Difference between revisions of "Drunken Kid"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
==Drunken Kid== [unfinished]
+
[unfinished]
 
*Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
 
*Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
  
*Str 18 Dex 18 Con14 Int 12 Wis14 Cha 10
+
*Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10
  
 
*Bab +15/+10/+5.
 
*Bab +15/+10/+5.
 +
 
*ST: +13/+12/+10
 
*ST: +13/+12/+10
 
*Hp 200 (10d10+8d8+con)
 
*Hp 200 (10d10+8d8+con)
  
*F1: WF: Longsword. Able Learner.
+
==Feats==
F2: Mobility.
+
*WF: Longsword. Able Learner.Mobility. Snap kick.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Imp Nat Att (MMI). Fists of Iron. Falling Sun Strike.  
F3: Snap kick [Was Dodge. See Falling Sun strike]
 
F4: WS: Longsword
 
F5
 
F6: Elusive Attack (ACF:PH2) Power Attack
 
F7
 
F8: MWM: Slashing
 
F9: Spring Att
 
F10: Great fortitude
 
M1: Stunning Fist, Wis bonus to AC, Imp US, Unarmed strike 1d6
 
M2: Combat reflexes, Imp Nat Att, Flurry of blows -1/-1, Evasion.
 
DM1: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Imp wpns.
 
DM2: Stagger (charge in crooked line DC15 tumble for no AoO)
 
DM3: Fists of Iron, Swaying waist +2 dodge 1 opponent.
 
DM4: AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm &large/flat for improvidsed tower shield.)
 
SS1: Quick to act +1, Disc Focus: Weapon focus (setting sun style).
 
SS2: Falling Sun Strike. Wis bonus to AC
 
  
Skills (points only)
+
==Class abilities==
 +
*Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion.
 +
*Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.)
 +
*Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).
 +
 
 +
==Skills== (points only)
 
Balance 8,Bluff 12,Climb 14,Hide 14,Jump 14,Listen 14,Move silently 14,Ride 6,Sense motive 14,Spot 12,Tumble 14
 
Balance 8,Bluff 12,Climb 14,Hide 14,Jump 14,Listen 14,Move silently 14,Ride 6,Sense motive 14,Spot 12,Tumble 14
  
  
Sword Sage Maneuvers and Stances.
+
==Sword Sage Maneuvers and Stances.==
  
 
Man Kn 7, ready 4, Stances 2 (Initiator level 10)
 
Man Kn 7, ready 4, Stances 2 (Initiator level 10)
Line 48: Line 38:
 
Stance: Assassins Stance 3
 
Stance: Assassins Stance 3
  
==Drunken boys stuff:==
+
==Drunken Kids stuff:==
 
 
*+1 Setting Sun Shadow hand Longsword +2 [Bo9S -+3 on atts using 1 disc, +6 both)
 
Vampiric Warning Metallian 98 k
 
*+1 Necklace of natural attacks [brilliant energy +4] Sav Species 50k [not sure on this, does it work for monks?]
 
  
 +
*+1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k
 +
*+1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?]
 
*Amulet of natural armour +3 18k
 
*Amulet of natural armour +3 18k
 
*Bracers of Armour +7 49k
 
*Bracers of Armour +7 49k

Revision as of 16:06, 25 January 2008

[unfinished]

  • Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
  • Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10
  • Bab +15/+10/+5.
  • ST: +13/+12/+10
  • Hp 200 (10d10+8d8+con)

Feats

  • WF: Longsword. Able Learner.Mobility. Snap kick.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Imp Nat Att (MMI). Fists of Iron. Falling Sun Strike.

Class abilities

  • Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion.
  • Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.)
  • Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).

==Skills== (points only) Balance 8,Bluff 12,Climb 14,Hide 14,Jump 14,Listen 14,Move silently 14,Ride 6,Sense motive 14,Spot 12,Tumble 14


Sword Sage Maneuvers and Stances.

Man Kn 7, ready 4, Stances 2 (Initiator level 10) Setting sun Man: Counter Charge 1 Feigned Opening 3 Strike of the Broken Shield 4 Soaring Throw 5 Stance: Giant Killing style 3 Shadow Hand Man: Cloak of Deception 2 Shadow Jaunt 2 Obscuring shadow Veil 4 Stance: Assassins Stance 3

Drunken Kids stuff:

  • +1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k
  • +1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?]
  • Amulet of natural armour +3 18k
  • Bracers of Armour +7 49k
  • Scabbard of keen edges 16k
  • Dust of Sneezing and choking x 2 5k
  • Monks belt 13k
  • Headband of Perfect Excellence +6 Str,Dex,Wis 100k
  • Skin of the hero 77k
  • 431k spent 9k in lesser stuff to come