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RookieRPG as [[Strom Heartseeker]]
 
RookieRPG as [[Strom Heartseeker]]
  
Tomato Jam as [[Dawid Lusk]] (formerly [[Caledor Hathalil]])
+
Tomato Jam as [[Caledor Hathalil]] (Retired), [[Dawid Lusk]]
  
 
[[Dawnhaven Character Sheet Template]]
 
[[Dawnhaven Character Sheet Template]]
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'''Alignment:''' Chaotic Good (+4 Loyalty)
 
'''Alignment:''' Chaotic Good (+4 Loyalty)
 
'''Fame:''' 1
 
  
 
'''Size:''' 1
 
'''Size:''' 1
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'''Population:''' approx. 500
 
'''Population:''' approx. 500
  
'''Treasury:''' 22 Build Points (~88,000gp)
+
'''Treasury:''' 11 Build Points (104,000GP)
  
 
---
 
---
  
'''Holidays:''' 1 (Loyalty +1, Consumption +1)
+
'''Economy:''' +10 (+3 Magister, +3 Marshal, +1 Mill, +3 Treasurer)
  
'''Promotion:''' Token (Stability +1, Consumption +1)
+
'''Loyalty:''' +13 (+4 alignment, +4 Councilor, +3 Royal Enforcer, +2 Warden)
  
'''Taxation:''' Light (Economy +1, Loyalty -1)
+
'''Stability:''' +13 (+4 General, +4 Grand Diplomat, +4 High Priest, +1 Mill)
  
 
---
 
---
  
'''Economy:''' +11 (+3 Magister, +3 Marshal, +1 Mill, +1 Taxation, +3 Treasurer)
+
'''Consumption:''' 0 (+1 Size, -2 Farm, -1 Fishery)
 
 
'''Loyalty:''' +14 (+4 Alignment, +4 Councilor, +1 Holidays, +3 Royal Enforcer, -1 Taxation, +2 Warden)
 
 
 
'''Stability:''' +14 (+4 General, +4 Grand Diplomat, +4 High Priest, +1 Mill, +1 Promotion)
 
 
 
---
 
 
 
'''Consumption:''' 0 (-3 Farm, -2 Fishery, +1 Holidays, +1 Promotion, +1 Size)
 
  
 
'''Unrest:''' 0 (subtract from all Economy, Loyalty, and Stability rolls)
 
'''Unrest:''' 0 (subtract from all Economy, Loyalty, and Stability rolls)
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|}
 
|}
  
=== Terrain Improvements ===
+
=== Settlement: Dawnhaven (Capital) ===
* '''Farm''' at Dawnhaven (-3 Consumption)
 
* '''Fishery''' at Dawnhaven (-2 Consumption)
 
 
 
== Settlements ==
 
 
 
=== Dawnhaven (Capital) ===
 
 
[[File:Dawnhaven_districtgrid.png|thumb|The district grid of Dawnhaven.]]
 
[[File:Dawnhaven_districtgrid.png|thumb|The district grid of Dawnhaven.]]
  
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'''Buildings'''
 
'''Buildings'''
* Houses D3 (Kingdom Unrest -1)
+
* 1 Houses (Kingdom Unrest -1)
* Mill F6 (Kingdom Economy +1, Stability +1; Settlement Productivity +1)
+
* 1 Mill (Kingdom Economy +1, Stability +1; Settlement Productivity +1)
* Watchtower F1 (Defense +2, Unrest -2, Stability +1
 
* Smithy F5 (Kingdom Economy +1, Stability +1)
 
 
* SPECIAL: 2 sides protected by natural "moats" (Settlement Defense +2)
 
* SPECIAL: 2 sides protected by natural "moats" (Settlement Defense +2)
  
'''Population:''' approx. 1000
+
'''Population:''' approx. 500
  
 
'''Base Value:''' 1,000gp
 
'''Base Value:''' 1,000gp
  
'''Defense:''' +4 (+2 natural moats, +2 Watchtower)
+
'''Defense:''' +2 (+2 natural moats)
  
 
'''Productivity:''' +1 (+1 Mill)
 
'''Productivity:''' +1 (+1 Mill)
 +
 +
=== Terrain Improvements ===
 +
* '''Farm''' at Dawnhaven (-2 Consumption)
 +
* '''Fishery''' at Dawnhaven (-1 Consumption)
 +
 +
== Deities and Domains ==
 +
[[Dawnhaven Gods]]
 +
 +
== House Rules ==
 +
 +
As Dawnhaven consisted of giant plants and animals, it also contains many wonders and resources.  As such, many hexes are considered Special Terrain as per the standard rules.
  
 
== Kingdom Chronicle ==
 
== Kingdom Chronicle ==
  
 
=== Turn 1 ===
 
=== Turn 1 ===
''The month of April in the year 1 AD (After Dawn)'' - The settlers arrive and meet with their local allies. The Iodanite mission leave to claim their territory in the south-east. The site of the future capital is explored and a rogue giant wolf slain.
+
''April of year 1 A.D. (After Dawn)'' - The settlers arrive and meet with their local allies. The site of the future capital is explored and a rogue giant wolf slain.
  
 
* 1 hex claimed
 
* 1 hex claimed
 
* 1 hex prepared for settlement
 
* 1 hex prepared for settlement
* the settlement of '''Dawnhaven''' founded!
+
* the settlement of Dawnhaven founded!
  
 
=== Turn 2 ===
 
=== Turn 2 ===
''May, 1 AD'' - The first official gathering of the Dawnhaven government.
+
''May of year 1 A.D.''
 
 
* Farm and Fishery built at Dawnhaven
 
* House and Mill built in Dawnhaven
 
* Murder in Dawnhaven!
 
* Giant boars found north-west of Dawnhaven
 
 
 
=== Turn 3 ===
 
''June, 1 AD'' - The second gathering
 
 
 
* Watchtwoer built at Dawnhanven
 
* Smithy built in Dawnhaven
 
* Terandus Cult activity in Dawnhaven
 
 
 
== Deities and Domains ==
 
[[Dawnhaven Gods]]
 
  
== House Rules ==
+
* Farm built at Dawnhaven
 
+
* Fishery built at Dawnhaven
As Dawnhaven consisted of giant plants and animals, it also contains many wonders and resources.  As such, many hexes are considered Special Terrain as per the standard rules.
+
* Houses built in Dawnhaven
 +
* Mill built in Dawnhaven
  
 
== External Links ==
 
== External Links ==

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