Editing Dungeon Fantasy 'Raiders of the Dead'

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:The Players then describe their action in their posts and then in an OOC at the bottom declare their actions for 3-4 rounds and make your Attack, Damage, and type of Defense rolls you want to use in order. Generally make at least 4 of each one including Dodges as some attacks can only be dodged, etc. Make note of any special ability, advantage, etc. that you are using so I do forget.
 
:The Players then describe their action in their posts and then in an OOC at the bottom declare their actions for 3-4 rounds and make your Attack, Damage, and type of Defense rolls you want to use in order. Generally make at least 4 of each one including Dodges as some attacks can only be dodged, etc. Make note of any special ability, advantage, etc. that you are using so I do forget.
:For example Bob the Knight in his first posts says...
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:For example Bob the Knight is first and he posts  
 
::"Bob the Knight shouts "Lets takes these bastards down yes! Follow my lead!" Bob's sword and shield are out and ready and he rushes the largest orc to slam his shield into it, hoping to knock it down or back. Then with some trickery and guile feints the orc and then slams his sword into the creature!!
 
::"Bob the Knight shouts "Lets takes these bastards down yes! Follow my lead!" Bob's sword and shield are out and ready and he rushes the largest orc to slam his shield into it, hoping to knock it down or back. Then with some trickery and guile feints the orc and then slams his sword into the creature!!
 
::[ooc]Bob is attacking the Orc Boss. On the first round Bob does Shield Rush on it, Shield-14, rolling [rolls a 10] and Damage [1d+1 +2 for the DB of the Shield= 7]. If that's enough to knock him down great. Otherwise following rounds will "Step and Attack" nearest Orc. Bob's attack rolls with his Broadsword-20 [rolling a 12, a 10, a 9, a 15 and a 4]. If the 4 is a Critical [roll 15]. If Bob hits with any of those Damage 2d+7 [rolling a 10, 14, 11, 15 and 13]. For Defenses Bob will default to Parry with this Broadsword (parry-16) and with Weapon Master only suffers 1/2 the penalty for multiples Parries in the same round [rolls 12, 14, 8, 10, 11 and 12]. If he falls below 14 he will then Block or if that is his only defense option [roll 10, 13, 9]. And finally if he needs to Dodge 9 [rolls 10, 14, 8 and 6].[/ooc]
 
::[ooc]Bob is attacking the Orc Boss. On the first round Bob does Shield Rush on it, Shield-14, rolling [rolls a 10] and Damage [1d+1 +2 for the DB of the Shield= 7]. If that's enough to knock him down great. Otherwise following rounds will "Step and Attack" nearest Orc. Bob's attack rolls with his Broadsword-20 [rolling a 12, a 10, a 9, a 15 and a 4]. If the 4 is a Critical [roll 15]. If Bob hits with any of those Damage 2d+7 [rolling a 10, 14, 11, 15 and 13]. For Defenses Bob will default to Parry with this Broadsword (parry-16) and with Weapon Master only suffers 1/2 the penalty for multiples Parries in the same round [rolls 12, 14, 8, 10, 11 and 12]. If he falls below 14 he will then Block or if that is his only defense option [roll 10, 13, 9]. And finally if he needs to Dodge 9 [rolls 10, 14, 8 and 6].[/ooc]

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