Difference between revisions of "Dragons Wake (SWADE PbP)/Max Macht"

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[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
 
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
  
Max Macht
+
'''Max Macht'''
 
World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots.
 
World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots.
  
  
POWERS:
+
'''Race:''' Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
Ageless (Very Old +2) (3spp)
 
Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
 
Immunity to Disease/Poison (1spp)
 
Melee Attack 1 (Only unarmed -1) (1spp)
 
Regeneration 1 (Regrowth +2) (4spp)
 
Speak Language (Written Word +1) (2spp)
 
Superattribute: Strength 1 (2spp)
 
Superskill: Focus 1 (1spp)
 
  
HINDRANCES:
+
'''Concept:''' Consequence Proof Action Hero
Overconfident (minor)
+
'''Trappings:''' Ageless Prodigy
Loyal (minor)
 
Heroic (major)
 
Hesitant (minor)
 
  
EDGES:
 
Brawler
 
Bruiser
 
  
ATTRIBUTES AND SKILLS:
+
'''Hindrances'''
AGILITY d6 (1ap)
+
*Overconfident (major)
Athletics d6 (1skp)
+
*Loyal (minor)
Fighting d10 (4skp)
+
*Heroic (major)
Shooting d6 (0)​
+
*Hesitant (minor)
Stealth d6 (0)​
 
SMARTS d8 (2ap)
 
Battle d6 (0)​
 
Common Knowledge d8+2 (2skp)​
 
Notice d8 (2skp)​
 
Research d8 (3skp)​
 
Survival d6 (0)​
 
SPIRIT d6 (1ap)
 
Focus d8 (2skp)​
 
Persuasion d6 (1skp)​
 
STRENGTH d8 (1ap)
 
VIGOR d8 (2ap)
 
  
GEAR:
+
'''Attributes and Skills'''
Bowie knife (STR+d6, range touch, never uses as a weapon)
+
*AGILITY d6 (1ap)
2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
+
::*Athletics d6 (1skp)​
M1903 rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
+
::*Fighting d10 (4skp)​
10 extra 8-round clips (M1903)
+
::*Shooting d6 (0)
Boondocker suede “low top” boots (free, smelly)
+
::*Stealth d6 (0)
US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
+
*SMARTS d8 (2ap)
US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
+
::*Battle d6 (0)​
US Army rucksack with:
+
::*Common Knowledge d8+2 (2skp)
Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
+
::*Notice d8 (2skp)
Rain poncho (hot, but also leaky)
+
::*Research d8 (3skp)
Jungle First Aid Kit (assists injured jungles)
+
::*Survival d6 (0)
Canteen (wretched hive of scum and villainy)
+
*SPIRIT d6 (1ap)
 +
::*Focus d8 (2skp)
 +
::*Persuasion d6 (1skp)
 +
*STRENGTH d8 (1ap)
 +
*VIGOR d8 (2ap)
  
NOTES:
+
'''Derived Stats'''
Toughness 8, HTH d8+2d6
+
*Pace: 6
 +
*Parry: 7
 +
*Toughness: 8  
 +
 
 +
'''Edges'''
 +
*Arcane Background (Super Powers)
 +
*Brawler (+d4 HTH damage, +1 Toughness)
 +
*Bruiser (HTH damage bonus raised to +d6, +1 Toughness)
 +
 
 +
'''Super Powers'''
 +
*Ageless (Very Old +2) (3spp)
 +
*Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
 +
*Immunity to Disease/Poison (1spp)
 +
*Melee Attack 1 (Only unarmed -1) (1spp)
 +
*Regeneration 1 (Regrowth +2) (4spp)
 +
*Speak Language (Written Word +1) (2spp)
 +
*Superattribute: Strength 1 (2spp)
 +
*Superskill: Focus 1 (1spp)
 +
 
 +
'''Gear'''
 +
*Issued gear:
 +
:*Bowie knife (STR+d6, range touch, never uses as a weapon)
 +
:*2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
 +
:*M1 Garand Rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
 +
:*10 extra 8-round clips (M1903)
 +
:*Boondocker suede “low top” boots (free, smelly)
 +
:*US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
 +
:*US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
 +
:*US Army rucksack with:
 +
::*Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
 +
::*Rain poncho (hot, but also leaky)
 +
::*Jungle First Aid Kit (assists injured jungles)
 +
::*Canteen (wretched hive of scum and villainy)

Latest revision as of 11:39, 6 April 2022

Link back to Dragon's Wake main page.

Max Macht World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots.


Race: Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)

Concept: Consequence Proof Action Hero Trappings: Ageless Prodigy


Hindrances

  • Overconfident (major)
  • Loyal (minor)
  • Heroic (major)
  • Hesitant (minor)

Attributes and Skills

  • AGILITY d6 (1ap)
  • Athletics d6 (1skp)​
  • Fighting d10 (4skp)​
  • Shooting d6 (0)​
  • Stealth d6 (0)​
  • SMARTS d8 (2ap)
  • Battle d6 (0)​
  • Common Knowledge d8+2 (2skp)​
  • Notice d8 (2skp)​
  • Research d8 (3skp)​
  • Survival d6 (0)​
  • SPIRIT d6 (1ap)
  • Focus d8 (2skp)​
  • Persuasion d6 (1skp)​
  • STRENGTH d8 (1ap)
  • VIGOR d8 (2ap)

Derived Stats

  • Pace: 6
  • Parry: 7
  • Toughness: 8

Edges

  • Arcane Background (Super Powers)
  • Brawler (+d4 HTH damage, +1 Toughness)
  • Bruiser (HTH damage bonus raised to +d6, +1 Toughness)

Super Powers

  • Ageless (Very Old +2) (3spp)
  • Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
  • Immunity to Disease/Poison (1spp)
  • Melee Attack 1 (Only unarmed -1) (1spp)
  • Regeneration 1 (Regrowth +2) (4spp)
  • Speak Language (Written Word +1) (2spp)
  • Superattribute: Strength 1 (2spp)
  • Superskill: Focus 1 (1spp)

Gear

  • Issued gear:
  • Bowie knife (STR+d6, range touch, never uses as a weapon)
  • 2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
  • M1 Garand Rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
  • 10 extra 8-round clips (M1903)
  • Boondocker suede “low top” boots (free, smelly)
  • US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
  • US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
  • US Army rucksack with:
  • Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
  • Rain poncho (hot, but also leaky)
  • Jungle First Aid Kit (assists injured jungles)
  • Canteen (wretched hive of scum and villainy)