Difference between revisions of "Day 7"

From RPGnet
Jump to: navigation, search
Line 12: Line 12:
 
* Turn  9: travel west to intersection.  Room to north can be seen from here, as well as passage to west.
 
* Turn  9: travel west to intersection.  Room to north can be seen from here, as well as passage to west.
 
* Turn 10: travel north to large room and investigate it.
 
* Turn 10: travel north to large room and investigate it.
* Turn 11: travel west in passage ending in a door.  Unlock door.
+
* Turn 11: travel west in passage ending in a door.  Unlock door and enter room.
* Turn 12:
+
* Turn 12: search the room thoroughly, finding some coins and a valuable tapestry.

Revision as of 08:01, 1 October 2012

- Main Page; Calendar

Left for Caves of Chaos first thing in the morning, arriving at 9:00 am. Encountered a large cat along the way. Entered the goblin caves.

  • Turn 1: went east from intersection. Travel south-east passage. Turn east into side passage. Side passage is dead end. Joe and Seb light torches. Gnaarl lights a lantern.
  • Turn 2: search for secret doors in the dead-end passage.
  • Turn 3: travel back to intersection near entrance, taking the south passage. It dead-ends.
  • Turn 4: search the passage and find nothing of interest.
  • Turn 5: travel west from the intersection.
  • Turn 6: travel south and then east to another dead-end. Joe and Seb light new torches.
  • Turn 7: travel into guard room where group fought mass of goblins and ogre.
  • Turn 8: travel west from the guard room. Take cursory view of dead-end passage to south.
  • Turn 9: travel west to intersection. Room to north can be seen from here, as well as passage to west.
  • Turn 10: travel north to large room and investigate it.
  • Turn 11: travel west in passage ending in a door. Unlock door and enter room.
  • Turn 12: search the room thoroughly, finding some coins and a valuable tapestry.