DRYH: Shadow of the Raven King - Main Page

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Revision as of 18:27, 10 January 2017 by Brahnamin (talk | contribs) (DRYH: Shadow of the Raven King - Player/GM Expectations)
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CAST OF CHARACTERS

Current PCs

Character Template: Please use this Template for posting your character below. Use your character's NAME as the title for that page. Copy the Character Template. Click on your Character Name to open the new page. Paste the Character Template into the new page and fill in.

Sample Character - Played By: RPGNet Handle

Sample Character - Played By: RPGNet Handle

Sample Character - Played By: RPGNet Handle

Dice/Responses/Coin-Count

DRYH Discipline Exhaustion P-Madness Special Conditions Open Fight Open Flight Hope Coins Despair Coins
Character 1 3 0 0 3 0
Character 2 3 0 0 3 0
Character 3 3 0 0 3 0
GM 0 0



METAGAME TOOLS

Threads

Recruitment Thread

OOC Thread

IC Thread

Resources

OROKOS Dice Roller. You are welcome to use any dice roller that indexes and links to your rolls. This one handles the mechanics of DRYH really well.

GRAND CENTRAL ABSENCES STATION If you aren't going to be able to post.

RPG.net BB CODES A handy repository of RPG.net Formatting code.

Player/GM Expectations

House Rules

There are some supplemental rules that I find useful when running Don't Rest Your Head in the Shadow of the Raven King setting. Otherwise refer to the rules as written in the Don't Rest Your Head core book. House Rules

Setting Details

The Shadow of the Raven King setting is an alternative pre-industrial imagining of the Mad City for the Don't Rest Your Head RPG (Fred Hicks/Evil Hat). This is the Mad City That Was before the Mad City That Is. Or one of them, anyway. The Thirteenth Hour holds considerable sway, and Nightmares and Denizens alike are more firmly tied to their specific Quarters. For those familiar with the Mad City That Is, some of the Nightmares and Quarters of the Mad City That Was may feel familiar - shadow versions of what they might become - while some will feel utterly alien, Nightmares at the height of their power, Quarters as solid as bulwarks, no longer known powers or places in the Mad City That Is, but firmly entrenched in the Mad City That Was. Setting Details