Editing D&D 5e: Borderlanders - Characters

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*'''Speed:''' Your base walking speed is 35.
 
*'''Speed:''' Your base walking speed is 35.
 
*'''Powerful Build:''' You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
 
*'''Powerful Build:''' You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
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*'''Detect Magic:''' Firbolg have the innate ability to detect magic (as the spell). Once you use this trait, you can't use it again until you finish a short or long rest.
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*'''Detect Magic:''' Firbolg have the innate ability to detect magic. Once you use this trait, you can't use it again until you finish a short or long rest.
 
*'''Trickster's Guise:''' As an action you can use this trait to cast disguise self. When you use this version of the spell, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves. Once you use this trait, you can't use it again until you finish a short or long rest. Choose Intelligence, Wisdom or Charisma as your spellcasting ability for this feature. This choice cannot be changed.
 
*'''Trickster's Guise:''' As an action you can use this trait to cast disguise self. When you use this version of the spell, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves. Once you use this trait, you can't use it again until you finish a short or long rest. Choose Intelligence, Wisdom or Charisma as your spellcasting ability for this feature. This choice cannot be changed.
 
*'''Hidden Step:''' As a bonus action, you can become invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
 
*'''Hidden Step:''' As a bonus action, you can become invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.

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