Difference between revisions of "Doc Odie"

From RPGnet
Jump to: navigation, search
(Created page with " < < < Back To Main Page "Doc" Odie is not a doctor by any stretch of the imagination. In fact, technically, he's never even met a real doctor....")
 
Line 9: Line 9:
 
In the interim, there are plenty of organleggers and medicos in the city, and Doc is not at all squeamish about taking their money. Or anything else they leave behind.
 
In the interim, there are plenty of organleggers and medicos in the city, and Doc is not at all squeamish about taking their money. Or anything else they leave behind.
  
"Doc" Odie
+
'''"Doc" Odie'''
 
Scrap Hauler - Laborer
 
Scrap Hauler - Laborer
  
Line 15: Line 15:
 
Doc
 
Doc
  
Role
+
'''Role'''
 
Techie / Medic / Dogsbody
 
Techie / Medic / Dogsbody
  
Stats
+
'''Stats'''
 
Level: 1
 
Level: 1
  
Line 35: Line 35:
  
 
Base Attack Bonus: +0
 
Base Attack Bonus: +0
Club: +2, Shock 3/18, Dam 1d4+2, Trauma 1d6 x2
+
''Club:'' +2, Shock 3/18, Dam 1d4+2, Trauma 1d6 x2
Knife Hand: +2, Shock 3/15, Dam 1d4+2, Trauma 1d6 x3
+
''Knife Hand:'' +2, Shock 3/15, Dam 1d4+2, Trauma 1d6 x3
  
Skills
+
'''Skills'''
 
Heal-0 (Cyberdoc)
 
Heal-0 (Cyberdoc)
 
Fix-1 (Tinker, Cyberdoc)
 
Fix-1 (Tinker, Cyberdoc)
Line 45: Line 45:
 
AnyTBD-0 (Growth Roll #3)
 
AnyTBD-0 (Growth Roll #3)
  
Languages
+
'''Languages'''
 
Catalan
 
Catalan
  
Contact
+
'''Contact'''
 
Nerich, Corp Security Drone Rigger -
 
Nerich, Corp Security Drone Rigger -
 
General Social Circles: Corpers & security agents
 
General Social Circles: Corpers & security agents
Line 57: Line 57:
 
What Can They Do For You?: Insider connection with Foc Maxim, access, possibly military gear (especially damaged or "lost" in battle)
 
What Can They Do For You?: Insider connection with Foc Maxim, access, possibly military gear (especially damaged or "lost" in battle)
  
Edges
+
'''Edges'''
 
Wired
 
Wired
 
Focused
 
Focused
  
Focus
+
'''Focus'''
 
Cyberdoc
 
Cyberdoc
Gain Fix and Heal as bonus skills. You start play with a cyberdoc kit, and you can implant cyberware even if your Heal skill is level-0. You gain a +2 bonus on all cyber implant surgery skill checks. If you perform cyber maintenance for a person, the delicacy of your adjustments decreases the total System Strain cost of their implants by one point until their next maintenance interval.
+
''Gain Fix and Heal as bonus skills. You start play with a cyberdoc kit, and you can implant cyberware even if your Heal skill is level-0. You gain a +2 bonus on all cyber implant surgery skill checks. If you perform cyber maintenance for a person, the delicacy of your adjustments decreases the total System Strain cost of their implants by one point until their next maintenance interval.
 
+
''
 
Tinker
 
Tinker
Gain Fix as a bonus skill. Your Maintenance score is doubled, allowing you to maintain twice as many mods. Vehicle, cyber, and gear mods cost only half their usual price in dollars, though experimental component requirements remain the same.
+
''Gain Fix as a bonus skill. Your Maintenance score is doubled, allowing you to maintain twice as many mods. Vehicle, cyber, and gear mods cost only half their usual price in dollars, though experimental component requirements remain the same.''
  
Starting Gear (Encumbrance = 4)
+
'''Starting Gear (Encumbrance = 4)'''
 
Clothing, ordinary $25 1~
 
Clothing, ordinary $25 1~
 
Gas mask $1K 1
 
Gas mask $1K 1
Line 81: Line 81:
 
$0 Cash (Flat Broke)
 
$0 Cash (Flat Broke)
  
Programs
+
'''Programs'''
 
Verb: Defend
 
Verb: Defend
 
Subject: Cyber
 
Subject: Cyber
  
Cyberware (Maint = $9,800 / mo)
+
'''Cyberware (Maint = $9,800 / mo)'''
 
$01K - Cranial Jack
 
$01K - Cranial Jack
 
$40K - Dermal Amor II, Used - No Flaw [Flaw Roll = 5]
 
$40K - Dermal Amor II, Used - No Flaw [Flaw Roll = 5]
Line 95: Line 95:
 
$10K - Remote Control Unit
 
$10K - Remote Control Unit
  
Goal
+
'''Goal'''
 
Feel good about himself while continuing to tinker and experiment. (TBD, WIP)
 
Feel good about himself while continuing to tinker and experiment. (TBD, WIP)
  
Appearance
+
'''Appearance'''
 
Big man in an even bigger greatcoat. Clean shaven. Balding on top and thinning elsewhere with loose jowls that indicate past weight fluctuations. Carries his gear in a bindle bag.
 
Big man in an even bigger greatcoat. Clean shaven. Balding on top and thinning elsewhere with loose jowls that indicate past weight fluctuations. Carries his gear in a bindle bag.
  
Backstory
+
'''Backstory'''
 
As above.
 
As above.

Revision as of 18:33, 12 March 2024

< < < Back To Main Page

"Doc" Odie is not a doctor by any stretch of the imagination. In fact, technically, he's never even met a real doctor. Odie is a scrap hauler and scavenger with a love of body modification and a willingness to experiment... occasionally on himself, if there are no other available subjects. Strangely, though, there rarely seem to be a lack of "patients" when one doesn't charge for the privilege, and it seems a person can learn a lot through trial and error.

Between his medical "charity" and his willingness to get his hands dirty with physical labor, Doc Odie seems to have developed a reputation as something of a reputation as a good person around these parts. Which in turn leads to people wanting to tell him their troubles, and expecting him to do something about them.

He's just not quite ready yet to admit that he might actually like that.

In the interim, there are plenty of organleggers and medicos in the city, and Doc is not at all squeamish about taking their money. Or anything else they leave behind.

"Doc" Odie Scrap Hauler - Laborer

Street Name/Handle Doc

Role Techie / Medic / Dogsbody

Stats Level: 1

Strength: 18 (+2) [Growth Roll #1] Dexterity: 13 Constitution: 14 (+1) [Growth Roll #2] Intelligence: 14 (+1) [Auto-14] Wisdom: 8 Charisma: 10

HP: 4 [Roll 3 + Con 1] Trauma Target: 7 System Strain: 7.25 / 14 Saving throws: Physical 14+, Evasion 14+, Mental 15+, Luck 15+ AC: 18 / 18

Base Attack Bonus: +0 Club: +2, Shock 3/18, Dam 1d4+2, Trauma 1d6 x2 Knife Hand: +2, Shock 3/15, Dam 1d4+2, Trauma 1d6 x3

Skills Heal-0 (Cyberdoc) Fix-1 (Tinker, Cyberdoc) Exert-0 (Laborer) Stab-0 (Free) AnyTBD-0 (Growth Roll #3)

Languages Catalan

Contact Nerich, Corp Security Drone Rigger - General Social Circles: Corpers & security agents Last Significant Interaction: Repaired a damaged drone with scrap parts, so she didn't get in trouble What Do They Get Out of This?: There was a romantic relationship, now mutual respect and care strained by old wounds How Well Do You Know Them?: Former romantic partner, extremely well How Did You First Meet Them?: Emigrated to Barcelona together What Can They Do For You?: Insider connection with Foc Maxim, access, possibly military gear (especially damaged or "lost" in battle)

Edges Wired Focused

Focus Cyberdoc Gain Fix and Heal as bonus skills. You start play with a cyberdoc kit, and you can implant cyberware even if your Heal skill is level-0. You gain a +2 bonus on all cyber implant surgery skill checks. If you perform cyber maintenance for a person, the delicacy of your adjustments decreases the total System Strain cost of their implants by one point until their next maintenance interval. Tinker Gain Fix as a bonus skill. Your Maintenance score is doubled, allowing you to maintain twice as many mods. Vehicle, cyber, and gear mods cost only half their usual price in dollars, though experimental component requirements remain the same.

Starting Gear (Encumbrance = 4) Clothing, ordinary $25 1~ Gas mask $1K 1 Smartphone, basic $50 -- Wearable light $25 1~ Cyberdoc Kit $500* 2 [free from Focus] Gas grenade x3 bundled $150 1 Gas grenade $50 1 Lurch x6 $150 -- Trauma Patch $50 -- Club $0 1 $0 Cash (Flat Broke)

Programs Verb: Defend Subject: Cyber

Cyberware (Maint = $9,800 / mo) $01K - Cranial Jack $40K - Dermal Amor II, Used - No Flaw [Flaw Roll = 5] $40K - Funes Complex $10K - Medical Support Readout $10K - Omnihand $20K - Sharkskin Electrodes $25K + $44K - Skillplug Jack II (Shoot-1, Program-1, Notice-1, Drive-0, Talk-0, Connect-0) $10K - Remote Control Unit

Goal Feel good about himself while continuing to tinker and experiment. (TBD, WIP)

Appearance Big man in an even bigger greatcoat. Clean shaven. Balding on top and thinning elsewhere with loose jowls that indicate past weight fluctuations. Carries his gear in a bindle bag.

Backstory As above.