Darkness Between And Beyond:Main Page

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Player Characters

  • AnomaloCarla, the Fossil Goddess. Goddess of Time, Death, and the Earth. AC 2, HP 10/10. Hardiness X+, Evasion X+, Spirit X+. (Primary Attack +to-hit, Damage roll.) (Notes regarding primary attack.)
  • Brother Chain, the Master of Lore. God of Artifice, Knowledge, and Endurance. AC 2, HP 10/10. Hardiness X+, Evasion X+, Spirit X+. (Primary Attack +to-hit, Damage roll.) (Notes regarding primary attack.)
  • Rocky, the Stone Fist. God of Journeying, Endurance, and the Sword. AC 2, HP 10/10. Hardiness X+, Evasion X+, Spirit X+. (Primary Attack +to-hit, Damage roll.) (Notes regarding primary attack.)
  • Rosalind, the Huntress. Goddess of The Bow, Alacrity, and the Sky. AC 0, HP 9/9. Hardiness X+, Evasion X+, Spirit X+. (Primary Attack +to-hit, Damage roll.) (Notes regarding primary attack.)
  • Snake, the Shadow. God of Deception, Night, and the Sea. AC ?, HP ?/?. Hardiness X+, Evasion X+, Spirit X+. (Primary Attack +to-hit, Damage roll.) (Notes regarding primary attack.)
  • Yela Iolam, the Witch-Queen. Goddess of Sorcery, Might, and the Sun. AC 8/2, HP 9/9. Hardiness X+, Evasion X+, Spirit X+. (Primary Attack +to-hit, Damage roll.) (Notes regarding primary attack.)
  • Melody Zero, the Fugitive. Goddess of Passion, Endurance, and the Sky. AC 0, HP 11/11. Hardiness X+, Evasion X+, Spirit X+. Stormsword +4, 1d10+3. Range 200, Always deals at least 1 damage to wet or metal-clad enemies.

The Ship

I don't actually know much about our ship yet. Do we need stats? Deck plans?

Other Characters of Note

NPCs go here

Factions

Factions of broad importance, including PC cults, go here

Setting Information

Organized by sectors.

Starting Sector: Tutaregio's Broken Edge

Synopsis: the further sector that can be considered part of the Ancient Human royal empire, Tutaregio's Broken Edge looked to hold sufficient planets to establish a more enduring presence, but a number of them were either already claimed or proved less suitable than originally intended. Combined with sub-optimal arrangements of natural weak points, it was deemed undesirable to continue the work of fully integrating the sector into the royal empire. As a result, lesser noble and royal lines have tried to establish it as their own territory while fringe transhumanists and xenophiles flooded the sector seeking to avoid interdictions on their desires.

Native Inhabitants: no established space faring species in the system when Ancient Humanity arrived claimed it as a home system. The New Human stock cultivated out of the various worlds would have the closest claim in theory. Remnants of other species have been found on the various worlds of the system. There is suggestion in their design and in the analogous Darkness Beyond of full space faring civilization.

Map

Fist Sector.png

Stars and Worlds

Named stars will go here with a brief blurb and link, along with the #-# designation.

In the Darkness Between

Star free spaces of interest will go here with a brief blurb and a link, along with the #-# designation.

Peoples of the Universe

They get their own section separate from locations.

Ancient Humanity

Synopsis: Claiming a mix of spiritual and physical descent from one of the Ancients, humanity has swept across a large swath of the galaxy. Various human empires and churches are fixtures of the universe, with offshoots of humanity being not particular uncommon and several having prospered quite well. Humanity has a tendency to consider itself directly related to the baseline (the Phoenix Kings were identical, superficially at least) for the universe and see the plethora of other species sharing their rough form as (poor) relations or otherwise offshoots from some distant point in the past. This does not endear them to those they share the universe with.

New Humanity

Synopsis: Part of the program of conquest of Ancient Humanity is seeding planets to generate "independent" human populations. A program that started before Ancient Humanity could regularly travel in the Darkness Beyond bodily, it continued a pace and has only recently slowed. The program seeds seemingly compatible worlds with biological and chemical agents that provoke the re-evolution of humanity there. These New Humans are largely identical but lack the advantages of genetic engineering and millennia of wealth accumulation that Ancient Humanity has. Most New Humans populations that achieve sufficient advancement submit to rule by their ancestors, largely as the alternatives to being a client planet are far less pleasant.

Neo Humanity

Synopsis: The collective term for all post- and trans- human expressions, these include groups that splintered long ago and aren't truly compatible any longer as well as more recent and deliberate offshoots. Neo Humanity tends to congregate in more cosmopolitan and less traditionalist spaces, and doesn't dominate any particular large body politic. However, strains of thinking that lead in their direction are common among other branches of humanity and it is Neo Humanity that most non-humans prefer engaging with.

Silicates

Synopsis: While most life in the universe is based on carbon and seems semi-related at least, there are odder branches of life. Silicates are an intelligent silicon based life form that is also mobile, which is generally the sticking point. They have sleek bodies that look permanently charred. Their hands can fold and fuse into tools from heavy hammers to micro-manipulators—a modification the species created for itself. They get on well enough with others, and internalized technology that allows for speaking / listening to the sort of language most others use. Many of their dominant strains of thought draw sharp distinctions between themselves and artificial forms of life, with some being out and out against artificial intelligence and the bodies such intelligences inhabit.

Robots, Golems, Other Artificial Life

Synopsis: Many cultures across various species engage in the attempt to create successor / children beings as part of their maturation. In many cases these are attempts to advance explicit tools to something more. The results vary, and many move beyond this, but even so the original attempts and replications of success have spread across the universe. Creating true new minds and souls is at once tricky and straightforward, as much an art as a science—at least in the original conception. Like biological reproduction, it can be reduced down to pragmatic rote and a focus on results instead of process. Some are entirely free of long dead creators while others still live in essentially slavery, however most places where slavery is not allowed draw no distinction between those born and those manufactured limiting the option of bringing such beings without disguising them as something else.

Shells

A body of manufactured sophistication, capable of being piloted by a mind but having no mind of its own, is called a Shell. Shells can be remotely piloted by organic beings with the right technology or psychic training, or by AIs broadcasting properly. They may have an internal AI that is not fully developed or be the temporary home of an internally installed AI. A Shell that is theoretically sophisticated enough to have a "native" intellect is analogous to a lobotomized organic life form or one grown in a tank and not given the chance to develop their mind. Just as brainless clones and similar organic constructs are generally acceptable, so are Shells that couldn't have intelligences acceptable while the other sort are more likely to provoke strong reactions.

Dryads

Synopsis: Beautiful to most organic life, dryads have various complex castes that seem to vary from planet to planet that is poorly explained to others. The Orchid caste is well known as the spiritual and temporal leaders, particularly Ghost Orchids. Dryads are humanoid, vaguely feminine, and seem to be constructed of flower petals. Their bodies are blooms and they are known to be able to go dormant and root themselves in desperate circumstances. They used to have a wider distribution and more control, dating back to before the Celestial Beacon was destroyed. Remnants of the Prism Hive show the Dryads of that time in better war with the Prism Hive's warriors of living light. However it is not thought that modern Dryads retain that scale of force.