Editing D&D 5E: Smallfolk Character 2

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*Background: Outlander
 
*Background: Outlander
 
*Age: 50
 
*Age: 50
*Height: 3'0"
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*Height:  
*Weight: 34lbs
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*Weight:
 
*Personality Trait: I watch over my friends as if they were a litter of newborn pups.
 
*Personality Trait: I watch over my friends as if they were a litter of newborn pups.
 
*Ideal: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
 
*Ideal: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
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*AC: 16
 
*AC: 16
*HP: 25/25
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*HP:
 
*Speed: 25'
 
*Speed: 25'
 
*Proficiency: +2
 
*Proficiency: +2
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*Ranged Attack: Longbow +5, damage 1d6+3
 
*Ranged Attack: Longbow +5, damage 1d6+3
 
*Spell Save DC: 11
 
*Spell Save DC: 11
*Spell Attack: +3
 
 
*Spells Known: (1st) ''Hunter's Mark''; ''Entangling Strike''; ''Hail of Thorns''; ''Protection from Good and Evil''
 
*Spells Known: (1st) ''Hunter's Mark''; ''Entangling Strike''; ''Hail of Thorns''; ''Protection from Good and Evil''
 
*Spell Slots: 3/3
 
*Spell Slots: 3/3
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*Armor: Light armor, medium armor, shields
 
*Armor: Light armor, medium armor, shields
 
*Weapons: Simple weapons, martial weapons
 
*Weapons: Simple weapons, martial weapons
*Musical instruments: Pan flute (heirloom)
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*Musical instruments: Pan flute
  
 
'''Skills'''
 
'''Skills'''
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*Survival +5
 
*Survival +5
  
'''Mount'''
 
Wrath aka Furious Wrath, son of Righteous Fury out of Snapjaw.
 
 
Mastiff
 
*Armor Class 12
 
*Hit Points 5 (1d8+1)
 
*Speed 40 ft.
 
*STR 13 (+1)
 
*DEX 14 (+2)
 
*CON 12 (+1)
 
*INT 3 (-4)
 
*WIS 12 (+1)
 
*CHA 7 (-2)
 
Skills
 
*Perception +3
 
Senses
 
*Passive Perception 13
 
 
*Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
 
 
Actions
 
*Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone
 
  
 
'''Feats'''
 
'''Feats'''
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If there are multiple groups of your favored enemies within range, you learn this information for each group.
 
If there are multiple groups of your favored enemies within range, you learn this information for each group.
  
*Conclave: Monster Slayer
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*Monster Slayer Conclave
 
*Monster Slayer Magic
 
*Monster Slayer Magic
 
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
 
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
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*Shortsword
 
*Shortsword
 
*Shortsword
 
*Shortsword
*Pan Flute (heirloom)
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*Pan Flute
 
*Tinderbox
 
*Tinderbox
 
*Torch
 
*Torch

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