Difference between revisions of "Danul Corason"
Jesse Heinig (talk | contribs) (set up template - needs stats filled in) |
Jesse Heinig (talk | contribs) (filled in most stats - still a few fixes) |
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== Abilities == | == Abilities == | ||
− | * Str | + | * Str 12 (+1) (4 pts.) |
− | * Dex | + | * Dex 16 (+3) (10 pts.) |
− | * Con | + | * Con 12 (+1) (4 pts.) |
− | * Int | + | * Int 10 (0) (2 pts.) |
− | * Wis | + | * Wis 14 (+2) (6 pts.) |
− | * Cha | + | * Cha 14 (+2) (6 pts.) |
== Combat == | == Combat == | ||
− | * Hit Points: | + | * Hit Points: 16 |
* Initiative: +? | * Initiative: +? | ||
* Speed: 30 ft (run x4) | * Speed: 30 ft (run x4) | ||
− | * AC | + | * AC 16, touch 13, flat-footed 13 |
− | * Fort + | + | * Fort +2, Ref +6, Will +3 |
* Base Attack Bonus: +2 | * Base Attack Bonus: +2 | ||
=== Melee === | === Melee === | ||
− | * Masterwork shortspear: + | + | * Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2 |
+ | * Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2 | ||
== Skills == | == Skills == | ||
− | * | + | * Balance 3 ranks + 3 (DEX) = +6 |
+ | * Bluff 2 ranks + 1 (CHA) = +3 | ||
+ | * Climb 5 ranks + 1 (STR) = +6 | ||
+ | * Decipher Script 1 rank + 0 (INT) = +1 | ||
+ | * Disable Device 3 ranks + 0 (INT) = +3 | ||
+ | * Escape Artist 2 ranks + 3 (DEX) = +5 | ||
+ | * Handle Animal (cross-class) 2 ranks + 2 (CHA) = +4 | ||
+ | * Hide 4 ranks + 3 (DEX) = +7 | ||
+ | * Jump 4 ranks + 1 (STR) = +5 | ||
+ | * Open Lock 5 ranks + 3 (DEX) = +8 | ||
+ | * Perform (String Instrument) 4 ranks + 2 (CHA) = +6 | ||
+ | * Profession (Waiter) 2 ranks + 2 (WIS) = +4 | ||
+ | * Search 7 ranks + 1 (race) = +8 | ||
+ | * Tumble 1 rank + 3 (DEX) = +4 | ||
+ | * Use Rope 1 rank + 3 (DEX) = +4 | ||
− | Languages: Common, Elven | + | Languages: Common, Elven |
== Feats == | == Feats == | ||
+ | * Dodge | ||
* ? | * ? | ||
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* Masterwork shortspear (3 lb.) | * Masterwork shortspear (3 lb.) | ||
+ | * Sickle (2 lb.) | ||
+ | * Studded leather armor (20 lb.) | ||
+ | * Explorer’s outfit | ||
+ | * Backpack | ||
+ | ** Tindertwigs x 10 | ||
+ | ** Potion of Cure Light Wounds | ||
+ | ** Flint and steel | ||
+ | ** Bedroll | ||
+ | ** Thieves’ tools | ||
+ | ** Common Lute | ||
+ | ** Torch x10 | ||
+ | ** Pipeweed x5 | ||
+ | ** Grappling hook | ||
+ | ** Rope, hempen (50 ft.) | ||
+ | ** Small Pipe | ||
+ | ** Identification papers | ||
? gp (? lb.)<br> | ? gp (? lb.)<br> | ||
Total weight carried: ? (light encumbrance)<br \> | Total weight carried: ? (light encumbrance)<br \> |
Revision as of 15:38, 7 December 2007
Danul is a character played by Meriss in John Galt's Eberron PbP game on RPG.net.
Contents
Character
- Danul Corason aka Danul Half-elven aka Danul the Bastard (played by Meriss)
- Neutral Good Male Half-Elf Rogue 3
Abilities
- Str 12 (+1) (4 pts.)
- Dex 16 (+3) (10 pts.)
- Con 12 (+1) (4 pts.)
- Int 10 (0) (2 pts.)
- Wis 14 (+2) (6 pts.)
- Cha 14 (+2) (6 pts.)
Combat
- Hit Points: 16
- Initiative: +?
- Speed: 30 ft (run x4)
- AC 16, touch 13, flat-footed 13
- Fort +2, Ref +6, Will +3
- Base Attack Bonus: +2
Melee
- Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2
- Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2
Skills
- Balance 3 ranks + 3 (DEX) = +6
- Bluff 2 ranks + 1 (CHA) = +3
- Climb 5 ranks + 1 (STR) = +6
- Decipher Script 1 rank + 0 (INT) = +1
- Disable Device 3 ranks + 0 (INT) = +3
- Escape Artist 2 ranks + 3 (DEX) = +5
- Handle Animal (cross-class) 2 ranks + 2 (CHA) = +4
- Hide 4 ranks + 3 (DEX) = +7
- Jump 4 ranks + 1 (STR) = +5
- Open Lock 5 ranks + 3 (DEX) = +8
- Perform (String Instrument) 4 ranks + 2 (CHA) = +6
- Profession (Waiter) 2 ranks + 2 (WIS) = +4
- Search 7 ranks + 1 (race) = +8
- Tumble 1 rank + 3 (DEX) = +4
- Use Rope 1 rank + 3 (DEX) = +4
Languages: Common, Elven
Feats
- Dodge
- ?
Race Features
- Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
- Low-Light Vision
- +1 racial bonus on Listen, Search, and Spot checks.
- +2 racial bonus on Diplomacy and Gather Information checks.
- Elven Blood
Class Features
- Sneak Attack 2d6
- Trapfinding
- Evasion
- Trap Sense +1
Equipment
- Masterwork shortspear (3 lb.)
- Sickle (2 lb.)
- Studded leather armor (20 lb.)
- Explorer’s outfit
- Backpack
- Tindertwigs x 10
- Potion of Cure Light Wounds
- Flint and steel
- Bedroll
- Thieves’ tools
- Common Lute
- Torch x10
- Pipeweed x5
- Grappling hook
- Rope, hempen (50 ft.)
- Small Pipe
- Identification papers
? gp (? lb.)
Total weight carried: ? (light encumbrance)