DC Sidekicks in WWII

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Revision as of 09:31, 27 June 2011 by Psychophant (talk | contribs) (Characters)
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Welcome to the DC Sidekicks in WWII game.

The concept of this game is that characters are sidekicks of canon characters who didn't have sidekicks during that era. We trying to go for a tone half way golden age and modern. Not as simplistic as actual Golden Age stories could be, but not Watchmen either. You could say Bronze agey.

We were looking at trying to remain somewhat true to the original source material while not "re-imagining" it. While the sidekicks never existed, thier mentors must be superheroes from the 40's DC comics of that time, or Fawcett or any others that DC bought out and are now part of the DC Universe.

We are using the DC Adventures rulebook, which is identical to Mutants and Masterminds 3rd Ed.

If you are interested in joining send a post to our recruitment thread


Characters


Adventures

Current Game

Issue #1 "The Team Assembles!" GMed by Psychophant

Previous Games

The Setting

The game is setting is Washington DC and starts on the morning of December 7, 1941. The US is just entering the war. For now, the characters know each other, and some may have worked together, but the team has not been assembled and is nameless.

The current adventure is the "Prequel."

We try to make the Washington DC of the game as close to historic accurate as possible. DC comic references are of course encouraged. And villians are to come from DC canon. The more obscure the reference the better!



Gameplay

Running The Game

This is a shared universe so to speak an on specific GM.

Players will take turns GMing letting everyone get a chance at playing their characters.

House rules

DC Sidekicks in WWII (House Rules)



References