Difference between revisions of "Daggerheart - Ravenscrown Adventures: Furball"
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==Traits== | ==Traits== | ||
− | *Agility | + | *Agility +1 (Sprint, Dodge, Leap) |
− | *Strength | + | *Strength -1 (Lift, Smash, Grapple) |
− | *Finesse | + | *Finesse +1 (Control, Hide, Tinker) |
− | *Instinct | + | *Instinct +2 (Perceive, Sense, Navigate) |
− | *Presence | + | *Presence +1 (Charm, Perform, Deceive) |
− | *Knowledge | + | *Knowledge +0 (Recall, Analyze, Comprehend) |
==Experiences== | ==Experiences== | ||
− | *Experience 1 | + | *Experience +1 |
− | *Experience 2 | + | *Experience +2 |
==HP, Stress and Armor== | ==HP, Stress and Armor== | ||
− | Evasion | + | Evasion 10 |
− | Armor Value | + | Armor Value 5 |
− | Armor Slots | + | Armor Slots 0/3 |
− | *Minor | + | *Minor 3 |
− | *Major | + | *Major 8 |
− | *Severe | + | *Severe 13 |
− | HP | + | HP 0/6 |
− | Stress | + | Stress 0/5 |
==Weapons== | ==Weapons== | ||
− | *Primary | + | *Primary - Hand Runes - Instinct Very Close - d10 (Mag) - One-Handed |
− | *Secondary | + | *Secondary - Whip - Agility Very Close - d6 (Phy) - One-Handed - Feature: Whipcrack (Mark stress to scatter enemies in Melee into close range) |
==Features== | ==Features== | ||
===Class=== | ===Class=== | ||
− | * | + | * Arcane Sense - You can sense the presence of magical people and objects when you’re close to them. |
+ | * Minor Illusion - Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within close range that is convincing to anyone in far range or further | +2 SPELLCAST ROLL | ||
+ | * Channel Raw Power - Once per Long Rest, you can place a Domain card from your Loadout into your Vault and choose to either: | ||
+ | ** Gain Hope equal to the level of the card, OR | ||
+ | ** Add magic damage equal to twice the level of the card to a spell you’ve successfully cast. | ||
===Subclass=== | ===Subclass=== |
Revision as of 16:03, 29 March 2024
Contents
Name
Community Ancestry Subclass Class Level
Hope /5
Traits
- Agility +1 (Sprint, Dodge, Leap)
- Strength -1 (Lift, Smash, Grapple)
- Finesse +1 (Control, Hide, Tinker)
- Instinct +2 (Perceive, Sense, Navigate)
- Presence +1 (Charm, Perform, Deceive)
- Knowledge +0 (Recall, Analyze, Comprehend)
Experiences
- Experience +1
- Experience +2
HP, Stress and Armor
Evasion 10
Armor Value 5
Armor Slots 0/3
- Minor 3
- Major 8
- Severe 13
HP 0/6
Stress 0/5
Weapons
- Primary - Hand Runes - Instinct Very Close - d10 (Mag) - One-Handed
- Secondary - Whip - Agility Very Close - d6 (Phy) - One-Handed - Feature: Whipcrack (Mark stress to scatter enemies in Melee into close range)
Features
Class
- Arcane Sense - You can sense the presence of magical people and objects when you’re close to them.
- Minor Illusion - Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within close range that is convincing to anyone in far range or further | +2 SPELLCAST ROLL
- Channel Raw Power - Once per Long Rest, you can place a Domain card from your Loadout into your Vault and choose to either:
- Gain Hope equal to the level of the card, OR
- Add magic damage equal to twice the level of the card to a spell you’ve successfully cast.
Subclass
- Feature
Ancestry
- Feature
Community
- Feature
Domain Features
Domain 1
- Feature
Domain 2
- Feature
Equipment
Details
Details
- Pronouns
- Clothes that are
- Eyes like
- Body that's
- The color of
- Attitude like
Background
- Question 1
- Answer 1
- Question 2
- Answer 2
- Question 3
- Answer 3
Connections
- Question 1
- Answer 1
- Question 2
- Answer 2
- Question 3
- Answer 3