Daedalus (One to Redeem Them)

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Introduction

"My goodness," a flat voice spoke, the exclamation losing some force due to the lack of strong emotional inflection. "When the palace systems awoke me, I did not think it was because an Heir had found their way here. Much to be done, much to be done."

Such was the introduction of the new Heir to the Haarlock Warrant to Daedalus, the techpriest caretaker of Gabriel Chase. Held in stasis and periodically awoken to take care of run-down systems and check on the palace's defenses, he (?) is by far more machine than man, with no remaining flesh visible outside of the uniform he wears. Claiming to have served several Warrant-Holders, including the infamous Erasmus Haarlock, Daedalus has become a valued member of <>'s entourage with his knowledge of a vast variety of topics, especially the history and past holdings of the Haarlock Dynasty.

At one time, Daedalus served as Enginseer-Prime of the Spear of Destiny, but later became charged with the duty of watching over Gabriel Chase.

Profile

Character Name Player Name Career Path Ship's Role Rank Experience
Daedalus Sunhawk Explorator Enginseer Prime 5 17000/17000
Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Special Unnatural Origin (False-Man) Tainted (Deviant Philosphy) Darkness (Dark Secret) Devotion (Loyalty) None
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
37 46 51 60 33 70(x2) 40 40 29 14+1d5 2 or 3 1d10+1d5 0

Skills

  • Strength: Intimidate +20
  • Intelligence: Chem-Use, Demolition, Evaluate, Literacy, Logic +10, Medicae, Tech-Use +20, Tracking
    • Lore (Common): Machine Cult, Tech
    • Lore (Forbidden): Daedalus has made a habit of learning anything and everything, but specifically knowledge that is little known. A good way to gain his favor is to offer him forbidden texts or secret lore.
      • Adeptus Mechanicus, Archeotech, Heresy, Inquisition, Mutants, Pirates, Psykers, Warp, Xenos
    • Lore (Lingustics): Explorator Binary, Low Gothic, Techna-Lingua
  • Perception: Awareness +20, Scrutiny +10, Search
  • Trades: Archeologist, Armourer, Astrographer, Linguist, Scrimshawer, Shipwright, Voidfarer

Talents

  • Cybernetic: Binary Chatter, Electro Graft Use, Ferric Lure, Logis Implant, Luminen Charge, The Flesh is Weak 2
  • Mental: Foresight, Infused Knowledge
  • Physical: Heavy Weapon Training (Las)
  • Other: Talented (Awareness, Tech-Use), Resistance (Fear), Jaded, Armour of Contempt, Enemy (Ecclesiarchy)

Traits

  • Stranger to the Cult:
    • -5 Fellowship vs. Ecclesiarchy
  • Mechanicus Implants:
    • Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry
  • Role - Enginseer Prime:
    • +10 to Ship Action 'Emergency Repairs'
  • Unnatural Intelligence (x2):
    • Double Intelligence Bonus value. +2 degree of success in any Opposed Intelligence-based Test.
  • Machine 2:

Equipment

Bionics

  • Cortex Implants (Best):
    • Grants Unnatural Intelligence (x2) and acts as a cogitator system
  • MIU Implant (Good):
    • Gain +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits. Can share senses of cyber-familiars.
  • Augur Array (Good):
    • Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.
  • Memorance Implant (Common):
  • Locator Matrix (Common):
  • Bionic Arms (Common):
  • Bionic Locomotion (Common):
  • Cranial Armour (Common):
  • Vox Implant (Common):

Weapons

  • Hellgun (Good):
  • Man-Portable Lascannon (Best):
    • Omniscope, Suspensors, MIU Link
  • Power Axe (Good)

Armour

  • Enforcer Light Carapace (Common):

Servoskulls

  • ?

Other Equipment

  • Multikey
  • Combi-tool
  • Dataslate

Experience Spent

  • Origin Path (600):
  • Characteristics (4000): Ballistic Skill +5, Strength +15, Toughness +15, Intelligence +20, Willpower +5
  • Skills, Strength (500): Intimidate +20
  • Skills, Intelligence (1300): Chem-Use, Demolition, Evaluate, Literacy, Logic +10, Medicae, Tech-Use +20, Tracking
  • Lores, Forbidden (900): Heresy, Inquisition, Mutants, Pirates, Psykers, Warp, Xenos
  • Skills, Perception (1000): Awareness +20, Scrutiny +10, Search
  • Skills, Trades (1000): Archeologist, Armourer, Astrographer, Linguist, Scrimshawer, Shipwright, Voidfarer
  • Talents (3200): Binary Chatter, Electro Graft Use, Ferric Lure, Luminen Charge, The Flesh is Weak 2, Foresight, Infused Knowledge, Heavy Weapon Training (Las), Talented (Awareness, Tech-Use), Resistance (Fear), Jaded, Armour of Contempt