds. Can shrink to a hawk-skull amulet to be worn when the vestments are inappropriate, but only provides function as a druid focus and the ability to rapidly redeploy. |
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==Contacts== | ==Contacts== |
Revision as of 20:35, 4 June 2020
Elliona :: Level 5 :: Half-Elf :: Druid
I'd like to be your friend, but if I have to, I'll settle for being your end.
Attributes
- STR 8 -1 Save (-1) || DEX 12 +1 Save (+1) || CON 14 +2 Save (+2)
- INT 10 +0 Save (+3) || WIS 18 +4 Save (+7) || CHA 16 +3 Save (+3)
Skills and Feats=
Proficiencies
- Arcana +3
- Insight +7
- Nature +3
- Perception +7
- Persuasion +6
- Survival +7
- Proficiency Bonus +3
Feats
- Attribute Increase
- +2 Wisdom
Languages
Dwarven Trade Tongue, Elvish, Sylvan, High Dwarven, Druidic, Primordial, Outlander
Combat
- AC 15/17 | HP 38 | HD 5d8
- Initiative Modifier +1
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Club | +2 | 1d6-1 | Melee | Shillelagh | +7 | 1d8+4 | Melee | |
Scimitar | +4 | 1d6+1 | Melee | Weapon | 0 | 0d0+0 | 20' | |
Sling | +4 | 1d4+1 | 30'/120' | Weapon | 0 | 0d0+0 | 20' |
Magic
Spell Slots
- L1 4 || L2 3 || L3 2
Cantrips
- Mending
- Druidcraft
- TBD
- TBD
Memorized (9 slots + circle spells)
- Invisibility
- Pass Without Trace
- Daylight
- Haste
- Spell
- Spell
- Spell
- Spell
Racial Features
- Immune to magical sleep
- Advantage on saves vs Charm
- +2 Cha, +1 to 2 others
- +2 Proficient Skills
Class Features
- Druid spellcasting
- Know all Druid spells
- Prepare Level+Wis spells/day
- Use Druidic Focus for spellcasting
- Circle of the Land
- Bonus cantrip known
- Natural Recovery - Level/2 (round up) spell levels restored after short rest, 1/long
- Bonus prepared spells
- Wild Shape - as action assume the shape of a beast
- CR 1/2 max, no fly; 2 hours, 2× per short rest
- Gain all its game statistics except Intelligence, Wisdom, or Charisma
- Higher of skill and saving throw proficiencies
- Get beast's HP and HD, revert to own on return
- Cannot cast spells but can keep concentration
- Retain class & race features except special senses
- Choose whether equipment falls to the ground, merges, or stays worn
- Revert if out of time or unconscious; if KOd by damage, excess damage carries over
Background Features
Acolyte
- Proficient with Insight, Nature, any 2 languages
- Shelter of the Faithful: I command the respect of those who share my faith. I can perform the religious ceremonies of my faith. My companions and I can expect free healing and care at an establishment of my faith, though I must provide any material components needed for spells. Those who share my religion will support me at a modest lifestyle.
- Trait: I seek common ground, empathizing with enemies... but I have my limits.
- Trait: I see omens everywhere, but even Saena's sight doesn't always let me interpret them clearly.
- Ideal: Charity. I always try and help those in need.
- Bond: I owe my life to the Grove that took me in when my parents died.
- Flaw: Once I pick a goal, I get obsessive.
Equipment
Weapons
- Scimitar
- Sling
- Staff
Armor
- Saena (As Breastplate)
Gear
- Explorer's Pack| Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
Magic Items
- Saena - Druid vestments, fashioned from the skull and feathers of an ancient roc. Provides advantage on sight-based Perception checks and allows clear vision into the far distance. Once per long rest, the vestments can be animated via the protective spirit of Saena, which will act as an Animated Shield for 10 rounds. Can shrink to a hawk-skull amulet to be worn when the vestments are inappropriate, but only provides function as a druid focus and the ability to rapidly redeploy.