Difference between revisions of "Dragons Wake (SWADE PbP)"

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(Setting Brief)
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[[Category:PbP]]
 
[[Category:PbP]]
 
[[Category:Supers]]
 
[[Category:Supers]]
=Game Links=
 
[https://forum.rpg.net/index.php?threads/interest-recruitment-swade-ww2-supers-vs-mythos-in-the-pacific.895607// RPG.net Recruitment Thread]
 
  
[https://forum.rpg.net/index.php?threads/swade-dragons-wake.895872/ RPG.net OOC Thread]
+
[https://forum.rpg.net/index.php?threads/interest-recruitment-swade-ww2-supers-vs-mythos-in-the-pacific.895607 RPG.net Recruitment Thread]
  
=Game Rules=
+
[https://forum.rpg.net/index.php?threads/swade-dragons-wake.895872 RPG.net OOC Thread]
The game will be played using [https://peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Adventure Edition] along with the [https://peginc.com/campaign/spc_swade/ Super Powers Companion for that game].
 
  
===Setting Rules===
+
[ IC Thread]
From '''SWADE Core''':​
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Conviction Conviction]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Fast_Healing Fast Healing]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#More_Skill_Points More Skill Points]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Unarmored_Hero Unarmored Hero]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Wound_Cap Wound Cap]
 
  
From '''Super Powers Companion''':​
+
__TOC__
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Never_Surrender Never Surrender]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Throwdown Throwdown]
 
  
===Veils & Lines===
+
== Characters ==
::The following are <B>Lines</b> for this game:
 
::*no harm to kids described or alluded to at all in the game
 
::*no torture described or alluded to at all in the game
 
::*no attempts by ''players'' or ''players' characters'' to excuse or justify real life horrors (e.g. Fascism) - unless coming from obvious, explicitly immoral antagonists
 
::*no sexual coercion or violence described or alluded to at all in the game
 
  
 +
'''[[Ashton_Eldridge Ashton Eldridge, The Night Haunt]]''' (played by Max)
  
::The following are <b>Veils</b> for this game:
+
'''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Olivia_Gray Olivia 'Liv' Gray a.k.a Agent Iris]''' (played by IMGoose)
::*romance is fine, but any displays of affection are limited to hand holding or a chaste kiss "on screen" - anything else should be a "fade to black" moment
+
 
::*this is a WW2 game - but I do not want graphic descriptions of violence / the impacts of violence described in great detail
+
'''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Milton_Moreira Milton Moreira Codename: Velvet]''' (played by Fred)
 +
 
 +
'''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Max_Macht Max Macht]''' (played by CKirby)
 +
 
 +
== Game Rules ==
 +
 
 +
The game will be played using [https://peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade Savage Worlds Adventure Edition] along with the [https://peginc.com/campaign/spc_swade Super Powers Companion for that game].
 +
 
 +
=== Setting Rules ===
 +
 
 +
; From '''SWADE Core''':
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Conviction Conviction]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Fast_Healing Fast Healing]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#More_Skill_Points More Skill Points]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Unarmored_Hero Unarmored Hero]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Wound_Cap Wound Cap]
 +
 
 +
; From '''Super Powers Companion'''
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Never_Surrender Never Surrender]
 +
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Throwdown Throwdown]
 +
 
 +
=== Veils & Lines ===
 +
 
 +
The following are <B>Lines</b> for this game:
 +
* no harm to kids described or alluded to at all in the game
 +
* no torture described or alluded to at all in the game
 +
* no attempts by ''players'' or ''players' characters'' to excuse or justify real life horrors (e.g. Fascism) - unless coming from obvious, explicitly immoral antagonists
 +
* no sexual coercion or violence described or alluded to at all in the game
 +
 
 +
The following are <b>Veils</b> for this game:
 +
* romance is fine, but any displays of affection are limited to hand holding or a chaste kiss "on screen" - anything else should be a "fade to black" moment
 +
* this is a WW2 game - but I do not want graphic descriptions of violence / the impacts of violence described in great detail
 +
 
 +
== Setting Brief ==
  
=Setting Brief=
 
 
The world is broken, and we can’t even be sure who did it.  
 
The world is broken, and we can’t even be sure who did it.  
  
Line 55: Line 72:
  
 
Here's a set things you need to know about the setting:
 
Here's a set things you need to know about the setting:
::*Superhuman individuals - Talents - have occurred at a very low percentage for a long time.
+
* Superhuman individuals - Talents - have occurred at a very low percentage for a long time.
::*A huge increase in Talents manifesting happened during World War I - though scientists and academics do not know why, or how, or in response to what stimulus this explosion of Talents occurred.
+
* A huge increase in Talents manifesting happened during World War I - though scientists and academics do not know why, or how, or in response to what stimulus this explosion of Talents occurred.
::*Even after WWI, the existence of Talents wasn't fully accepted by scientists, experts, and the general public.
+
* Even after WWI, the existence of Talents wasn't fully accepted by scientists, experts, and the general public.
::*That changed in 1936, when Hitler had a crew of Übermenschen demonstrate their awesome abilities at the opening of the 1936 Olympics.
+
* That changed in 1936, when Hitler had a crew of Übermenschen demonstrate their awesome abilities at the opening of the 1936 Olympics.
::*Allied Intelligence agencies become aware that a secret occult research orginization called ''Black Sun'' begins working for the highest echelons of the Nazi government by 1935.
+
* Allied Intelligence agencies become aware that a secret occult research orginization called ''Black Sun'' begins working for the highest echelons of the Nazi government by 1935.
::*''Black Sun'' operatives scour the earth for occult writings and occult artifacts.
+
* ''Black Sun'' operatives scour the earth for occult writings and occult artifacts.
::*In 1939, Allied Intelligence learns that a new occult military unit called ''NACHTWÖLFE'' has been created. By early 1940, they are putting occult based weapons into the field for use against the Allies.
+
* In 1939, Allied Intelligence learns that a new occult military unit called ''NACHTWÖLFE'' has been created. By early 1940, they are putting occult based weapons into the field for use against the Allies.
::*In July 1940, at the beginning of what becomes known as "The Battle of Britain", Black Sun and Nacthwolfe operative summon a massive tentacled Mythos horror in the English Channel, hoping to direct it towards the British coast. It is defeated by a brave group of Allied Talents who utterly obliterate the thing.
+
* In July 1940, at the beginning of what becomes known as "The Battle of Britain", Black Sun and Nacthwolfe operative summon a massive tentacled Mythos horror in the English Channel, hoping to direct it towards the British coast. It is defeated by a brave group of Allied Talents who utterly obliterate the thing.
::*Allied Intelligence finds no similar occult preoccupation among Italian nor Japanese forces up to the start of the game (mid 1942)
+
* Allied Intelligence finds no similar occult preoccupation among Italian nor Japanese forces up to the start of the game (mid 1942)
::*Japan claims in the fall of 1940 to be able to manufacture Talents. These claims are downplayed by Allied Intelligence at first.
+
* Japan claims in the fall of 1940 to be able to manufacture Talents. These claims are downplayed by Allied Intelligence at first.
::*By April, 1941, it's clear that Japan is fielding "Fire Teams" of Talents who all have remarkably identical elemental superpowers. Surrounded by a nimbus of energy that resembles a ghostly Japanese dragon, these individuals have control over Air, Earth, Fire, Water or Darkness. Japan calls these manufactured Talents the "Thousand Dragon Sons". They continue to field the more idiosyncratic 'natural' Talents in the field as well.
+
* By April, 1941, it's clear that Japan is fielding "Fire Teams" of Talents who all have remarkably identical elemental superpowers. Surrounded by a nimbus of energy that resembles a ghostly Japanese dragon, these individuals have control over Air, Earth, Fire, Water or Darkness. Japan calls these manufactured Talents the "Thousand Dragon Sons". They continue to field the more idiosyncratic 'natural' Talents in the field as well.
::*After the US enters the war in late 1941, the Allies combine their Talent Operations Groups - and assign these superhuman troops as needed to critical operations and missions where the Axis powers are believed to be deploying their own Talents or utilizing Mythos derived technology.
+
* After the US enters the war in late 1941, the Allies combine their Talent Operations Groups - and assign these superhuman troops as needed to critical operations and missions where the Axis powers are believed to be deploying their own Talents or utilizing Mythos derived technology.
 +
 
 +
== Marine Gear Issued to Characters ==
  
===Marine Gear Issued to Characters===
+
* Stiletto Knife
::*Stiletto Knife
+
* Bowie knife
::*Bowie knife
+
* 2 Mk II Frag Grenades
::*2 Mk II Frag Grenades
+
* '''Either''' a bolt action M1903 rifle and bayonet and M1923 Cartridge Belt with 88 rounds of M1903 ammo in 8 round clips (11 - 1 in gun, 10 on belt)​ '''or''' an M3 Grease Gun (submachine gun) and M1923 Cartridge Belt 180 rounds of ammo in 6 30 round clips (1 in gun, 5 on belt)​
::*'''Either:'''Bolt Action M1903 rifle and bayonet and M1923 Cartridge Belt with 88 rounds of M1903 ammo in 8 round clips (11 - 1 in gun, 10 on belt)​ '''-Or-''' an M3 Grease Gun (submachine gun) and M1923 Cartridge Belt 180 rounds of ammo in 6 30 round clips (1 in gun, 5 on belt)​
 
  
::*Boondocker suede “low top” boots
+
* Boondocker suede “low top” boots
::*US Army reversible herringbone twill brown/green cammo two-piece uniform
+
* US Army reversible herringbone twill brown/green cammo two-piece uniform
::*US Army M1 helmet with jungle cammo cloth cover
+
* US Army M1 helmet with jungle cammo cloth cover
::*US Army rucksack with:
+
* US Army rucksack with:
::*Lightweight jungle hammock and mosquito netting
+
* Lightweight jungle hammock and mosquito netting
::*Rain poncho
+
* Rain poncho
::*Jungle First Aid Kit
+
* Jungle First Aid Kit
::*Canteen
+
* Canteen
  
Relevant Game Stats:
+
Relevant Game Stats
::*Johnson M1941 Machine Gun "Grease Gun" (DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto)
+
* Johnson M1941 Submachine Gun "Grease Gun" DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto
::*M1 Garand Rifle (DMG: 2d8 | RoF: 1 | Range: 24/48/96 | Shots: 8 | AP2; Semi-Auto)
+
* M1 Garand Rifle DMG: 2d8 | RoF: 1 | Range: 24/48/96 | Shots: 8 | AP2; Semi-Auto
::*Mk II Pineapple Grenade (DMG: 3d6 | Medium Blast | Range: 5/10/20 )
+
* Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20
::*Fairbairn-Sykes Fighting Knife (DMG: STR+d4 | Range: Touch/3/6/12 | AP1)
+
* Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1
::*Bowie Knife (DMG: STR+d6 | Range: Touch)
+
* Bowie Knife DMG: STR+d6 | Range: Touch
::*M1 Helmet (Armor 2 vs. Called Head Shots / Critical Hits only)
+
* M1 Helmet Armor 2 vs. Called Head Shots | Critical Hits only
  
=Character Links=
+
== Mission Objectives ==
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Ashton_Eldridge '''Ashton Eldridge, The Night Haunt''' (played by Max)]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Olivia_Gray '''Olivia 'Liv' Gray a.k.a Agent Iris''' (played by IMGoose)]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Milton_Moreira '''Milton Moreira Codename: Velvet''' (played by Fred)]
 
::*[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Max_Macht '''Max Macht''' (played by CKirby)]
 
  
=Mission Objectives=
 
 
Mission objectives and background go here.
 
Mission objectives and background go here.

Revision as of 04:58, 6 April 2022


RPG.net Recruitment Thread

RPG.net OOC Thread

[ IC Thread]

Characters

Ashton_Eldridge Ashton Eldridge, The Night Haunt (played by Max)

Olivia 'Liv' Gray a.k.a Agent Iris (played by IMGoose)

Milton Moreira Codename: Velvet (played by Fred)

Max Macht (played by CKirby)

Game Rules

The game will be played using Savage Worlds Adventure Edition along with the Super Powers Companion for that game.

Setting Rules

From SWADE Core
From Super Powers Companion

Veils & Lines

The following are Lines for this game:

  • no harm to kids described or alluded to at all in the game
  • no torture described or alluded to at all in the game
  • no attempts by players or players' characters to excuse or justify real life horrors (e.g. Fascism) - unless coming from obvious, explicitly immoral antagonists
  • no sexual coercion or violence described or alluded to at all in the game

The following are Veils for this game:

  • romance is fine, but any displays of affection are limited to hand holding or a chaste kiss "on screen" - anything else should be a "fade to black" moment
  • this is a WW2 game - but I do not want graphic descriptions of violence / the impacts of violence described in great detail

Setting Brief

The world is broken, and we can’t even be sure who did it.

The years after the Great War—the War to End All Wars, the explosion of all the illusions of the Belle Époque were thick with race-hate, aggression, hypocrisy, greed and wounded pride. All that was worst in humankind seemed to fester at the core of Europe and flow outward, like a boil on the world bursting and spreading its infection.

The world responded in kind. Or, perhaps, the war was a manifestation of a deeper madness in the world. Abominations arose from the sea, crept from the dark holes in the earth, slithered down from the sky between rain drops and made the war of nations into a battle of humanity against something inextricably Other...and against those humans who would ally themselves with anything, no matter how evil or alien, in order to overcome those peoples they understood enough to despise.

But even as Earth’s mortal inhabitants learned, to their sorrow, that they were not alone, the weird entities arrayed against them found that they did not possess sole dominion over the laws of time and space. A few women and men, very few, saw the impossible and became impossible themselves. Faced with alien gods, they became, themselves, godlike.

All the nations of the world put these godlike superhumans, these Talents, to work in their war efforts. The Allied powers formed a Talent Operations Group as a military arm equivalent to their Navies, Air-Forces, and Armies.

Around the world and throughout the war, Talent commandos use their amazing abilities to confront superpowered Nazi ‘Übermenschen’, Japanese 'Thousand Dragon Sons' (roughly translated as Sen-ri no musuko no Watatsumi) and the secret, awful Mythos creatures the Fascists attempt to release and control to win the war.

Here's a set things you need to know about the setting:

  • Superhuman individuals - Talents - have occurred at a very low percentage for a long time.
  • A huge increase in Talents manifesting happened during World War I - though scientists and academics do not know why, or how, or in response to what stimulus this explosion of Talents occurred.
  • Even after WWI, the existence of Talents wasn't fully accepted by scientists, experts, and the general public.
  • That changed in 1936, when Hitler had a crew of Übermenschen demonstrate their awesome abilities at the opening of the 1936 Olympics.
  • Allied Intelligence agencies become aware that a secret occult research orginization called Black Sun begins working for the highest echelons of the Nazi government by 1935.
  • Black Sun operatives scour the earth for occult writings and occult artifacts.
  • In 1939, Allied Intelligence learns that a new occult military unit called NACHTWÖLFE has been created. By early 1940, they are putting occult based weapons into the field for use against the Allies.
  • In July 1940, at the beginning of what becomes known as "The Battle of Britain", Black Sun and Nacthwolfe operative summon a massive tentacled Mythos horror in the English Channel, hoping to direct it towards the British coast. It is defeated by a brave group of Allied Talents who utterly obliterate the thing.
  • Allied Intelligence finds no similar occult preoccupation among Italian nor Japanese forces up to the start of the game (mid 1942)
  • Japan claims in the fall of 1940 to be able to manufacture Talents. These claims are downplayed by Allied Intelligence at first.
  • By April, 1941, it's clear that Japan is fielding "Fire Teams" of Talents who all have remarkably identical elemental superpowers. Surrounded by a nimbus of energy that resembles a ghostly Japanese dragon, these individuals have control over Air, Earth, Fire, Water or Darkness. Japan calls these manufactured Talents the "Thousand Dragon Sons". They continue to field the more idiosyncratic 'natural' Talents in the field as well.
  • After the US enters the war in late 1941, the Allies combine their Talent Operations Groups - and assign these superhuman troops as needed to critical operations and missions where the Axis powers are believed to be deploying their own Talents or utilizing Mythos derived technology.

Marine Gear Issued to Characters

  • Stiletto Knife
  • Bowie knife
  • 2 Mk II Frag Grenades
  • Either a bolt action M1903 rifle and bayonet and M1923 Cartridge Belt with 88 rounds of M1903 ammo in 8 round clips (11 - 1 in gun, 10 on belt)​ or an M3 Grease Gun (submachine gun) and M1923 Cartridge Belt 180 rounds of ammo in 6 30 round clips (1 in gun, 5 on belt)​
  • Boondocker suede “low top” boots
  • US Army reversible herringbone twill brown/green cammo two-piece uniform
  • US Army M1 helmet with jungle cammo cloth cover
  • US Army rucksack with:
  • Lightweight jungle hammock and mosquito netting
  • Rain poncho
  • Jungle First Aid Kit
  • Canteen

Relevant Game Stats

  • Johnson M1941 Submachine Gun "Grease Gun" DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto
  • M1 Garand Rifle DMG: 2d8 | RoF: 1 | Range: 24/48/96 | Shots: 8 | AP2; Semi-Auto
  • Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20
  • Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1
  • Bowie Knife DMG: STR+d6 | Range: Touch
  • M1 Helmet Armor 2 vs. Called Head Shots | Critical Hits only

Mission Objectives

Mission objectives and background go here.