Difference between revisions of "Drunken Kid"

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*Bab +15/+10/+5.
 
*Bab +15/+10/+5.
'''Longsword'''+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10
+
*'''Longsword'''+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10
'''Unarmed'''+27/+22/+17 Dam:
+
*'''Unarmed'''+25/+20/+15 Dam: 1D8+ 8 [brilliant energy effect]
 +
*'''Improvised weapons''' as unarmed, +1D4 Dam, other effects.
 +
*'''Flurry of blows''' -2 all atts. 1 extra att at best bonus. Full round.
 +
*'''Stunning Fist''' 6/day. Fort St or stunned DC 25.
  
 
*ST: F+25/R+22/W+18
 
*ST: F+25/R+22/W+18
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==Feats==
 
==Feats==
*WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Fists of Iron. Falling Sun Strike.
+
*WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Improved natural att (MMI). Falling Sun Strike(any SS strike can be a stunning att; +1 DC stun att and SS strikes).
  
 
==Class abilities==
 
==Class abilities==

Revision as of 19:13, 25 January 2008

[unfinished]

  • Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
  • Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10
  • Bab +15/+10/+5.
  • Longsword+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10
  • Unarmed+25/+20/+15 Dam: 1D8+ 8 [brilliant energy effect]
  • Improvised weapons as unarmed, +1D4 Dam, other effects.
  • Flurry of blows -2 all atts. 1 extra att at best bonus. Full round.
  • Stunning Fist 6/day. Fort St or stunned DC 25.
  • ST: F+25/R+22/W+18
  • Hp 200 (10d10+8d8+con)
  • AC:37 Flatfooted:29 Touch:27. +3 dodge v 1 opp.+4 vs AoO
  • (elusive att: +6 dodge AC w'full attack - 1 att only)
  • Init: +17

Feats

  • WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Improved natural att (MMI). Falling Sun Strike(any SS strike can be a stunning att; +1 DC stun att and SS strikes).

Class abilities

  • Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion.
  • Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.)
  • Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).


Skills

Balance 15,Bluff 12,Climb 21,Hide 21,Jump 21,Listen 18,Move silently 21,Ride 13,Sense motive 21,Spot 16,Tumble 21.

Sword Sage Maneuvers and Stances.

Man Kn 7, ready 4, Stances 2 (Initiator level 10) Setting sun Man: Counter Charge 1 Feigned Opening 3 Strike of the Broken Shield 4 Soaring Throw 5 Stance: Giant Killing style 3 Shadow Hand Man: Cloak of Deception 2 Shadow Jaunt 2 Obscuring shadow Veil 4 Stance: Assassins Stance 3

Drunken Kids stuff:

  • +1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k
  • +1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?]
  • Amulet of natural armour +3 18k
  • Bracers of Armour +7 49k
  • Scabbard of keen edges 16k
  • Dust of Sneezing and choking x 2 5k
  • Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act)
  • Headband of Perfect Excellence +6 Str,Dex,Wis 100k
  • Skin of the hero 77k (+3 Def Ac,Resistance STs,+3 Enhance Atts)
  • Mask of Sweet Air 2k (Breathe freely in smoke, etc; +5 sts vs airborne attacks/poisons)
  • Ki straps 5k (+2DC to stunning fist).


Potions: Darkvision x 2, Prot f'evil x2, CLW x2, Displacement, Fox's Cunning.