Dog King's Bounty:Qin

From RPGnet
Revision as of 20:48, 23 May 2019 by Pandorym (talk | contribs) (Created page with "Qin Rank: Seasoned Attributes: Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6 Core Skills: Athletics d4, Common Knowledge d4, Notice d8, Persuasion d4, Stealth d4...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Qin Rank: Seasoned Attributes: Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6 Core Skills: Athletics d4, Common Knowledge d4, Notice d8, Persuasion d4, Stealth d4 Additional Skills: Fighting d4, Gambling d4, Healing d6, Occult d4, Spellcasting d10, Survival d8 Edges: Arcane Background (Magic), Brawny, New Powers, Wizard Hindrances: Curious, Illiterate, Impulsive Pace: 6; Parry: 3; Toughness: 10 (4) Powers: Bolt, Boost/Lower Trait, Detect/Conceal Arcana, Light/Darkness, Mind Link Power Points: 15 Gear: Enchanted Amulet (+4 armor), Medic Kit (2), Spiked Tentacle (STR+d6, Reach 1) Funds: $200 Special Abilities: Amorphous: Slimes have no need to breathe, are immune to poison and disease, and possess no vital organs making them invulnerable to Called Shots. Expansive Form: Slimes are capable of stretching themselves, creating tentacles or psuedopods to interact with their surroundings. Reach 1. Gelatinous: Due to their oozing bodies, slimes have a -1 penalty to all Agility rolls (but not linked Skills).Incapable Combatant: Due to their indirect hunting tactics slimes are not skilled in defending themselves in direct combat. -1 Parry.Mystically Inclined: Due to having a number of ephemeral cores of magical energy, Dark Slimes start with +5 Power Points.Racial Enemy (Matango): Due to often sharing the same type of living environments, slimes and Matango are very often at odds and thus dislike each other immensely.Sinks Like a Stone: Slimes are not buoyant in the least and unable to move properly in water, making them completely unable to swim.Unimpressive: Thanks to being both semi-solid and liquid, slimes just aren't very scary. At all. -2 to all Intimidation rolls.Wall Walker: Slimes can move across any solid surface, including inverted or vertical ones.Weakness (Heat): Slimes have a preference for dark and damp environments, giving them a -4 penalty when dealing with heat or heat-based attacks.Advances: Smarts d8 -> d10, Healing d4 -> d6, Spellcasting d8 -> d10, Brawny, Wizard