Difference between revisions of "Dr. Gulbahar Arikan"

From RPGnet
Jump to: navigation, search
(Weapons)
(Derived Attributes)
 
(34 intermediate revisions by 2 users not shown)
Line 34: Line 34:
 
|-
 
|-
 
|'''Constitution'''
 
|'''Constitution'''
|13
+
|14
|65%
+
|70%
 
|
 
|
 
|-
 
|-
Line 49: Line 49:
 
|-
 
|-
 
|'''Power'''
 
|'''Power'''
|14
+
|15
|70%
+
|75%
 
|
 
|
 
|-
 
|-
Line 67: Line 67:
 
|-
 
|-
 
|'''Hit Points (HP)'''
 
|'''Hit Points (HP)'''
|12
+
|14
 
|12
 
|12
 
|-
 
|-
 
|'''Willpower (WP)'''
 
|'''Willpower (WP)'''
|14
+
|17
|14
+
|15
 
|-
 
|-
 
|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
|70
+
|61
|70
+
|75
 
|-
 
|-
 
|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''
|56
+
|60
 
|
 
|
 
|}
 
|}
Line 106: Line 106:
 
!Score
 
!Score
 
|-
 
|-
|
+
|Davenport
|
+
|4
 +
|-
 +
|Mars
 +
|4
 
|-
 
|-
|
+
|Vander Meer
|
+
|2
 
|-
 
|-
|
+
|Parents
|
+
|4
 
|}
 
|}
  
Line 121: Line 124:
 
Motivation:  
 
Motivation:  
  
Motivation:  
+
Motivation:
 
 
  
 
=Skills=
 
=Skills=
Line 139: Line 141:
 
|First Aid (10%)
 
|First Aid (10%)
 
|30%
 
|30%
|Neurolinguistics (0%)
+
|colspan="2"|''Science:''
|80%
+
 
 
|-
 
|-
 
|Alertness (20%)  
 
|Alertness (20%)  
Line 146: Line 148:
 
|Forensics (0%)  
 
|Forensics (0%)  
 
|40%
 
|40%
|Search (20%)  
+
|Neurolinguistics (0%)  
|
+
|80%
 
|-
 
|-
 
|Anthropology (0%)
 
|Anthropology (0%)
Line 153: Line 155:
 
|Heavy Weapons (0%)
 
|Heavy Weapons (0%)
 
|
 
|
|SIGINT (0%)
+
|Chemistry (0%)
|
+
|70%
 
|-
 
|-
 
|Archeology (0%)
 
|Archeology (0%)
Line 160: Line 162:
 
|History (10%)
 
|History (10%)
 
|
 
|
|Stealth (10%)  
+
|Psychology (0%)  
|
+
|50%
 
|-
 
|-
 
|Art (0%):
 
|Art (0%):
Line 167: Line 169:
 
|HUMINT (10%)  
 
|HUMINT (10%)  
 
|
 
|
|Surgery (0%)
+
|
 
|
 
|
 
|-
 
|-
Line 174: Line 176:
 
|Law (0%)  
 
|Law (0%)  
 
|
 
|
|Survival (10%)  
+
|Search (20%)
 
|
 
|
 
|-
 
|-
Line 181: Line 183:
 
|Medicine (0%)
 
|Medicine (0%)
 
|
 
|
|Swim (20%)
+
|SIGINT (0%)
 
|
 
|
 
|-
 
|-
Line 188: Line 190:
 
|Melee Weapons (30%)
 
|Melee Weapons (30%)
 
|
 
|
|Unarmed Combat (40%)  
+
|Stealth (10%)  
 
|
 
|
 
|-
 
|-
Line 195: Line 197:
 
|rowspan="2" style="vertical-align:top;"|Military Science (0%):
 
|rowspan="2" style="vertical-align:top;"|Military Science (0%):
 
|rowspan="2" style="vertical-align:bottom;"|
 
|rowspan="2" style="vertical-align:bottom;"|
|Dungeon (0%)
+
|Surgery (0%)
 
|
 
|
 
|-
 
|-
 
|Craft (0%)  
 
|Craft (0%)  
 
|
 
|
|colspan="2"|''Foreign Languages and Other Skills:''
+
|Survival (10%)
 +
|
 
|-
 
|-
 
|Criminology (10%)  
 
|Criminology (10%)  
Line 206: Line 209:
 
|Navigate (10%)  
 
|Navigate (10%)  
 
|  
 
|  
|French
+
|Swim (20%)
|40%
+
|
 
|-
 
|-
 
|Demolitions (0%)
 
|Demolitions (0%)
Line 213: Line 216:
 
|Occult (10%)  
 
|Occult (10%)  
 
|
 
|
|
+
|*Unarmed Combat (40%)
 
|
 
|
 
|-
 
|-
Line 220: Line 223:
 
|Persuade (20%)  
 
|Persuade (20%)  
 
|
 
|
|
+
|Dungeon (0%)
 
|
 
|
 
|-
 
|-
Line 227: Line 230:
 
|Pharmacy (0%)
 
|Pharmacy (0%)
 
|40%
 
|40%
|
+
|colspan="2"|''Foreign Languages and Other Skills:''
|
 
 
|-
 
|-
 
|Drive Auto (20%)  
 
|Drive Auto (20%)  
Line 234: Line 236:
 
|Pilot (0%):
 
|Pilot (0%):
 
|
 
|
|
+
|English
|
+
|60%
 
|-
 
|-
 
|Drive Heavy Machine (10%)
 
|Drive Heavy Machine (10%)
Line 241: Line 243:
 
|Psychotherapy (10%)
 
|Psychotherapy (10%)
 
|
 
|
|
+
|French
|
+
|40%
 
|-
 
|-
|Firearms (20%)  
+
|*Firearms (20%)  
 
|40%
 
|40%
 
|Ride (10%)  
 
|Ride (10%)  
 
|
 
|
|
+
|Runic A
|
+
|24%
 +
|-
 +
|Runic B
 +
|20%
 
|-
 
|-
 
|}
 
|}
Line 259: Line 264:
  
 
=Armor and Equipment=
 
=Armor and Equipment=
<br>
+
*Camera
<br>
+
*Geiger counter
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
+
*Gas detector
 +
*Tablet
 +
*Notebook
 +
*Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
 +
*Extra Magazine (2)
 +
*Body Armor (AR 3)
 +
*1 IFAK (+20% to a single First Aid check)
 +
*1/2 of a 2-person shelter shell
 +
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
 +
*Helmet with headlamp
 +
*Flashlights (2)
 +
*Emergency flotation devices for yourself and your pack
 +
*Survival knife (1d4 damage; AP3)
 +
*Mylar emergency blanket
 +
*Spare clothes
 +
*Gas mask with spare filters
 +
*Sleeping pad
 +
*Chemical lights
 +
*Rations
  
 
=Weapons=
 
=Weapons=
Line 296: Line 319:
  
 
=Personal Details, Work Performance, Special Training and Other Notes=
 
=Personal Details, Work Performance, Special Training and Other Notes=
Eamon Caldwell wanted to be in law enforcement, but he had in mind bigger things than being a beat cop leaving traffic tickets. Federal law enforcement was where he wanted to be and he got there. And with an eye for the details, he did very well and proven himself well. Until that bust happened. Several months of waiting for that opportunity to crack a smuggling ring connected to Russian mobsters. But when the raid came in, the objects in question were... straight. Nothing like the weapons, or drugs that they had been given to understand.
 
 
Just strange trinkets and items. It didn't help that the investigation was promptly shut down by superiors. But before Eamon could raise the obvious questions, the powers-that-be preempted him by transferring him assist a strange new NATO group. The edge of curiosity down there in Special Agent Caldwell just couldn't pass it up.
 

Latest revision as of 20:53, 8 August 2018

Agent Name: Dr. Gulbahar Arikan
Code Name:
Profession: Scientist (Neurolinguist)
Nationality: Turkish
Sex (Age): F - 42
Education:


Statistics[edit]

Score x5 What Others Notice
Strength 10 50%
Constitution 14 70%
Dexterity 10 50%
Intelligence 17 85%
Power 15 75%
Charisma 8 40%

Derived Attributes[edit]

Current Maximum
Hit Points (HP) 14 12
Willpower (WP) 17 15
Sanity (SAN) 61 75
Breaking Point (BP) 60

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Davenport 4
Mars 4
Vander Meer 2
Parents 4

Motivations and Mental Disorders[edit]

Motivation:

Motivation:

Motivation:

Skills[edit]



Total Total Total
Accounting (10%) First Aid (10%) 30% Science:
Alertness (20%) 40% Forensics (0%) 40% Neurolinguistics (0%) 80%
Anthropology (0%) Heavy Weapons (0%) Chemistry (0%) 70%
Archeology (0%) History (10%) Psychology (0%) 50%
Art (0%): HUMINT (10%)
Artillery (0%) Law (0%) Search (20%)
Athletics (30%) 50% Medicine (0%) SIGINT (0%)
Bureaucracy (10%) 40% Melee Weapons (30%) Stealth (10%)
Computer Science (0%) 40% Military Science (0%): Surgery (0%)
Craft (0%) Survival (10%)
Criminology (10%) Navigate (10%) Swim (20%)
Demolitions (0%) Occult (10%) *Unarmed Combat (40%)
Disguise (10%) Persuade (20%) Dungeon (0%)
Dodge (30%) 50% Pharmacy (0%) 40% Foreign Languages and Other Skills:
Drive Auto (20%) Pilot (0%): English 60%
Drive Heavy Machine (10%) Psychotherapy (10%) French 40%
*Firearms (20%) 40% Ride (10%) Runic A 24%
Runic B 20%

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]

  • Camera
  • Geiger counter
  • Gas detector
  • Tablet
  • Notebook
  • Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
  • Extra Magazine (2)
  • Body Armor (AR 3)
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Chemical lights
  • Rations

Weapons[edit]

Skill % Base Range Damage Armor Piercing Lethality Kill Radius Shots
Unarmed 40% 1d4-1

Personal Details, Work Performance, Special Training and Other Notes[edit]