Difference between revisions of "Dr. Gulbahar Arikan"

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(Skills)
(Armor and Equipment)
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=Armor and Equipment=
 
=Armor and Equipment=
<br>
+
1 IFAK
<br>
+
<br>1/2 of a 2-person shelter shell
 +
<br>Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
 +
<br>Helmet with headlamp
 +
<br>Flashlights (2)
 +
<br>Emergency flotation devices for yourself and your pack
 +
<br>Survival knife
 +
<br>Mylar emergency blanket
 +
<br>Spare clothes
 +
<br>Gas mask with spare filters
 +
<br>Sleeping pad
 +
<br>Camera
 +
<br>Geiger counter
 +
<br>Gas detector
 +
<br>Tablet
 +
<br>Notebook
 +
<br>Pistol
 +
<br>Body Armor
 
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
 
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
  

Revision as of 09:16, 3 April 2017

Agent Name: Dr. Gulbahar Arikan
Code Name:
Profession: Scientist (Neurolinguist)
Nationality: Turkish
Sex (Age): F - 42
Education:


Statistics

Score x5 What Others Notice
Strength 10 50%
Constitution 13 65%
Dexterity 10 50%
Intelligence 17 85%
Power 14 70%
Charisma 8 40%

Derived Attributes

Current Maximum
Hit Points (HP) 12 12
Willpower (WP) 14 14
Sanity (SAN) 70 70
Breaking Point (BP) 56

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score

Motivations and Mental Disorders

Motivation:

Motivation:

Motivation:


Skills



Total Total Total
Accounting (10%) First Aid (10%) 30% Science:
Alertness (20%) 40% Forensics (0%) 40% Neurolinguistics (0%) 80%
Anthropology (0%) Heavy Weapons (0%) Chemistry (0%) 70%
Archeology (0%) History (10%) Psychology (0%) 50%
Art (0%): HUMINT (10%)
Artillery (0%) Law (0%) Search (20%)
Athletics (30%) 50% Medicine (0%) SIGINT (0%)
Bureaucracy (10%) 40% Melee Weapons (30%) Stealth (10%)
Computer Science (0%) 40% Military Science (0%): Surgery (0%)
Craft (0%) Survival (10%)
Criminology (10%) Navigate (10%) Swim (20%)
Demolitions (0%) Occult (10%) Unarmed Combat (40%)
Disguise (10%) Persuade (20%) Dungeon (0%)
Dodge (30%) 50% Pharmacy (0%) 40% Foreign Languages and Other Skills:
Drive Auto (20%) Pilot (0%): English 60%
Drive Heavy Machine (10%) Psychotherapy (10%) French 40%
Firearms (20%) 40% Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

1 IFAK
1/2 of a 2-person shelter shell
Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
Helmet with headlamp
Flashlights (2)
Emergency flotation devices for yourself and your pack
Survival knife
Mylar emergency blanket
Spare clothes
Gas mask with spare filters
Sleeping pad
Camera
Geiger counter
Gas detector
Tablet
Notebook
Pistol
Body Armor
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Armor Piercing Lethality Kill Radius Shots
Unarmed 40% 1d4-1

Personal Details, Work Performance, Special Training and Other Notes