Difference between revisions of "DRYH: Shadow of the Raven King - Main Page"

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(House Rules)
(House Rules)
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==[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_House_Rules House Rules]==
 
==[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_House_Rules House Rules]==
There are some supplemental rules that I find useful when running <u>[http://www.evilhat.com/home/dont-rest-your-head-2/ Don't Rest Your Head]</u> in the Shadow of the Raven King setting. Otherwise refer to the rules as written in the <u>[http://www.evilhat.com/home/dont-rest-your-head-2/ Don't Rest Your Head]</u> core book. [Page Numbers given in this section are for the DRYH rulebook]. <u>[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_House_Rules '''House Rules''']</u>
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There are some supplemental rules that I find useful when running <u>[http://www.evilhat.com/home/dont-rest-your-head-2/ Don't Rest Your Head]</u> in the Shadow of the Raven King setting. Otherwise refer to the rules as written in the <u>[http://www.evilhat.com/home/dont-rest-your-head-2/ Don't Rest Your Head]</u> core book. [Page numbers given in this section reference the DRYH rulebook]. <u>[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_House_Rules '''House Rules''']</u>
  
 
==[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_Setting_Details Setting Details]==
 
==[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_Setting_Details Setting Details]==
 
The Shadow of the Raven King setting is an alternative pre-industrial imagining of the Mad City for the <u>[http://www.evilhat.com/home/dont-rest-your-head-2/ Don't Rest Your Head]</u> RPG (Fred Hicks/Evil Hat). This is the Mad City That Was before the Mad City That Is. Or one of them, anyway. The Thirteenth Hour holds considerable sway, and Nightmares and Denizens alike are more firmly tied to their specific Quarters. For those familiar with the Mad City That Is, some of the Nightmares and Quarters of the Mad City That Was may feel familiar - shadow versions of what they might become - while some will feel utterly alien, Nightmares at the height of their power, Quarters as solid as bulwarks, no longer known powers or places in the Mad City That Is, but firmly entrenched in the Mad City That Was. <u>[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_House_Rules '''Setting Details''']</u>
 
The Shadow of the Raven King setting is an alternative pre-industrial imagining of the Mad City for the <u>[http://www.evilhat.com/home/dont-rest-your-head-2/ Don't Rest Your Head]</u> RPG (Fred Hicks/Evil Hat). This is the Mad City That Was before the Mad City That Is. Or one of them, anyway. The Thirteenth Hour holds considerable sway, and Nightmares and Denizens alike are more firmly tied to their specific Quarters. For those familiar with the Mad City That Is, some of the Nightmares and Quarters of the Mad City That Was may feel familiar - shadow versions of what they might become - while some will feel utterly alien, Nightmares at the height of their power, Quarters as solid as bulwarks, no longer known powers or places in the Mad City That Is, but firmly entrenched in the Mad City That Was. <u>[https://wiki.rpg.net/index.php/DRYH:_Shadow_of_the_Raven_King_-_House_Rules '''Setting Details''']</u>

Revision as of 20:11, 10 January 2017

CAST OF CHARACTERS

Current PCs

Character Template: Please use this Template for posting your character below. Use your character's NAME as the title for that page. Copy the Character Template. Click on your Character Name to open the new page. Paste the Character Template into the new page and fill in.

Sample Character - Played By: RPGNet Handle

Sample Character - Played By: RPGNet Handle

Sample Character - Played By: RPGNet Handle

Dice/Responses/Coins

DRYH Discipline Exhaustion P-Madness Special Conditions Open Fight Open Flight Hope Coins Despair Coins
Character 1 3 0 0 3 0
Character 2 3 0 0 3 0
Character 3 3 0 0 3 0
GM 0 0



METAGAME TOOLS

Threads

Recruitment Thread

OOC Thread

IC Thread

Resources

OROKOS Dice Roller. You are welcome to use any dice roller that indexes and links to your rolls. This one handles the mechanics of DRYH really well.

GRAND CENTRAL ABSENCES STATION If you aren't going to be able to post.

RPG.net BB CODES A handy repository of RPG.net Formatting code.

Don't Rest Your Head PDF Purchase the PDF of Don't Rest Your Head. It was still going for $5 when I posted this link. I do not get any money for promoting this product, and I am happy to walk you through building your character and any game-rules questions you might have if you don't own your own copy.

Player/GM Expectations

A brief outline of my expectations and preferences and what you can expect from me within the framework of this game. Player/GM Expectations

House Rules

There are some supplemental rules that I find useful when running Don't Rest Your Head in the Shadow of the Raven King setting. Otherwise refer to the rules as written in the Don't Rest Your Head core book. [Page numbers given in this section reference the DRYH rulebook]. House Rules

Setting Details

The Shadow of the Raven King setting is an alternative pre-industrial imagining of the Mad City for the Don't Rest Your Head RPG (Fred Hicks/Evil Hat). This is the Mad City That Was before the Mad City That Is. Or one of them, anyway. The Thirteenth Hour holds considerable sway, and Nightmares and Denizens alike are more firmly tied to their specific Quarters. For those familiar with the Mad City That Is, some of the Nightmares and Quarters of the Mad City That Was may feel familiar - shadow versions of what they might become - while some will feel utterly alien, Nightmares at the height of their power, Quarters as solid as bulwarks, no longer known powers or places in the Mad City That Is, but firmly entrenched in the Mad City That Was. Setting Details