Difference between revisions of "Dragons Wake (SWADE PbP)/Max Macht"

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POWERS:
+
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
Ageless (Very Old +2) (3spp)
 
Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
 
Immunity to Disease/Poison (1spp)
 
Melee Attack 1 (Only unarmed -1) (1spp)
 
Regeneration 1 (Regrowth +2) (4spp)
 
Speak Language (Written Word +1) (2spp)
 
Superattribute: Strength 1 (2spp)
 
Superskill: Focus 1 (1spp)
 
  
HINDRANCES:
+
'''Max Macht'''
Overconfident (minor)
+
World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots.
Loyal (minor)
 
Heroic (major)
 
Hesitant (minor)
 
  
EDGES:
 
Brawler
 
Bruiser
 
  
ATTRIBUTES AND SKILLS:
+
'''Race:''' Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
AGILITY d6 (1ap)
 
Athletics d6 (1skp)​
 
Fighting d10 (4skp)​
 
Shooting d6 (0)​
 
Stealth d6 (0)​
 
SMARTS d8 (2ap)
 
Battle d6 (0)​
 
Common Knowledge d8+2 (2skp)​
 
Notice d8 (2skp)​
 
Research d8 (3skp)​
 
Survival d6 (0)​
 
SPIRIT d6 (1ap)
 
Focus d8 (2skp)​
 
Persuasion d6 (1skp)​
 
STRENGTH d8 (1ap)
 
VIGOR d8 (2ap)
 
  
GEAR:
+
'''Concept:''' Consequence Proof Action Hero
Bowie knife (STR+d6, range touch, never uses as a weapon)
+
'''Trappings:''' Ageless Prodigy
2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
 
M1903 rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
 
10 extra 8-round clips (M1903)
 
Boondocker suede “low top” boots (free, smelly)
 
US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
 
US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
 
US Army rucksack with:
 
Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
 
Rain poncho (hot, but also leaky)
 
Jungle First Aid Kit (assists injured jungles)
 
Canteen (wretched hive of scum and villainy)
 
  
NOTES:
+
 
Toughness 8, HTH d8+2d6
+
'''Hindrances'''
 +
*Overconfident (major)
 +
*Loyal (minor)
 +
*Heroic (major)
 +
*Hesitant (minor)
 +
 
 +
'''Attributes and Skills'''
 +
*AGILITY d6 (1ap)
 +
::*Athletics d6 (1skp)​
 +
::*Fighting d10 (4skp)​
 +
::*Shooting d6 (0)​
 +
::*Stealth d6 (0)​
 +
*SMARTS d8 (2ap)
 +
::*Battle d6 (0)​
 +
::*Common Knowledge d8+2 (2skp)​
 +
::*Notice d8 (2skp)​
 +
::*Research d8 (3skp)​
 +
::*Survival d6 (0)​
 +
*SPIRIT d6 (1ap)
 +
::*Focus d8 (2skp)​
 +
::*Persuasion d6 (1skp)​
 +
*STRENGTH d8 (1ap)
 +
*VIGOR d8 (2ap)
 +
 
 +
'''Derived Stats'''
 +
*Pace: 6
 +
*Parry: 7
 +
*Toughness: 8  
 +
 
 +
'''Edges'''
 +
*Arcane Background (Super Powers)
 +
*Brawler (+d4 HTH damage, +1 Toughness)
 +
*Bruiser (HTH damage bonus raised to +d6, +1 Toughness)
 +
 
 +
'''Super Powers'''
 +
*Ageless (Very Old +2) (3spp)
 +
*Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
 +
*Immunity to Disease/Poison (1spp)
 +
*Melee Attack 1 (Only unarmed -1) (1spp)
 +
*Regeneration 1 (Regrowth +2) (4spp)
 +
*Speak Language (Written Word +1) (2spp)
 +
*Superattribute: Strength 1 (2spp)
 +
*Superskill: Focus 1 (1spp)
 +
 
 +
'''Gear'''
 +
*Issued gear:
 +
:*Bowie knife (STR+d6, range touch, never uses as a weapon)
 +
:*2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
 +
:*M1 Garand Rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
 +
:*10 extra 8-round clips (M1903)
 +
:*Boondocker suede “low top” boots (free, smelly)
 +
:*US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
 +
:*US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
 +
:*US Army rucksack with:
 +
::*Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
 +
::*Rain poncho (hot, but also leaky)
 +
::*Jungle First Aid Kit (assists injured jungles)
 +
::*Canteen (wretched hive of scum and villainy)

Latest revision as of 11:39, 6 April 2022

Link back to Dragon's Wake main page.

Max Macht World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots.


Race: Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)

Concept: Consequence Proof Action Hero Trappings: Ageless Prodigy


Hindrances

  • Overconfident (major)
  • Loyal (minor)
  • Heroic (major)
  • Hesitant (minor)

Attributes and Skills

  • AGILITY d6 (1ap)
  • Athletics d6 (1skp)​
  • Fighting d10 (4skp)​
  • Shooting d6 (0)​
  • Stealth d6 (0)​
  • SMARTS d8 (2ap)
  • Battle d6 (0)​
  • Common Knowledge d8+2 (2skp)​
  • Notice d8 (2skp)​
  • Research d8 (3skp)​
  • Survival d6 (0)​
  • SPIRIT d6 (1ap)
  • Focus d8 (2skp)​
  • Persuasion d6 (1skp)​
  • STRENGTH d8 (1ap)
  • VIGOR d8 (2ap)

Derived Stats

  • Pace: 6
  • Parry: 7
  • Toughness: 8

Edges

  • Arcane Background (Super Powers)
  • Brawler (+d4 HTH damage, +1 Toughness)
  • Bruiser (HTH damage bonus raised to +d6, +1 Toughness)

Super Powers

  • Ageless (Very Old +2) (3spp)
  • Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
  • Immunity to Disease/Poison (1spp)
  • Melee Attack 1 (Only unarmed -1) (1spp)
  • Regeneration 1 (Regrowth +2) (4spp)
  • Speak Language (Written Word +1) (2spp)
  • Superattribute: Strength 1 (2spp)
  • Superskill: Focus 1 (1spp)

Gear

  • Issued gear:
  • Bowie knife (STR+d6, range touch, never uses as a weapon)
  • 2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
  • M1 Garand Rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
  • 10 extra 8-round clips (M1903)
  • Boondocker suede “low top” boots (free, smelly)
  • US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
  • US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
  • US Army rucksack with:
  • Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
  • Rain poncho (hot, but also leaky)
  • Jungle First Aid Kit (assists injured jungles)
  • Canteen (wretched hive of scum and villainy)