Difference between revisions of "Disg4Ea Character Toxie"

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Str 10
 
Str 10
 +
 
Con 12
 
Con 12
 +
 
Dex 18
 
Dex 18
 +
 
Int 10
 
Int 10
 +
 
Wis 18
 
Wis 18
 +
 
Cha 10
 
Cha 10
  
 
LV 2
 
LV 2
 +
 
HP 27 (Bloodied 13)
 
HP 27 (Bloodied 13)
 +
 
Surges 7 (Value 6)
 
Surges 7 (Value 6)
 +
 
Spd 6
 
Spd 6
  
 
AC 19
 
AC 19
 +
 
Fort 13
 
Fort 13
 +
 
Ref 16
 
Ref 16
 +
 
Wil 17
 
Wil 17
  
 
Race:  Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)
 
Race:  Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)
 +
 
Class:  Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)
 
Class:  Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)
 +
 
Theme:  Masked Lord (Magical Girl!)
 
Theme:  Masked Lord (Magical Girl!)
Feats: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style
 
Skills: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12
 
  
Powers
+
=Feats=: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style
Twin Strike (At-Will, Martial, Weapon, Standard Action, One or Two creatures.  +9 vs AC, two attacks.  Hit:  1d12+1 per attack.)
+
 
 +
=Skills=: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12
 +
 
 +
=Powers=
 +
 
 +
==Twin Strike== (At-Will, Martial, Weapon, Standard Action, One or Two creatures.  +9 vs AC, two attacks.  Hit:  1d12+1 per attack.)
  
Nimble Strike (At-Will, Martial, Weapon, Standard Action.  Shift 1 square before or after the attack.  +9 vs AC, 1d12+5 damage, and Push target 1 square.)
+
==Nimble Strike== (At-Will, Martial, Weapon, Standard Action.  Shift 1 square before or after the attack.  +9 vs AC, 1d12+5 damage, and Push target 1 square.)
  
Fox's Cunning (Encounter, Martial, Weapon, Immediate Reaction, Trigger:  An enemy makes a melee attack against you.  Attack:  You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
+
==Fox's Cunning== (Encounter, Martial, Weapon, Immediate Reaction, Trigger:  An enemy makes a melee attack against you.  Attack:  You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
  
Razorclaw Shifting (Encounter, Minor Action, Must be Bloodied.  Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)
+
==Razorclaw Shifting== (Encounter, Minor Action, Must be Bloodied.  Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)
  
Create Lord's Armor (Encounter, Minor Action, Personal:  You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)
+
==Create Lord's Armor== (Encounter, Minor Action, Personal:  You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)
  
Invigorating Stride (Encounter, Healing, Martial, Move Action.  You shift 4 squares, but must not end the shift adjacent to any enemy.  You can use your second wind.)
+
==Invigorating Stride== (Encounter, Healing, Martial, Move Action.  You shift 4 squares, but must not end the shift adjacent to any enemy.  You can use your second wind.)
  
Skirmishing Stance (Daily, Martial, Stance, Minor Action.  Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)
+
==Skirmishing Stance== (Daily, Martial, Stance, Minor Action.  Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)
  
Gear:  Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)
+
=Gear=:  Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)

Revision as of 17:41, 10 August 2012

Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A

Str 10

Con 12

Dex 18

Int 10

Wis 18

Cha 10

LV 2

HP 27 (Bloodied 13)

Surges 7 (Value 6)

Spd 6

AC 19

Fort 13

Ref 16

Wil 17

Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision)

Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot)

Theme: Masked Lord (Magical Girl!)

=Feats=: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style

=Skills=: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12

Powers

==Twin Strike== (At-Will, Martial, Weapon, Standard Action, One or Two creatures. +9 vs AC, two attacks. Hit: 1d12+1 per attack.)

==Nimble Strike== (At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +9 vs AC, 1d12+5 damage, and Push target 1 square.)

==Fox's Cunning== (Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)

==Razorclaw Shifting== (Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)

==Create Lord's Armor== (Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)

==Invigorating Stride== (Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.)

==Skirmishing Stance== (Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)

=Gear=: Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)