Editing Daggerheart - Ravenscrown Adventures: Furball

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==Traits==
 
==Traits==
*Agility +1 (Sprint, Dodge, Leap)
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*Agility
*Strength -1 (Lift, Smash, Grapple)
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*Strength
*Finesse +1 (Control, Hide, Tinker)
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*Finesse
*Instinct +2 (Perceive, Sense, Navigate)
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*Instinct
*Presence +1 (Charm, Perform, Deceive)
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*Presence
*Knowledge +0 (Recall, Analyze, Comprehend)
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*Knowledge
  
 
==Experiences==
 
==Experiences==
*Experience +1
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*Experience 1
*Experience +2
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*Experience 2
  
 
==HP, Stress and Armor==
 
==HP, Stress and Armor==
  
Evasion 10
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Evasion
  
Armor Value 5
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Armor Value
  
Armor Slots 0/3
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Armor Slots
  
*Minor 3
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*Minor
*Major 8
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*Major
*Severe 13
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*Severe
  
HP 0/6
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HP
  
Stress 0/5
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Stress
  
 
==Weapons==
 
==Weapons==
*Primary - Hand Runes - Instinct Very Close - d10 (Mag) - One-Handed
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*Primary
*Secondary - Whip - Agility Very Close - d6 (Phy) - One-Handed - Feature: Whipcrack (Mark stress to scatter enemies in Melee into close range)
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*Secondary
  
 
==Features==
 
==Features==
  
 
===Class===
 
===Class===
* Arcane Sense - You can sense the presence of magical people and objects when you’re close to them.
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* Feature
* Minor Illusion - Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within close range that is convincing to anyone in far range or further | +2 SPELLCAST ROLL
 
* Channel Raw Power - Once per Long Rest, you can place a Domain card from your Loadout into your Vault and choose to either:
 
** Gain Hope equal to the level of the card, OR
 
** Add magic damage equal to twice the level of the card to a spell you’ve successfully cast.
 
  
 
===Subclass===
 
===Subclass===

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