Editing DnD5 Eberron Angel's Breath/ZarkothBrighthelm

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==PERSONALITY TRAITS==
 
==PERSONALITY TRAITS==
 
'''Traits''':
 
'''Traits''':
:I’m always polite and respectful.
+
:XXX
:But I can have a crude sense of humor in private with friends.
+
:XXX
  
 
'''Bond''':
 
'''Bond''':
:Someone saved my life on a case. To this day, I will never leave a friend behind.
+
:XXX
  
 
'''Flaw''':
 
'''Flaw''':
:The monstrous enemy we faced in battle still leaves me quivering with fear.
+
:XXX
  
 
'''Ideal''':
 
'''Ideal''':
:'''''Greater Good'''''. Our lot is to lay down our lives in defense of others. (Good)
+
:XXX
  
 
==ATTRIBUTES==
 
==ATTRIBUTES==
 
{| class="wikitable" border="0" style="text-align:left"
 
{| class="wikitable" border="0" style="text-align:left"
 
|-
 
|-
| '''Strength''' || '''16''' || ''Mod: +3; Saving Throw: +5''
+
| '''Strength''' || '''XX''' || ''Mod: XX; Saving Throw: XX''
 
|-
 
|-
| '''Dexterity''' || '''10''' || ''Mod: +0; Saving Throw: +0''
+
| '''Dexterity''' || '''XX''' || ''Mod: XX; Saving Throw: XX''
 
|-
 
|-
| '''Constitution''' || '''12''' || ''Mod: +1; Saving Throw: +3''
+
| '''Constitution''' || '''XX''' || ''Mod: XX; Saving Throw: XX''
 
|-
 
|-
| '''Intelligence''' || '''14''' || ''Mod: +; Saving Throw: +2''
+
| '''Intelligence''' || '''XX''' || ''Mod: XX; Saving Throw: XX''
 
|-
 
|-
| '''Wisdom''' || '''13''' || ''Mod: +1; Saving Throw: +1''
+
| '''Wisdom''' || '''XX''' || ''Mod: XX; Saving Throw: XX''
 
|-
 
|-
| '''Charisma''' || '''10''' || ''Mod: +0; Saving Throw: +0''
+
| '''Charisma''' || '''XX''' || ''Mod: XX; Saving Throw: XX''
 
|-
 
|-
 
|}
 
|}
 
'''Saving Throw Proficiencies'''
 
'''Saving Throw Proficiencies'''
:Strength & Constitution
+
:XXX
 +
:XXX
  
 
==SECONDARY STATS==
 
==SECONDARY STATS==
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:'''Armor Class''': 19 (Chainmail Armor +shield +1 magic)
 
:'''Armor Class''': 19 (Chainmail Armor +shield +1 magic)
 
:'''Proficiency Bonus''': +2
 
:'''Proficiency Bonus''': +2
:'''Deity''': The Sovereign Host (but Dol Arrah is his favored/patron)
+
:'''Deity''':  
 
:'''Alignment''': NG
 
:'''Alignment''': NG
 
:'''Initiative''': +0
 
:'''Initiative''': +0
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==WEAPONS, ARMOR AND TOOL PROFICIENCIES==
 
==WEAPONS, ARMOR AND TOOL PROFICIENCIES==
:'''Weapons''': all
+
:'''Weapons''': XXX
:'''Armor''': all
+
:'''Armor''': XXX
:'''Shields''': yes
+
:'''Shields''': XXX
:'''Tools''': Cartographer’s tools
+
:'''Tools''': XXX
 +
 
 +
==SPELLCASTING==
 +
'''Spells per level/Long Rest'''
 +
:0 level Cantrips: XX
 +
:1st Level: XX
 +
:2nd Level: XX
 +
 
 +
'''Spells prepared'''
 +
:0 level Cantrips: XXX
 +
:1st Level: XXX
  
 
==SKILLS==
 
==SKILLS==
:Acrobatics (DEX) +0
+
:Acrobatics (DEX) XX
:Animal Handling (WIS) +1
+
:Animal Handling (WIS) XX
:Arcana (INT) +2
+
:Arcana (INT) XX
:'''Athletics''' (STR) +5
+
:Athletics (STR) XX
:Deception (CHA) +0
+
:Deception (CHA) XX
:'''History''' (INT) +4
+
:History (INT) XX
:'''Insight''' (WIS) +3
+
:Insight (WIS) XX
:Intimidation (CHA) +0
+
:Intimidation (CHA) XX
:'''Investigation''' (INT) +4
+
:Investigation (INT) XX
:Medicine (WIS) +1
+
:Medicine (WIS) XX
:Nature (INT) +2
+
:Nature (INT) XX
:'''Perception''' (WIS) +3
+
:Perception (WIS) XX
:Performance (CHA) +0
+
:Performance (CHA) XX
:Persuasion (CHA) +0
+
:Persuasion (CHA) XX
:Religion (INT) +2
+
:Religion (INT) XX
:Sleight-of-Hands (DEX) +0
+
:Sleight-of-Hands (DEX) XX
:Stealth (DEX) +0
+
:Stealth (DEX) XX
:Survival (WIS) +1
+
:Survival (WIS) XX
  
'''Proficient with Skill in Bold'''
+
'''Proficient Skills:'''
 
+
:XXX
:'''Tool Proficiency''': Cartographer’s tools (+4)
+
:XXX
  
 
==FEATS==
 
==FEATS==
'''Dungeon Delver'''
+
'''XXX'''
* You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
+
:XXXX
* You have advantage on saving throws made to avoid or resist traps.
 
* You have resistance to the damage dealt by traps.
 
* You can search for traps while travelling at a normal pace, instead of only at a slow pace.
 
 
 
'''Shield Master'''
 
* If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
 
* If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
 
* If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
 
  
 
==EQUIPMENT==
 
==EQUIPMENT==
'''Encumbrance''': 160 lbs / XXX lbs
+
'''Encumbrance''': XXX lbs / XXX lbs
 
'''Total Weight Carried''': XXX lbs
 
'''Total Weight Carried''': XXX lbs
  
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| '''ITEM''' || '''QTY''' || '''WEIGHT'''
 
| '''ITEM''' || '''QTY''' || '''WEIGHT'''
 
|-
 
|-
| Chainmail || 1 || 55lbs
+
| XXX || XX || XXXlbs
|-
 
| Shield (+1 magical) || 1 || 6lbs
 
|-
 
| Longsword || 1 || 3lbs
 
|-
 
| Heavy Crossbow || 1 || 18lbs
 
|-
 
| Quiver with 20 Bolts || 1 || 1lbs
 
|-
 
| Dungeoneer's Pack || 1 || 61.5lbs
 
|-
 
| Feather Token || 1 || 0.5lbs
 
|-
 
| Cartographer’s tools || 1 || 6lbs
 
|-
 
| Uniform in style of old unit || 1 || 4lbs
 
|-
 
| with rank indicated on it || ||
 
|-
 
| Signal Horn || 1 || 1lbs
 
|-
 
| Iron Manticals || 1 || 4lbs
 
|-
 
| Healing potions (minor) || 2 || 1lbs
 
|-
 
| Pouch with 10gp || 1 || 0.5lbs
 
 
|-
 
|-
 
|}
 
|}

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