Difference between revisions of "Day 7"

From RPGnet
Jump to: navigation, search
Line 22: Line 22:
 
* Turn 19: take a short rest.  Joe and Seb light new torches.
 
* Turn 19: take a short rest.  Joe and Seb light new torches.
 
* Turn 20: take passage west via secret door.
 
* Turn 20: take passage west via secret door.
* Turn 21: arrive at intersection and hear noises at the top of stairs.
+
* Turn 21: arrive at intersection and hear noises at the top of stairs.  Fight and defeat hobgoblin king and his guards.  Gnaarl killed and Seb reduced to near-death.
 +
* Turn 22: rest and search guard rooms.
 +
* Turn 23: explore king hobgoblin's room.

Revision as of 14:53, 7 October 2012

- Main Page; Calendar

Left for Caves of Chaos first thing in the morning, arriving at 9:00 am. Encountered a large cat along the way. Entered the goblin caves.

  • Turn 1: went east from intersection. Travel south-east passage. Turn east into side passage. Side passage is dead end. Joe and Seb light torches. Gnaarl lights a lantern.
  • Turn 2: search for secret doors in the dead-end passage.
  • Turn 3: travel back to intersection near entrance, taking the south passage. It dead-ends.
  • Turn 4: search the passage and find nothing of interest.
  • Turn 5: travel west from the intersection.
  • Turn 6: travel south and then east to another dead-end.
  • Turn 7: travel into guard room where group fought mass of goblins and ogre. Joe and Seb light new torches.
  • Turn 8: travel west from the guard room. Take cursory view of dead-end passage to south.
  • Turn 9: travel west to intersection. Room to north can be seen from here, as well as passage to west.
  • Turn 10: travel north to large room and investigate it.
  • Turn 11: travel west in passage ending in a door. Unlock door and enter room.
  • Turn 12: search the room thoroughly, finding some coins and a valuable tapestry.
  • Turn 13: return to main room. Joe and Seb light new torches.
  • Turn 14: head north and then west from room.
  • Turn 15: head west. Encounter with 4 hobgoblins.
  • Turn 16: rest and recuperate.
  • Turn 17: move north and then west.
  • Turn 18: enter storage room.
  • Turn 19: take a short rest. Joe and Seb light new torches.
  • Turn 20: take passage west via secret door.
  • Turn 21: arrive at intersection and hear noises at the top of stairs. Fight and defeat hobgoblin king and his guards. Gnaarl killed and Seb reduced to near-death.
  • Turn 22: rest and search guard rooms.
  • Turn 23: explore king hobgoblin's room.