Difference between revisions of "Disg4Ea Character Toxie"

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(Created page with "Toxie Longtooth Shifter Warden, Lv 1 Theme: Primal Guardian Str 18 (+4) Con 12 (+2) Int 8 (-1) Dex 12 (+1) Wis 18 (+4) Cha 10 (+0) HP 29 Bloodied 15 Surges 10 AC: 1...")
 
(Powers)
 
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Toxie
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Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A
  
Longtooth Shifter Warden, Lv 1
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=Attributes=
  
Theme:  Primal Guardian
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Str 10
  
Str 18 (+4)
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Con 12
  
Con 12 (+2)
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Dex 18
  
Int 8 (-1)
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Int 10
  
Dex 12 (+1)
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Wis 18
  
Wis 18 (+4)
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Cha 10
  
Cha 10 (+0)
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LV 3
  
HP 29  Bloodied 15  Surges 10
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HP 32 (Bloodied 16)
  
AC:  17 Fort:  15  Ref 11  Will 15
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Surges 7 (Value 6)
  
Skills:  Nature, Athletics, Perception, Dungeoneering
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Spd 6
  
Racial:  +2 Endurance, Athletics; Encounter:  Longtooth Shifting (Encounter, Minor, Personal, Must be Bloodied.  Until end of encounter, +2 Damage.  While Bloodied, gain Regen 2)
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AC 19
  
Class:  Wildblood Warden (Use Wis for AC w/ Light Armor, when Second Wind used, Marked enemies get extra -4 to attack other enemies until end of turn.) Font of Life (Make one extra Save at the start of each turn) Nature's Wrath (Once/turn, Mark each adjacent enemy as a Free action until end of next turn.)
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Fort 13
  
Powers:  Warden's Fury (At-Will, Weapon, Immediate Interrupt:  Marked enemy makes an attack that doesn't include you:  +7 vs AC, 1d10+4 Physical, Target grants CA to you and allies until end of next turn.)
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Ref 16
  
Warden's Grasp (At-Will, Immediate Reaction:  Marked enemy within Close Burst 5 makes an attack that doesn't include you:  Slide enemy 1 square, enemy is slowed and can't shift until end of turn.)
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Wil 17
  
Thorn Strike (At-Will, Weapon, Std Action, Melee 2, 1 creature, +7 vs AC, 1d10+4 Physical, Pull target 1 square)
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Race:  Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)
  
Weight of Earth (At-Will, Weapon, Std Action, Melee, +7 vs AC, 1d10+4 Physical, Target Slowed until end of next turn.)
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Class:  Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)
  
Roots of Stone (Encounter, Weapon Std Action, Close Bust 1, Creates a Zone in burst that lasts until end of next turn, Enemies in Burst, +7 vs AC, 1d10+4 Physical, if they leave the Zone, they are knocked Prone)
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Theme:  Masked Lord (Magical Girl!)
  
Mark of Thunder (Encounter, Weapon Std Action, Melee, +7 vs AC, 1d10+4 Thunder.  Effect:  Mark target until end of your next turn.  If they violate the Mark, they take 5 Thunder damage.)
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=Feats=
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Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style
  
Form of the Willow Sentinel (Daily, Polymorph, Minor action:  Assume tree form until end of encounter. Immune to force movement; any ally gains +2 Fort while adjacent.  Encounter, Immediate Interrupt, Melee 1, Trigger:  Adjacent enemy makes attack against ally.  +7 vs AC, 1d10+4 Physical, and target takes -4 to triggering attack.  Miss:  1/2 damage and effect.)
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=Skills=
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  Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12
  
Feats:  Weapon Proficiency (Greatspear)
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=Powers=
  
Funds:  10 GP GearGreatspear, Hide armor, 4 Javelins, Adventurer's Kit
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==Twin Strike==
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(At-Will, Martial, Weapon, Standard Action, One or Two creatures.  +10 vs AC, two attacks.  Hit1d12+2 per attack.)
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==Nimble Strike==
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(At-Will, Martial, Weapon, Standard Action.  Shift 1 square before or after the attack.  +10 vs AC, 1d12+6 damage, and Push target 1 square.)
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==Fox's Cunning==
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(Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you.  AttackYou can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
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==Razorclaw Shifting==
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(Encounter, Minor Action, Must be Bloodied.  Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)
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==Create Lord's Armor==
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(Encounter, Minor Action, Personal:  You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)
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==Invigorating Stride==
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(Encounter, Healing, Martial, Move Action.  You shift 4 squares, but must not end the shift adjacent to any enemy.  You can use your second wind.)
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==Disruptive Strike==
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(Encounter, Martial, Weapon, Immediate Interrupt, Melee or Ranged Weapon, Trigger:  You or an ally is attacked by a creature.  Target:  The attacking creature.  +10 vs AC.  Hit:  1d12+6 damage, and target takes a -7 penalty to the attack roll for the triggering attack.)
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==Skirmishing Stance==
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(Daily, Martial, Stance, Minor Action.  Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)
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=Gear=
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Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)
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+2 Boltshard Twin Pistols (+10 vs AC, 1d12+6 damage.  Daily:  Make a Ranged Basic attack against each creature in a Close Blast 3.)

Latest revision as of 22:54, 15 September 2012

Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A

Attributes[edit]

Str 10

Con 12

Dex 18

Int 10

Wis 18

Cha 10

LV 3

HP 32 (Bloodied 16)

Surges 7 (Value 6)

Spd 6

AC 19

Fort 13

Ref 16

Wil 17

Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)

Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)

Theme: Masked Lord (Magical Girl!)

Feats[edit]

Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style 

Skills[edit]

Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12

Powers[edit]

Twin Strike[edit]

(At-Will, Martial, Weapon, Standard Action, One or Two creatures. +10 vs AC, two attacks. Hit: 1d12+2 per attack.)

Nimble Strike[edit]

(At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +10 vs AC, 1d12+6 damage, and Push target 1 square.)

Fox's Cunning[edit]

(Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)

Razorclaw Shifting[edit]

(Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)

Create Lord's Armor[edit]

(Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)

Invigorating Stride[edit]

(Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.)

Disruptive Strike[edit]

(Encounter, Martial, Weapon, Immediate Interrupt, Melee or Ranged Weapon, Trigger: You or an ally is attacked by a creature. Target: The attacking creature. +10 vs AC. Hit: 1d12+6 damage, and target takes a -7 penalty to the attack roll for the triggering attack.)

Skirmishing Stance[edit]

(Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)

Gear[edit]

Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)

+2 Boltshard Twin Pistols (+10 vs AC, 1d12+6 damage. Daily: Make a Ranged Basic attack against each creature in a Close Blast 3.)