Difference between revisions of "Dog King's Bounty:Qin"

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(Created page with "Qin Rank: Seasoned Attributes: Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6 Core Skills: Athletics d4, Common Knowledge d4, Notice d8, Persuasion d4, Stealth d4...")
 
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Qin
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[[File:Qin the Dark Slime.jpg|thumbnail]]
Rank: Seasoned
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Attributes: Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6
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=Status=
 +
Rank: Seasoned<br>
 +
XP: 20<br>
 +
Wounds: 0/3<br>
 +
Fatigue: 0/2<br>
 +
Power Points: 15/15<br>
 +
 
 +
 
 +
=Attributes=
 +
Agility d4<br>
 +
Smarts d10<br>
 +
Spirit d6<br>
 +
Strength d6<br>
 +
Vigor d6<br>
 +
 
 +
 
 +
=Skills=
 
Core Skills: Athletics d4, Common Knowledge d4, Notice d8, Persuasion d4, Stealth d4
 
Core Skills: Athletics d4, Common Knowledge d4, Notice d8, Persuasion d4, Stealth d4
 
Additional Skills: Fighting d4, Gambling d4, Healing d6, Occult d4, Spellcasting d10, Survival d8
 
Additional Skills: Fighting d4, Gambling d4, Healing d6, Occult d4, Spellcasting d10, Survival d8

Revision as of 21:10, 23 May 2019

Qin the Dark Slime.jpg

Status

Rank: Seasoned
XP: 20
Wounds: 0/3
Fatigue: 0/2
Power Points: 15/15


Attributes

Agility d4
Smarts d10
Spirit d6
Strength d6
Vigor d6


Skills

Core Skills: Athletics d4, Common Knowledge d4, Notice d8, Persuasion d4, Stealth d4 Additional Skills: Fighting d4, Gambling d4, Healing d6, Occult d4, Spellcasting d10, Survival d8 Edges: Arcane Background (Magic), Brawny, New Powers, Wizard Hindrances: Curious, Illiterate, Impulsive Pace: 6; Parry: 3; Toughness: 10 (4) Powers: Bolt, Boost/Lower Trait, Detect/Conceal Arcana, Light/Darkness, Mind Link Power Points: 15 Gear: Enchanted Amulet (+4 armor), Medic Kit (2), Spiked Tentacle (STR+d6, Reach 1) Funds: $200 Special Abilities: Amorphous: Slimes have no need to breathe, are immune to poison and disease, and possess no vital organs making them invulnerable to Called Shots. Expansive Form: Slimes are capable of stretching themselves, creating tentacles or psuedopods to interact with their surroundings. Reach 1. Gelatinous: Due to their oozing bodies, slimes have a -1 penalty to all Agility rolls (but not linked Skills).Incapable Combatant: Due to their indirect hunting tactics slimes are not skilled in defending themselves in direct combat. -1 Parry.Mystically Inclined: Due to having a number of ephemeral cores of magical energy, Dark Slimes start with +5 Power Points.Racial Enemy (Matango): Due to often sharing the same type of living environments, slimes and Matango are very often at odds and thus dislike each other immensely.Sinks Like a Stone: Slimes are not buoyant in the least and unable to move properly in water, making them completely unable to swim.Unimpressive: Thanks to being both semi-solid and liquid, slimes just aren't very scary. At all. -2 to all Intimidation rolls.Wall Walker: Slimes can move across any solid surface, including inverted or vertical ones.Weakness (Heat): Slimes have a preference for dark and damp environments, giving them a -4 penalty when dealing with heat or heat-based attacks.Advances: Smarts d8 -> d10, Healing d4 -> d6, Spellcasting d8 -> d10, Brawny, Wizard