Editing Doctor Charles Davis

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* Staff ((Str+d6, Reach 1, Parry +1, two-handed, does Mega Damage if 2 PPE is channeled through it, 10 PPE, +1 to Spellcasting)
 
* Staff ((Str+d6, Reach 1, Parry +1, two-handed, does Mega Damage if 2 PPE is channeled through it, 10 PPE, +1 to Spellcasting)
 
* NG-S2 Survival Pack (Survival Knife, wooden cross, and wooden stakes)
 
* NG-S2 Survival Pack (Survival Knife, wooden cross, and wooden stakes)
* Bio-Analysis Kit (Specifically designed to handle situations where biological systems are compromised via disease, toxins, and related conditions, this tackle-box-sized kit contains a miniature bio-analysis machine and a miniature “lab” that can be used to quickly concoct antidotes and treatments. It requires a Healing skill of at least d4 to use. Anyone with Science gains a +1 using this system, or a +2 if they also have Electronics. 5 lb, 7,200 credits)  
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* Bio-Analysis Kit (Specifically designed to handle situations where biological systems are compromised via disease, toxins, and related conditions, this tackle-box-sized kit contains a miniature bio-analysis machine and a miniature “lab” that can be used to quickly concoct antidotes and treatments. It requires a Healing skill of at least d4 to use. Anyone with Science gains a +1 using this system, or a +2 if they also have Electronics. 5 lb, 7,200 credits), Trauma Kit (A few steps above a standard first aid kit, this small field pack contains necessary and useful items for saving lives under the worst conditions. It requires a Healing skill of at least d4 to use. The trauma kit grants a +1 on all Healing rolls. Frequent use requires replenishing the supplies, as dictated by the GM. 3 lb, 2,600 credits), Dosimeter (Detects presence and amount of radiation with a Range of 5/10/20. 1lb, 200 credits), Multi-Optics Scope (An advanced scope with thermal, infrared and night optics. When using an Aim maneuver, it adds an additional +2 to Notice checks or to offset Range penalties. It also negates Illumination penalties and adds +1 Shooting to calibrated weapons. 1lb, 3000 credits).
*Trauma Kit (A few steps above a standard first aid kit, this small field pack contains necessary and useful items for saving lives under the worst conditions. It requires a Healing skill of at least d4 to use. The trauma kit grants a +1 on all Healing rolls. Frequent use requires replenishing the supplies, as dictated by the GM. 3 lb, 2,600 credits)  
 
*Dosimeter (Detects presence and amount of radiation with a Range of 5/10/20. 1lb, 200 credits)
 
*Multi-Optics Scope (An advanced scope with thermal, infrared and night optics. When using an Aim maneuver, it adds an additional +2 to Notice checks or to offset Range penalties. It also negates Illumination penalties and adds +1 Shooting to calibrated weapons. 1lb, 3000 credits).
 
  
  

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