Difference between revisions of "Disg4Ea Character Toxie"
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Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A | Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A | ||
+ | |||
+ | =Attributes= | ||
Str 10 | Str 10 | ||
+ | |||
Con 12 | Con 12 | ||
+ | |||
Dex 18 | Dex 18 | ||
+ | |||
Int 10 | Int 10 | ||
+ | |||
Wis 18 | Wis 18 | ||
+ | |||
Cha 10 | Cha 10 | ||
− | LV | + | LV 3 |
− | HP | + | |
+ | HP 32 (Bloodied 16) | ||
+ | |||
Surges 7 (Value 6) | Surges 7 (Value 6) | ||
+ | |||
Spd 6 | Spd 6 | ||
AC 19 | AC 19 | ||
+ | |||
Fort 13 | Fort 13 | ||
+ | |||
Ref 16 | Ref 16 | ||
+ | |||
Wil 17 | Wil 17 | ||
Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision) | Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision) | ||
+ | |||
Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot) | Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot) | ||
+ | |||
Theme: Masked Lord (Magical Girl!) | Theme: Masked Lord (Magical Girl!) | ||
− | |||
− | |||
− | Powers | + | =Feats= |
− | Twin Strike (At-Will, Martial, Weapon, Standard Action, One or Two creatures. + | + | Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style |
+ | |||
+ | =Skills= | ||
+ | Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12 | ||
+ | |||
+ | =Powers= | ||
+ | |||
+ | ==Twin Strike== | ||
+ | (At-Will, Martial, Weapon, Standard Action, One or Two creatures. +10 vs AC, two attacks. Hit: 1d12+2 per attack.) | ||
+ | |||
+ | ==Nimble Strike== | ||
+ | (At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +10 vs AC, 1d12+6 damage, and Push target 1 square.) | ||
+ | |||
+ | ==Fox's Cunning== | ||
+ | (Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.) | ||
+ | |||
+ | ==Razorclaw Shifting== | ||
+ | (Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex) | ||
− | + | ==Create Lord's Armor== | |
+ | (Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.) | ||
− | + | ==Invigorating Stride== | |
+ | (Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.) | ||
− | + | ==Disruptive Strike== | |
+ | (Encounter, Martial, Weapon, Immediate Interrupt, Melee or Ranged Weapon, Trigger: You or an ally is attacked by a creature. Target: The attacking creature. +10 vs AC. Hit: 1d12+6 damage, and target takes a -7 penalty to the attack roll for the triggering attack.) | ||
− | + | ==Skirmishing Stance== | |
+ | (Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage) | ||
− | + | =Gear= | |
− | + | Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn) | |
− | + | +2 Boltshard Twin Pistols (+10 vs AC, 1d12+6 damage. Daily: Make a Ranged Basic attack against each creature in a Close Blast 3.) |
Latest revision as of 22:54, 15 September 2012
Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A
Contents
Attributes[edit]
Str 10
Con 12
Dex 18
Int 10
Wis 18
Cha 10
LV 3
HP 32 (Bloodied 16)
Surges 7 (Value 6)
Spd 6
AC 19
Fort 13
Ref 16
Wil 17
Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)
Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)
Theme: Masked Lord (Magical Girl!)
Feats[edit]
Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style
Skills[edit]
Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12
Powers[edit]
Twin Strike[edit]
(At-Will, Martial, Weapon, Standard Action, One or Two creatures. +10 vs AC, two attacks. Hit: 1d12+2 per attack.)
Nimble Strike[edit]
(At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +10 vs AC, 1d12+6 damage, and Push target 1 square.)
Fox's Cunning[edit]
(Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
Razorclaw Shifting[edit]
(Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)
Create Lord's Armor[edit]
(Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)
Invigorating Stride[edit]
(Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.)
Disruptive Strike[edit]
(Encounter, Martial, Weapon, Immediate Interrupt, Melee or Ranged Weapon, Trigger: You or an ally is attacked by a creature. Target: The attacking creature. +10 vs AC. Hit: 1d12+6 damage, and target takes a -7 penalty to the attack roll for the triggering attack.)
Skirmishing Stance[edit]
(Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)
Gear[edit]
Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)
+2 Boltshard Twin Pistols (+10 vs AC, 1d12+6 damage. Daily: Make a Ranged Basic attack against each creature in a Close Blast 3.)