Difference between revisions of "Dragons Wake (SWADE PbP)"

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[https://forum.rpg.net/index.php?threads/swade-dragons-wake.895872 RPG.net OOC Thread]
 
[https://forum.rpg.net/index.php?threads/swade-dragons-wake.895872 RPG.net OOC Thread]
  
[ IC Thread]
+
[IC Thread]
  
 
__TOC__
 
__TOC__
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'''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Max_Macht Max Macht]''' (played by CKirby)
 
'''[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Max_Macht Max Macht]''' (played by CKirby)
 +
 +
== Setting Brief ==
 +
 +
The world is broken, and we can’t even be sure who did it.
 +
 +
The years after the Great War — the War to End All Wars, the explosion of all the illusions of the ''Belle Époque'' - were thick with race-hate, aggression, hypocrisy, greed and wounded pride. All that was worst in humankind seemed to fester at the core of Europe and flow outward, like a boil on the world bursting and spreading its infection.
 +
 +
The world responded in kind. Or, perhaps, the war was a manifestation of a deeper madness in the world. Abominations arose from the sea, crept from the dark holes in the earth, slithered down from the sky between rain drops and made the war of nations into a battle of humanity against something inextricably Other... and against those humans who would ally themselves with anything, no matter how evil or alien, in order to overcome those peoples they understood enough to despise.
 +
 +
But even as Earth’s mortal inhabitants learned, to their sorrow, that they were not alone, the weird entities arrayed against them found that they did not possess sole dominion over the laws of time and space. A few women and men, very few, saw the impossible and became impossible themselves. Faced with alien gods, they became, themselves, godlike.
 +
 +
All the nations of the world put these godlike superhumans, these Talents, to work in their war efforts. The Allied powers formed a Talent Operations Group as a military arm equivalent to their Navies, Air-Forces, and Armies.
 +
 +
Around the world and throughout the war, Talent commandos use their amazing abilities to confront superpowered Nazi "Übermenschen", Japanese "Thousand Dragon Sons" (roughly translated from ''Watatsumi No Sen-Ri No Musuko'') and the secret, awful Mythos creatures the Fascists attempt to release and control to win the war.
 +
 +
=== Things You Need to Know ===
 +
 +
Superhuman individuals - '''Talents''' - have occurred at a very low percentage for a long time.
 +
 +
A huge increase in Talents manifesting happened during World War I, though scientists and academics do not know why, or how, or in response to what stimulus this explosion of Talents occurred. Even after WWI, the existence of Talents wasn't fully accepted by scientists, experts, or the general public. That changed in 1936, when Hitler had a crew of '''Übermenschen''' demonstrate their awesome abilities at the opening of the 1936 Olympics.
 +
 +
By 1935, Allied Intelligence agencies become aware that a secret occult research organization called '''Black Sun''' begins working for the highest echelons of the Nazi government. Black Sun operatives scour the earth for occult writings and occult artifacts.
 +
 +
In 1939, Allied Intelligence learns that a new occult military unit called '''Nachtwölfe''' has been created. By early 1940, they are putting occult based weapons into the field for use against the Allies. Allied Intelligence finds no similar occult preoccupation among Italian nor Japanese forces up to the start of the game (mid 1942).
 +
 +
In July 1940, at the beginning of what becomes known as The Battle of Britain, Black Sun and Nachtwölfe operatives summon a massive tentacled Mythos horror in the English Channel, hoping to direct it towards the British coast. It is defeated by a brave group of Allied Talents who utterly obliterate the thing.
 +
 +
In the fall of 1940, Japan claims to be able to manufacture Talents. These claims are downplayed by Allied Intelligence at first. By April, 1941, it's clear that Japan is fielding "Fire Teams" of Talents who all have remarkably identical elemental superpowers. Surrounded by a nimbus of energy that resembles a ghostly Japanese dragon, these individuals have control over Air, Earth, Fire, Water or Darkness. Japan calls these manufactured Talents the '''Thousand Dragon Sons'''. They continue to field the more idiosyncratic "natural" Talents in the field as well.
 +
 +
After the US enters the war in late 1941, the Allies combine their '''Talent Operations Groups''' and assign these superhuman troops as needed to critical operations and missions where the Axis powers are believed to be deploying their own Talents or utilizing Mythos derived technology.
  
 
== Game Rules ==
 
== Game Rules ==
Line 25: Line 55:
 
The game will be played using [https://peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade Savage Worlds Adventure Edition] along with the [https://peginc.com/campaign/spc_swade Super Powers Companion for that game].
 
The game will be played using [https://peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade Savage Worlds Adventure Edition] along with the [https://peginc.com/campaign/spc_swade Super Powers Companion for that game].
  
=== Setting Rules ===
+
The following Setting Rules are in effect:
 +
 
 +
From ''SWADE Core''
 +
 
 +
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero]
 +
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Conviction Conviction]
 +
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat]
 +
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics]
 +
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Fast_Healing Fast Healing]
 +
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]
 +
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#More_Skill_Points More Skill Points]
 +
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Unarmored_Hero Unarmored Hero]
 +
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Wound_Cap Wound Cap]
  
; From '''SWADE Core''':
+
From ''Super Powers Companion''
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero]
 
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Conviction Conviction]
 
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat]
 
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics]
 
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Fast_Healing Fast Healing]
 
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]
 
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#More_Skill_Points More Skill Points]
 
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Unarmored_Hero Unarmored Hero]
 
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Wound_Cap Wound Cap]
 
  
; From '''Super Powers Companion'''
+
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat]
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat]
+
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat]
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat]
+
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life]
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life]
+
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Never_Surrender Never Surrender]
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Never_Surrender Never Surrender]
+
: [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Throwdown Throwdown]
* [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)/Setting_Rules#Throwdown Throwdown]
 
  
 
=== Veils & Lines ===
 
=== Veils & Lines ===
  
The following are <B>Lines</b> for this game:
+
The following are '''Lines''' for this game:
* no harm to kids described or alluded to at all in the game
+
 
* no torture described or alluded to at all in the game
+
* No harm to kids described or alluded to at all in the game
* no attempts by ''players'' or ''players' characters'' to excuse or justify real life horrors (e.g. Fascism) - unless coming from obvious, explicitly immoral antagonists
+
* No torture described or alluded to at all in the game
* no sexual coercion or violence described or alluded to at all in the game
+
* No attempts by ''players'' or ''players' characters'' to excuse or justify real life horrors (e.g. Fascism) unless coming from obvious, explicitly immoral antagonists
 +
* No sexual coercion or violence described or alluded to at all in the game
 +
 
 +
The following are '''Veils''' for this game:
  
The following are <b>Veils</b> for this game:
+
* Romance is fine, but any displays of affection are limited to hand holding or a chaste kiss "on screen"; anything else should be a "fade to black" moment
* romance is fine, but any displays of affection are limited to hand holding or a chaste kiss "on screen" - anything else should be a "fade to black" moment
+
* This is a WW2 game, but I do not want graphic descriptions of violence / the impacts of violence described in great detail
* this is a WW2 game - but I do not want graphic descriptions of violence / the impacts of violence described in great detail
 
  
== Setting Brief ==
+
== Game Notes ==
 +
 
 +
Mission objectives, background and other information go here.
 +
 
 +
=== Marine Gear Issued to Characters ===
  
The world is broken, and we can’t even be sure who did it.
+
Fairbairn-Sykes Fighting Knife
  
The years after the Great War—the War to End All Wars, the explosion of all the illusions of the Belle Époque were thick with race-hate, aggression, hypocrisy, greed and wounded pride. All that was worst in humankind seemed to fester at the core of Europe and flow outward, like a boil on the world bursting and spreading its infection.
+
Bowie Knife
  
The world responded in kind. Or, perhaps, the war was a manifestation of a deeper madness in the world. Abominations arose from the sea, crept from the dark holes in the earth, slithered down from the sky between rain drops and made the war of nations into a battle of humanity against something inextricably Other...and against those humans who would ally themselves with anything, no matter how evil or alien, in order to overcome those peoples they understood enough to despise.
+
Two Mk II "Pineapple" fragmentation grenades
  
But even as Earth’s mortal inhabitants learned, to their sorrow, that they were not alone, the weird entities arrayed against them found that they did not possess sole dominion over the laws of time and space. A few women and men, very few, saw the impossible and became impossible themselves. Faced with alien gods, they became, themselves, godlike.
+
Your choice of:
  
All the nations of the world put these godlike superhumans, these Talents, to work in their war efforts. The Allied powers formed a Talent Operations Group as a military arm equivalent to their Navies, Air-Forces, and Armies.
+
* M1 Garand semi-automatic rifle and bayonet, and an M1923 Cartridge Belt with 88 rounds of .30-06 ammo in eleven 8-round clips (1 in gun, 10 on belt), ''or''
 +
* M3 "Grease Gun" submachine gun, and an M1923 Cartridge Belt with 180 rounds of .45 ACP ammo in six 30-round magazines (1 in gun, 5 on belt)
  
Around the world and throughout the war, Talent commandos use their amazing abilities to confront superpowered Nazi ‘Übermenschen’, Japanese 'Thousand Dragon Sons' (roughly translated as Sen-ri no musuko no Watatsumi) and the secret, awful Mythos creatures the Fascists attempt to release and control to win the war.
+
Boondocker suede “low top” boots
  
Here's a set things you need to know about the setting:
+
US Army reversible brown/green herringbone twill camo two-piece uniform
* Superhuman individuals - Talents - have occurred at a very low percentage for a long time.
 
* A huge increase in Talents manifesting happened during World War I - though scientists and academics do not know why, or how, or in response to what stimulus this explosion of Talents occurred.
 
* Even after WWI, the existence of Talents wasn't fully accepted by scientists, experts, and the general public.
 
* That changed in 1936, when Hitler had a crew of Übermenschen demonstrate their awesome abilities at the opening of the 1936 Olympics.
 
* Allied Intelligence agencies become aware that a secret occult research orginization called ''Black Sun'' begins working for the highest echelons of the Nazi government by 1935.
 
* ''Black Sun'' operatives scour the earth for occult writings and occult artifacts.
 
* In 1939, Allied Intelligence learns that a new occult military unit called ''NACHTWÖLFE'' has been created. By early 1940, they are putting occult based weapons into the field for use against the Allies.
 
* In July 1940, at the beginning of what becomes known as "The Battle of Britain", Black Sun and Nacthwolfe operative summon a massive tentacled Mythos horror in the English Channel, hoping to direct it towards the British coast. It is defeated by a brave group of Allied Talents who utterly obliterate the thing.
 
* Allied Intelligence finds no similar occult preoccupation among Italian nor Japanese forces up to the start of the game (mid 1942)
 
* Japan claims in the fall of 1940 to be able to manufacture Talents. These claims are downplayed by Allied Intelligence at first.
 
* By April, 1941, it's clear that Japan is fielding "Fire Teams" of Talents who all have remarkably identical elemental superpowers. Surrounded by a nimbus of energy that resembles a ghostly Japanese dragon, these individuals have control over Air, Earth, Fire, Water or Darkness. Japan calls these manufactured Talents the "Thousand Dragon Sons". They continue to field the more idiosyncratic 'natural' Talents in the field as well.
 
* After the US enters the war in late 1941, the Allies combine their Talent Operations Groups - and assign these superhuman troops as needed to critical operations and missions where the Axis powers are believed to be deploying their own Talents or utilizing Mythos derived technology.
 
  
== Marine Gear Issued to Characters ==
+
US Army M1 helmet with jungle camo cloth cover
  
* Stiletto Knife
+
US Army rucksack containing:
* Bowie knife
 
* 2 Mk II Frag Grenades
 
* '''Either''' a bolt action M1903 rifle and bayonet and M1923 Cartridge Belt with 88 rounds of M1903 ammo in 8 round clips (11 - 1 in gun, 10 on belt)​ '''or''' an M3 Grease Gun (submachine gun) and M1923 Cartridge Belt 180 rounds of ammo in 6 30 round clips (1 in gun, 5 on belt)​
 
  
* Boondocker suede “low top” boots
 
* US Army reversible herringbone twill brown/green cammo two-piece uniform
 
* US Army M1 helmet with jungle cammo cloth cover
 
* US Army rucksack with:
 
 
* Lightweight jungle hammock and mosquito netting
 
* Lightweight jungle hammock and mosquito netting
 
* Rain poncho
 
* Rain poncho
* Jungle First Aid Kit
+
* Jungle first aid kit
 
* Canteen
 
* Canteen
  
Relevant Game Stats
+
Fairbairn-Sykes Fighting Knife - Damage Str+d4 | Range 3/6/12 | AP 1
* Johnson M1941 Submachine Gun "Grease Gun" DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto
+
Bowie knife - Damage Str+d6
* M1 Garand Rifle DMG: 2d8 | RoF: 1 | Range: 24/48/96 | Shots: 8 | AP2; Semi-Auto
+
Mk II grenade - Damage 3d6 | Range 4/8/16 | Medium Blast
* Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20
+
M1 Garand rifle - Damage 2d8 | RoF 1 | Range 24/48/96 | Shots 8 | AP 2, Semi-Auto
* Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1
+
M3 submachine gun - Damage 2d6+1 | RoF 3 | Range 12/24/48 | Shots 30 | AP 1, Auto
* Bowie Knife DMG: STR+d6 | Range: Touch
 
* M1 Helmet Armor 2 vs. Called Head Shots | Critical Hits only
 
 
 
== Mission Objectives ==
 
 
 
Mission objectives and background go here.
 

Revision as of 07:05, 6 April 2022


RPG.net Recruitment Thread

RPG.net OOC Thread

[IC Thread]

Characters

Ashton Eldridge, the Night Haunt (played by Max)

Olivia 'Liv' Gray, Agent Iris (played by IMGoose)

Milton Moreira, Codename: Velvet (played by Fred)

Max Macht (played by CKirby)

Setting Brief

The world is broken, and we can’t even be sure who did it.

The years after the Great War — the War to End All Wars, the explosion of all the illusions of the Belle Époque - were thick with race-hate, aggression, hypocrisy, greed and wounded pride. All that was worst in humankind seemed to fester at the core of Europe and flow outward, like a boil on the world bursting and spreading its infection.

The world responded in kind. Or, perhaps, the war was a manifestation of a deeper madness in the world. Abominations arose from the sea, crept from the dark holes in the earth, slithered down from the sky between rain drops and made the war of nations into a battle of humanity against something inextricably Other... and against those humans who would ally themselves with anything, no matter how evil or alien, in order to overcome those peoples they understood enough to despise.

But even as Earth’s mortal inhabitants learned, to their sorrow, that they were not alone, the weird entities arrayed against them found that they did not possess sole dominion over the laws of time and space. A few women and men, very few, saw the impossible and became impossible themselves. Faced with alien gods, they became, themselves, godlike.

All the nations of the world put these godlike superhumans, these Talents, to work in their war efforts. The Allied powers formed a Talent Operations Group as a military arm equivalent to their Navies, Air-Forces, and Armies.

Around the world and throughout the war, Talent commandos use their amazing abilities to confront superpowered Nazi "Übermenschen", Japanese "Thousand Dragon Sons" (roughly translated from Watatsumi No Sen-Ri No Musuko) and the secret, awful Mythos creatures the Fascists attempt to release and control to win the war.

Things You Need to Know

Superhuman individuals - Talents - have occurred at a very low percentage for a long time.

A huge increase in Talents manifesting happened during World War I, though scientists and academics do not know why, or how, or in response to what stimulus this explosion of Talents occurred. Even after WWI, the existence of Talents wasn't fully accepted by scientists, experts, or the general public. That changed in 1936, when Hitler had a crew of Übermenschen demonstrate their awesome abilities at the opening of the 1936 Olympics.

By 1935, Allied Intelligence agencies become aware that a secret occult research organization called Black Sun begins working for the highest echelons of the Nazi government. Black Sun operatives scour the earth for occult writings and occult artifacts.

In 1939, Allied Intelligence learns that a new occult military unit called Nachtwölfe has been created. By early 1940, they are putting occult based weapons into the field for use against the Allies. Allied Intelligence finds no similar occult preoccupation among Italian nor Japanese forces up to the start of the game (mid 1942).

In July 1940, at the beginning of what becomes known as The Battle of Britain, Black Sun and Nachtwölfe operatives summon a massive tentacled Mythos horror in the English Channel, hoping to direct it towards the British coast. It is defeated by a brave group of Allied Talents who utterly obliterate the thing.

In the fall of 1940, Japan claims to be able to manufacture Talents. These claims are downplayed by Allied Intelligence at first. By April, 1941, it's clear that Japan is fielding "Fire Teams" of Talents who all have remarkably identical elemental superpowers. Surrounded by a nimbus of energy that resembles a ghostly Japanese dragon, these individuals have control over Air, Earth, Fire, Water or Darkness. Japan calls these manufactured Talents the Thousand Dragon Sons. They continue to field the more idiosyncratic "natural" Talents in the field as well.

After the US enters the war in late 1941, the Allies combine their Talent Operations Groups and assign these superhuman troops as needed to critical operations and missions where the Axis powers are believed to be deploying their own Talents or utilizing Mythos derived technology.

Game Rules

The game will be played using Savage Worlds Adventure Edition along with the Super Powers Companion for that game.

The following Setting Rules are in effect:

From SWADE Core

Born a Hero
Conviction
Creative Combat
Fanatics
Fast Healing
High Adventure
More Skill Points
Unarmored Hero
Wound Cap

From Super Powers Companion

Comic Book Combat
Death and Defeat
Larger than Life
Never Surrender
Throwdown

Veils & Lines

The following are Lines for this game:

  • No harm to kids described or alluded to at all in the game
  • No torture described or alluded to at all in the game
  • No attempts by players or players' characters to excuse or justify real life horrors (e.g. Fascism) unless coming from obvious, explicitly immoral antagonists
  • No sexual coercion or violence described or alluded to at all in the game

The following are Veils for this game:

  • Romance is fine, but any displays of affection are limited to hand holding or a chaste kiss "on screen"; anything else should be a "fade to black" moment
  • This is a WW2 game, but I do not want graphic descriptions of violence / the impacts of violence described in great detail

Game Notes

Mission objectives, background and other information go here.

Marine Gear Issued to Characters

Fairbairn-Sykes Fighting Knife

Bowie Knife

Two Mk II "Pineapple" fragmentation grenades

Your choice of:

  • M1 Garand semi-automatic rifle and bayonet, and an M1923 Cartridge Belt with 88 rounds of .30-06 ammo in eleven 8-round clips (1 in gun, 10 on belt), or
  • M3 "Grease Gun" submachine gun, and an M1923 Cartridge Belt with 180 rounds of .45 ACP ammo in six 30-round magazines (1 in gun, 5 on belt)

Boondocker suede “low top” boots

US Army reversible brown/green herringbone twill camo two-piece uniform

US Army M1 helmet with jungle camo cloth cover

US Army rucksack containing:

  • Lightweight jungle hammock and mosquito netting
  • Rain poncho
  • Jungle first aid kit
  • Canteen
Fairbairn-Sykes Fighting Knife - Damage Str+d4 | Range 3/6/12 | AP 1
Bowie knife - Damage Str+d6
Mk II grenade - Damage 3d6 | Range 4/8/16 | Medium Blast
M1 Garand rifle - Damage 2d8 | RoF 1 | Range 24/48/96 | Shots 8 | AP 2, Semi-Auto
M3 submachine gun - Damage 2d6+1 | RoF 3 | Range 12/24/48 | Shots 30 | AP 1, Auto