Difference between revisions of "D&D 5E: Fall of the Feywild - Elliona"

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Elliona barely remembers her parents; she's vaguely aware that she had a human father and an elf mother, and that they were killed when bandits attacked their trade caravan in the Jade Pass, but she was scarcely a toddler then.  A pack of wolves heard the crying child when they came to scavenge the dead, and a young mother among them took pity on the strange, hairless pup with its piteous mewling.  She was not with the pack long, as a druid from the Circle of the Grass Sea happened across the pack shortly thereafter, and she was raised among them.
 
Elliona barely remembers her parents; she's vaguely aware that she had a human father and an elf mother, and that they were killed when bandits attacked their trade caravan in the Jade Pass, but she was scarcely a toddler then.  A pack of wolves heard the crying child when they came to scavenge the dead, and a young mother among them took pity on the strange, hairless pup with its piteous mewling.  She was not with the pack long, as a druid from the Circle of the Grass Sea happened across the pack shortly thereafter, and she was raised among them.
  
It was clear from a young age that
+
It was clear from a young age that Elli was on her way to joining the druids, as she had a near-magical way with animals already.  But it became a certainty when Saena chose her after the death of its last bearer, when she had completed only the earliest of initiations.  She had the temperament the heirloom favors - inquisitive, empathetic, but obstinate and uncompromising when finally roused to anger (fortunately, her youthful tantrums gave way to more productive outlets).
 +
 
 +
Before the Feywild crashed into the mundane world, the druids of the Circle of the Grass Sea had taken upon themselves the less-than-pleasant task of negotiating boundaries with the fey who would cross from their plane.  The vulnerable settled pastoral communities of the Sundered Steppe were enticing targets for their traditional raids for infants and other such 'mischief', and the Circle couldn't be everywhere at once, so they negotiated limits to the fey's predations and the terms of reprisal if that was violated.  When the Fall began, they assumed it was an outright invasion, and while the embittered elders continue to see it that way - or at least, want to justify wiping out the fey 'invaders' wherever they appear - younger members have been less certain.  Elli, after butting heads with her elders a few too many times, has left on a quest to find the truth, trying to learn from what other Circles and other mystical institutions have discovered and maybe find ways for some of the 'immigrants' to peacefully join the world.  ...at least, she still holds out hope for that.
  
 
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Revision as of 21:54, 4 June 2020

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Elliona :: Level 5 :: Half-Elf :: Druid

Arjenta.png

I'd like to be your friend, but if I have to, I'll settle for being your end.

Attributes

STR 8 -1 Save (-1) || DEX 12 +1 Save (+1) || CON 14 +2 Save (+2)
INT 10 +0 Save (+3) || WIS 18 +4 Save (+7) || CHA 16 +3 Save (+3)

Skills and Feats=

Proficiencies

Animal Handling +7
Arcana +3
Insight +7
Nature +3
Perception +7
Persuasion +6
Proficiency Bonus +3

Feats

Attribute Increase
+2 Wisdom

Languages

Dwarven Trade Tongue, Elvish, Sylvan, High Dwarven, Druidic, Primordial, Outlander

Combat

AC 15/17 | HP 38 | HD 5d8
Initiative Modifier +1
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Club +2 1d6-1 Melee Spell +7 Save vs 15 Various
Scimitar +4 1d6+1 Melee Weapon 0 0d0+0 20'
Sling +4 1d4+1 30'/120' Weapon 0 0d0+0 20'

Magic

Spell Slots

L1 4 || L2 3 || L3 2

Cantrips

Mending
Druidcraft
TBD
TBD

Memorized (9 slots + circle spells)

Invisibility
Pass Without Trace
Daylight
Haste
Spell
Spell
Spell
Spell

Racial Features

  • Immune to magical sleep
  • Advantage on saves vs Charm
  • +2 Cha, +1 to 2 others
  • +2 Proficient Skills

Class Features

  • Druid spellcasting
    • Know all Druid spells
    • Prepare Level+Wis spells/day
    • Use Druidic Focus for spellcasting
  • Circle of the Land
    • Bonus cantrip known
    • Natural Recovery - Level/2 (round up) spell levels restored after short rest, 1/long
    • Bonus prepared spells
  • Wild Shape - as action assume the shape of a beast
    • CR 1/2 max, no fly; 2 hours, 2× per short rest
    • Gain all its game statistics except Intelligence, Wisdom, or Charisma
    • Higher of skill and saving throw proficiencies
    • Get beast's HP and HD, revert to own on return
    • Cannot cast spells but can keep concentration
    • Retain class & race features except special senses
    • Choose whether equipment falls to the ground, merges, or stays worn
    • Revert if out of time or unconscious; if KOd by damage, excess damage carries over

Background Features

Acolyte

  • Proficient with Insight, Nature, any 2 languages
  • Shelter of the Faithful: I command the respect of those who share my faith. I can perform the religious ceremonies of my faith. My companions and I can expect free healing and care at an establishment of my faith, though I must provide any material components needed for spells. Those who share my religion will support me at a modest lifestyle.
  • Trait: I seek common ground, empathizing with enemies... but I have my limits.
  • Trait: I see omens everywhere, but even Saena's sight doesn't always let me interpret them clearly.
  • Ideal: Charity. I always try and help those in need.
  • Bond: I owe my life to the Grove that took me in when my parents died.
  • Flaw: Once I pick a goal, I get obsessive.

Equipment

Weapons

Scimitar
Sling
Staff

Armor

Saena (As Breastplate)

Gear

Explorer's Pack| Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item

Magic Items

Saena - Druid vestments, fashioned from the skull and feathers of an ancient roc. Provides advantage on sight-based Perception checks and allows clear vision into the far distance. Once per long rest, the vestments can be animated via the protective spirit of Saena, which will act as an Animated Shield for 10 rounds. Can shrink to a hawk-skull amulet to be worn when the vestments are inappropriate, but only provides function as a druid focus and the ability to rapidly redeploy.

Contacts

Backstory

Elliona barely remembers her parents; she's vaguely aware that she had a human father and an elf mother, and that they were killed when bandits attacked their trade caravan in the Jade Pass, but she was scarcely a toddler then. A pack of wolves heard the crying child when they came to scavenge the dead, and a young mother among them took pity on the strange, hairless pup with its piteous mewling. She was not with the pack long, as a druid from the Circle of the Grass Sea happened across the pack shortly thereafter, and she was raised among them.

It was clear from a young age that Elli was on her way to joining the druids, as she had a near-magical way with animals already. But it became a certainty when Saena chose her after the death of its last bearer, when she had completed only the earliest of initiations. She had the temperament the heirloom favors - inquisitive, empathetic, but obstinate and uncompromising when finally roused to anger (fortunately, her youthful tantrums gave way to more productive outlets).

Before the Feywild crashed into the mundane world, the druids of the Circle of the Grass Sea had taken upon themselves the less-than-pleasant task of negotiating boundaries with the fey who would cross from their plane. The vulnerable settled pastoral communities of the Sundered Steppe were enticing targets for their traditional raids for infants and other such 'mischief', and the Circle couldn't be everywhere at once, so they negotiated limits to the fey's predations and the terms of reprisal if that was violated. When the Fall began, they assumed it was an outright invasion, and while the embittered elders continue to see it that way - or at least, want to justify wiping out the fey 'invaders' wherever they appear - younger members have been less certain. Elli, after butting heads with her elders a few too many times, has left on a quest to find the truth, trying to learn from what other Circles and other mystical institutions have discovered and maybe find ways for some of the 'immigrants' to peacefully join the world. ...at least, she still holds out hope for that.

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