Difference between revisions of "Dragons Wake (SWADE PbP)/Max Macht"
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+ | [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.] | ||
− | Max Macht | + | '''Max Macht''' |
World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots. | World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots. | ||
− | + | '''Race:''' Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.) | |
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− | + | '''Concept:''' Consequence Proof Action Hero | |
− | + | '''Trappings:''' Ageless Prodigy | |
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− | + | '''Hindrances''' | |
− | + | *Overconfident (major) | |
− | + | *Loyal (minor) | |
− | + | *Heroic (major) | |
− | + | *Hesitant (minor) | |
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− | + | '''Attributes and Skills''' | |
− | + | *AGILITY d6 (1ap) | |
− | + | ::*Athletics d6 (1skp) | |
− | + | ::*Fighting d10 (4skp) | |
− | + | ::*Shooting d6 (0) | |
− | + | ::*Stealth d6 (0) | |
− | + | *SMARTS d8 (2ap) | |
− | + | ::*Battle d6 (0) | |
− | + | ::*Common Knowledge d8+2 (2skp) | |
− | + | ::*Notice d8 (2skp) | |
− | + | ::*Research d8 (3skp) | |
− | + | ::*Survival d6 (0) | |
− | + | *SPIRIT d6 (1ap) | |
+ | ::*Focus d8 (2skp) | ||
+ | ::*Persuasion d6 (1skp) | ||
+ | *STRENGTH d8 (1ap) | ||
+ | *VIGOR d8 (2ap) | ||
− | + | '''Derived Stats''' | |
− | Toughness 8, HTH | + | *Pace: 6 |
+ | *Parry: 7 | ||
+ | *Toughness: 8 | ||
+ | |||
+ | '''Edges''' | ||
+ | *Arcane Background (Super Powers) | ||
+ | *Brawler (+d4 HTH damage, +1 Toughness) | ||
+ | *Bruiser (HTH damage bonus raised to +d6, +1 Toughness) | ||
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+ | '''Super Powers''' | ||
+ | *Ageless (Very Old +2) (3spp) | ||
+ | *Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp) | ||
+ | *Immunity to Disease/Poison (1spp) | ||
+ | *Melee Attack 1 (Only unarmed -1) (1spp) | ||
+ | *Regeneration 1 (Regrowth +2) (4spp) | ||
+ | *Speak Language (Written Word +1) (2spp) | ||
+ | *Superattribute: Strength 1 (2spp) | ||
+ | *Superskill: Focus 1 (1spp) | ||
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+ | '''Gear''' | ||
+ | *Issued gear: | ||
+ | :*Bowie knife (STR+d6, range touch, never uses as a weapon) | ||
+ | :*2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20) | ||
+ | :*M1 Garand Rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto) | ||
+ | :*10 extra 8-round clips (M1903) | ||
+ | :*Boondocker suede “low top” boots (free, smelly) | ||
+ | :*US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them) | ||
+ | :*US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical) | ||
+ | :*US Army rucksack with: | ||
+ | ::*Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?) | ||
+ | ::*Rain poncho (hot, but also leaky) | ||
+ | ::*Jungle First Aid Kit (assists injured jungles) | ||
+ | ::*Canteen (wretched hive of scum and villainy) |
Latest revision as of 11:39, 6 April 2022
Link back to Dragon's Wake main page.
Max Macht World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots.
Race: Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
Concept: Consequence Proof Action Hero Trappings: Ageless Prodigy
Hindrances
- Overconfident (major)
- Loyal (minor)
- Heroic (major)
- Hesitant (minor)
Attributes and Skills
- AGILITY d6 (1ap)
- Athletics d6 (1skp)
- Fighting d10 (4skp)
- Shooting d6 (0)
- Stealth d6 (0)
- SMARTS d8 (2ap)
- Battle d6 (0)
- Common Knowledge d8+2 (2skp)
- Notice d8 (2skp)
- Research d8 (3skp)
- Survival d6 (0)
- SPIRIT d6 (1ap)
- Focus d8 (2skp)
- Persuasion d6 (1skp)
- STRENGTH d8 (1ap)
- VIGOR d8 (2ap)
Derived Stats
- Pace: 6
- Parry: 7
- Toughness: 8
Edges
- Arcane Background (Super Powers)
- Brawler (+d4 HTH damage, +1 Toughness)
- Bruiser (HTH damage bonus raised to +d6, +1 Toughness)
Super Powers
- Ageless (Very Old +2) (3spp)
- Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
- Immunity to Disease/Poison (1spp)
- Melee Attack 1 (Only unarmed -1) (1spp)
- Regeneration 1 (Regrowth +2) (4spp)
- Speak Language (Written Word +1) (2spp)
- Superattribute: Strength 1 (2spp)
- Superskill: Focus 1 (1spp)
Gear
- Issued gear:
- Bowie knife (STR+d6, range touch, never uses as a weapon)
- 2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
- M1 Garand Rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
- 10 extra 8-round clips (M1903)
- Boondocker suede “low top” boots (free, smelly)
- US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
- US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
- US Army rucksack with:
- Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
- Rain poncho (hot, but also leaky)
- Jungle First Aid Kit (assists injured jungles)
- Canteen (wretched hive of scum and villainy)