Difference between revisions of "DRYH: Ashes of Gods - Character Generation"

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The world was just the world. Until you were bitten. Until you were turned. Now the world is a place of nightmare. And that nightmare is drawing you in. Changing you. Corrupting you. Devouring you.
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The world was just the world. Until it wasn't. Many survived. Many didn't. Many who did slough on in the aftermath. Many more were Broken. Shattered. Unmade. A rare few, like you, were Changed.
  
 
==Five Questions==
 
==Five Questions==
* '''How were you turned?''' Was it violent or seductive? Were you given a choice? Is it something you sought out or something that was done to you? Was your Sire a full on monster? Or did they seem almost . . . human?
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*'''WHAT WERE YOU DOING WHEN THE WORLD ENDED?''' Who were you and what did you do when civilization still held sway? What did you lose? What did you gain?
* '''How did your Sire leave you?''' No Sire keeps its child close until that child proves it can survive. Did they explain things? Did they introduce you to your power? Simply walk away? Leave you in the street? Or did they throw you to the Nightmares of your new reality? Or worse, throw you at the soft human things you once loved?
 
* '''What is on the surface?''' How do others perceive you? What do they see? As a new vampire your appearance is mostly human. But what sort of human do you seem to be when they look at you?
 
* '''What lies beneath?''' The Beast and the Blood - they are changing you from the inside out. What doesn't anyone else see? What does your human-like mask hide? What crimes have you committed against your former humanity just to survive?
 
* '''What ties you to the world?''' What do you truly care about, whether you want to or not? What still calls to you? What do you still fight for? What unfinished business has to be finished before the Beast emerges full and you no longer care?
 
  
==Set Control==
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*'''WHAT DO YOU STILL CLING TO?''' What do you still care about whether you want to or not? What do you desperately want to touch again, even if it's probably gone forever?
* All characters begin play with 3 Control Dice
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*'''WHAT'S ON THE SURFACE?''' When people look at you what do they see? What mask do you show the world so they don't guess what you really are?
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*'''WHAT LIES BENEATH?''' When people look at you what DON'T they see? What lives under the mask? What do you struggle to control that struggles right back against you to get out?
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*'''WHAT IS YOUR PATH?''' Where are you headed? What do you want? What do you need? What will you do to get it?
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==Set Discipline==
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* All characters begin play with 3 Discipline Dice
  
 
==Set Responses==
 
==Set Responses==
* All characters can cycle through three Rage responses, primal survival instincts that ride them when their Beast is dominant. All characters begin with no Rage responses checked.
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* All characters have five points to divide between Fight or Flight responses when Break dominates. You can divvy the points up 5/0, 4/1, or 3/2 as you like.
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==Set Primal Knacks==
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* All characters start with 2 Knacks, things they are exceptionally good at. Things that they are better at than anyone ever really should be. Things that help them survive in this brutal new reality. Knacks must be within the realm of human possibility and should be something that conceivably contributes to the character's chances of survival. Tracking, Fighting, Running, Knowing Things, Mental Calculations, Scavenging, etc. But a knack can be anything, really, so long as it is humanly possible.
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==Set Edge==
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*All characters begin with a single Edge. An Edge they gained when they were Changed. An Edge is an ability that goes beyond human possibility and can't be explained within the framework of human experience. Edges represent the impossible. Teleportation, Shapeshifting, Flying, Summoning, etc. All these things can be Edges. A single inhuman thing that the character can do.
  
==Set Blood Knacks==
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==Character Template==
* All characters start with 2 Knacks, things they are exceptionally good at. Knacks must be within the realm of human possibility. Driving, Fighting, Running, Computers, Mental Calculations. A knack can be anything, really, so long as it is humanly possible. Just when ''you'' do it it is at the outside edge of probably. People can still put it down to natural talent, but they can see the supernatural in the background if they dare to look.
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Please use this [[DRYH:_Ashes_of_Gods_-_Character_Template | <U>TEMPLATE</U>]] for posting your character in the table on the main page. Replace '''Character #''' with your '''Character's Name''' as the title for that page. Copy the Character Template. Click on your Character Name to open the new page. Paste the Character Template into the new page and fill in. [Let me know if you need help with that].
  
Whenever a character Crashes they earn a new Knack to add to their total.
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==[[DRYH:_Ashes_of_Gods_-_Example_Guy | Sample Character]]==
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Clayton Carver, Former Investment Banker and Freerunner
  
==Set Beast Edge==
 
*All characters begin with a single Edge. An Edge is an ability that goes beyond human possibility. Edges can't be explained within the framework of human experience. Edges represent the impossible. Teleportation, Shapeshifting, Summoning, etc.
 
  
Whenever a character snaps they gain a new Edge.
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----
  
=[[DRYH_-_Vampire:_Ashes_of_Gods_-_Main_Page | RETURN TO MAIN PAGE]]=
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=[[DRYH:_Ashes_of_Gods_-_Main_Page | RETURN TO MAIN PAGE]]=

Latest revision as of 08:21, 12 November 2017

The world was just the world. Until it wasn't. Many survived. Many didn't. Many who did slough on in the aftermath. Many more were Broken. Shattered. Unmade. A rare few, like you, were Changed.

Five Questions[edit]

  • WHAT WERE YOU DOING WHEN THE WORLD ENDED? Who were you and what did you do when civilization still held sway? What did you lose? What did you gain?
  • WHAT DO YOU STILL CLING TO? What do you still care about whether you want to or not? What do you desperately want to touch again, even if it's probably gone forever?
  • WHAT'S ON THE SURFACE? When people look at you what do they see? What mask do you show the world so they don't guess what you really are?
  • WHAT LIES BENEATH? When people look at you what DON'T they see? What lives under the mask? What do you struggle to control that struggles right back against you to get out?
  • WHAT IS YOUR PATH? Where are you headed? What do you want? What do you need? What will you do to get it?

Set Discipline[edit]

  • All characters begin play with 3 Discipline Dice

Set Responses[edit]

  • All characters have five points to divide between Fight or Flight responses when Break dominates. You can divvy the points up 5/0, 4/1, or 3/2 as you like.

Set Primal Knacks[edit]

  • All characters start with 2 Knacks, things they are exceptionally good at. Things that they are better at than anyone ever really should be. Things that help them survive in this brutal new reality. Knacks must be within the realm of human possibility and should be something that conceivably contributes to the character's chances of survival. Tracking, Fighting, Running, Knowing Things, Mental Calculations, Scavenging, etc. But a knack can be anything, really, so long as it is humanly possible.

Set Edge[edit]

  • All characters begin with a single Edge. An Edge they gained when they were Changed. An Edge is an ability that goes beyond human possibility and can't be explained within the framework of human experience. Edges represent the impossible. Teleportation, Shapeshifting, Flying, Summoning, etc. All these things can be Edges. A single inhuman thing that the character can do.

Character Template[edit]

Please use this TEMPLATE for posting your character in the table on the main page. Replace Character # with your Character's Name as the title for that page. Copy the Character Template. Click on your Character Name to open the new page. Paste the Character Template into the new page and fill in. [Let me know if you need help with that].

Sample Character[edit]

Clayton Carver, Former Investment Banker and Freerunner



RETURN TO MAIN PAGE[edit]