Difference between revisions of "DiasporaAdaptations:Main Page"

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(Diaspora Adaptations: Diaspora Does Dallas)
(Diaspora Adaptations: Diaspora Does Dallas)
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I too decided to use the Diaspora engine to recreate and adapt material for play.  In my case that was ''Mass Effect'', an action rpg for gaming consoles and the PC.  The initial thread is here[http://forum.rpg.net/showthread.php?t=510374].
 
I too decided to use the Diaspora engine to recreate and adapt material for play.  In my case that was ''Mass Effect'', an action rpg for gaming consoles and the PC.  The initial thread is here[http://forum.rpg.net/showthread.php?t=510374].
  
I've since released a pdf for the game titled ''Hacking Diaspora to Mass Effect'' (current version 1.0[http://www.mediafire.com/download.php?ytztnyj4zjn]) and a character sheet (current version 1.0 [http://www.mediafire.com/download.php?ohoaakw0gw0]).
+
I've since released a pdf for the game titled ''Hacking Diaspora to Mass Effect'' (current version 1.0 [http://www.mediafire.com/download.php?ytztnyj4zjn]) and a character sheet (current version 1.0 [http://www.mediafire.com/download.php?ohoaakw0gw0]).
  
 
Still to come is a pdf of pregenerated threats, adversaries and NPCs to speed up play in the game.
 
Still to come is a pdf of pregenerated threats, adversaries and NPCs to speed up play in the game.

Revision as of 02:47, 22 May 2010


Diaspora Adaptations: Diaspora Does Dallas

Greetings to everyone. This is my first attempt to seriously play with a wiki, so hopefully I don't mess up too badly.

My intent is for this page to be the hub for archiving and collating the information found in this thread here[1], where I am writing up adaptations for Cowboy Bebop, A Miracle of Science, and Planetes, for Diaspora. (Link to website.[2] Link to SRD.[3])

I've been gleefully surprised at the extent of the interest in the project, and I've run into the end of the editing period where I can correct earlier versions of the write-up. The Wiki seemed like an opportunity to put everything that is generated into one Master List, which can be modified as new information comes in.

If you want to see the logic behind generating things the way I have, check out the source thread. Part of the reason for doing it was so that people could follow the (potentially flawed) reasoning behind doing things the way I have. That way it might be educational as well as a resource people can use - and failing anything else if you disagree with the reasoning it should be easy to see which bits to change and why.

This is the place for the end results produced by the source thread. If you want to go straight to the most modern versions of the Cowboy Bebop cluster, here's the place to be. I'll keep it updated.

I suppose if people want to generate their own Diaspora adaptations of settings, they could attach them here too. I hadn't thought of that.

Anyway, I hope this is useful to someone.

Signing off what turned out to be an intro in the style of a normal post...

- The Unshaven.


I too decided to use the Diaspora engine to recreate and adapt material for play. In my case that was Mass Effect, an action rpg for gaming consoles and the PC. The initial thread is here[4].

I've since released a pdf for the game titled Hacking Diaspora to Mass Effect (current version 1.0 [5]) and a character sheet (current version 1.0 [6]).

Still to come is a pdf of pregenerated threats, adversaries and NPCs to speed up play in the game.

- Reaganstorme

The Blurbs So Far!

Cowboy Bebop:

A crew of bounty-hunters try to keep themselves afloat in a solar system marked by a disaster that ruined Earth, and attempt to avoid their pasts catching up with them.

A Miracle of Science: (Link to comic.[7])

An investigator for a police force that was formed to track down Mad Scientists is unwillingly partnered with a representative of the vastly intelligent telepathic gestalt that is Mars. The two of them try to track down one such Mad Scientist bent on, wait for it, WORLD DOMINATION.

Planetes:

The trials and tribulations of an overworked, underpaid, and underappreciated crew of EVA technicians who work as janitorial staff for Earth's orbit, cleaning up debris to prevent accidents.

{I guess if people want to pitch their own adaptations of media, the blurbs can go in here.}


(Don't mind if I do... -Reaganstorme)

Mass Effect:

Mass Effect[8] is a science-fiction role-playing action game developed by BioWare[9] where the main story revolves around the quest to find and stop a rogue special agent, which then uncovers a plot threatening the entire galaxy.

Internal Links!

Cowboy Bebop Cluster: DiasporaAdaptations:Cowboy_Bebop_Cluster

Cowboy Bebop Characters: DiasporaAdaptations:Cowboy_Bebop_Characters

Cowboy Bebop Vehicles:

A Miracle of Science Cluster: DiasporaAdaptations:aMoS_Cluster

A Miracle of Science Characters: DiasporaAdaptations:aMoS_Characters

Planetes Cluster: DiasporaAdaptations:Planetes_Cluster

Planetes Characters: