D&D 5E: Fall of the Feywild - Main Page

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PREMISE

In the Labyrinth of Bar Kesh, City of Swords, a giant of a man falls to the treachery of a slender figure from the shadows. A delicate hand drags a heavy hammer up from the cobbles. Teeth flash in a feral grin. A red fox melts into the night.

In the lingering dark, the body of a god lies broken on the ground. Mjolnir is taken. The end of all things has quietly begun.

As world tree begins to fail and the serpent tightens its coils, the veil the realms begins to fray, and those realms closest to realm of man begin to bleed through. Pockets of the Feywild erupt onto the mortal plane. Huge swaths of the Gloaming overrun towns and terrain, making the world as it was all but unrecognizable, and strange and terrible creatures roam the night.

Bar Kesh, City of Swords, remains a bulwark in the growing maelstrom. Untouched and unchanged, it stands above the turmoil of the land, the diseased center of the old world's dying heart.

SETTING