Difference between revisions of "Dungeon World: Planarch Effect"

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(The Important Table!)
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| [[DWPlEf Carmine | Carmine the Cleric]]
 
| [[DWPlEf Carmine | Carmine the Cleric]]
| 17/4  || +1 || d6 || 4 || 8 || 13 || 11 || 15 || 9 || 17 || Ghoul Barf All Over
+
|   ||  || || || || || || || || ||  
 
|-
 
|-
 
| [[DWPlEf Daelwyn | Daelwyn the Bard]]
 
| [[DWPlEf Daelwyn | Daelwyn the Bard]]
| 21/21 || +1 ||D6 ||13 || 16(+2)|| 9(0)|| 13(+1)|| 11(0)|| 18(+3)|| 8(-1)||Worships the Lord of the Dead
+
|   || || || || || || || || || ||  
 
|-
 
|-
 
| [[DWPlEf Devour | Devour-your-Face the Thief]]
 
| [[DWPlEf Devour | Devour-your-Face the Thief]]
| 13/13|| +1 (+3 with spells)|| D4|| 12 || 8(-1)|| 16(+2)|| 9(0)|| 18(+3)|| 12(0)|| 13(+1)|| Spider Thing From Your Mammal Nightmares
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| 18/18|| +1 || D8 || 0|| 15(+1) || 16(+2)|| 12(0)|| 9(0)|| 13(+1)|| 8(-1)|| Spider Thing From Your Mammal Nightmares
 
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|-
 
| [[DWPlEf Geth'ra  | Geth'ra the Fighter]]
 
| [[DWPlEf Geth'ra  | Geth'ra the Fighter]]
| 25/25|| +1|| D10|| || +2|| --|| +1|| +1|| -1|| --||  
+
|   || || || || || || || || || ||  
 
|-
 
|-
 
| [[DWPlEf Lex  | Lex the Paladin]]
 
| [[DWPlEf Lex  | Lex the Paladin]]
| 25/25|| +1|| D10|| || +2|| --|| +1|| +1|| -1|| --||  
+
|   || || || || || || || || || ||  
 
|-
 
|-
 
| [[DWPlEf Morgan | Morgan the Angsty]]
 
| [[DWPlEf Morgan | Morgan the Angsty]]
| 21/21 || +1 || D8 || 1 || 12(0) || 16(+2) || 13(+1) || 8(-1) || 15(+1) || 9(0) ||  
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|   || || || || || || || || || || Strangles Babies
 
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|-
 
| [[DWPlEf Wormrot| Wormrot the Druid]]
 
| [[DWPlEf Wormrot| Wormrot the Druid]]
| 21/21 || +1 || D8 || 1 || 12(0) || 16(+2) || 13(+1) || 8(-1) || 15(+1) || 9(0) ||  
+
|   || || || || || || || || || ||  
 
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== Player Characters ==
 
== Player Characters ==

Revision as of 14:36, 12 December 2012


Planarch Effect is a PbP game run on the RPG.net forums, set in a universe inspired by Spelljammer and the Mass Effect games.

We follow the adventures of the first human Spectre, Morgan the Cruel, and her motley band of associates as they work together to save the universe from horrors beyond the dragon-gates...

Introduction

In the year 742AE, sorcerers of the Seven Kingdoms discovered the relics of an ancient civilization, hidden beneath the jungles of Bah Rai Soom. These relics would unlock magical secrets that would change humanity forever. The basis of these secrets were a set of spells that controlled the very fabric of the astral dimensions.

They called it the greatest discovery in human history.

The races of the planes call it... the Planarch Effect.

The Important Table!

Name HP AC Dmg XP Str Dex Con Int Wis Cha Notes
Carmine the Cleric
Daelwyn the Bard
Devour-your-Face the Thief 18/18 +1 D8 0 15(+1) 16(+2) 12(0) 9(0) 13(+1) 8(-1) Spider Thing From Your Mammal Nightmares
Geth'ra the Fighter
Lex the Paladin
Morgan the Angsty Strangles Babies
Wormrot the Druid

Player Characters

Morgan the Cruel, Human Wizard and Spectre Candidate

played by Civil Savage

Lex Titanius, Urukai Paladin and Spectre

played by James_Sure_Would

Carmine Carrara, Human Cleric of Savras, God of Magic

played by andreww

Devour-your-Face, Neogi Thief and Mercenary

played by Megazver

Daelwyn of Setsir, Eldarin Bard and Spellsinger

played by Mercurial

Wormrot, Goblin Druid and Escape Slave

played by Tylorva

Geth'ra, Bariaur Fighter and Former Thrall

played by Antinomian Tendencies

Bonds

Morgan the Cruel

Lex Titanius

Carmine Carrara

Devour-your-Face

Daelwyn of Setsir

Wormrot

Geth'ra

Setting Background

History

  • The Age of the Eldarin - Eldarin discover astral travel, using dangerous but powerful sorceries. They encounter the Urukai and the Myrmidons, who steal their secrets and learn to travel the planes themselves.
  • The Sorcerous Wars - Eldarin, Urukai, and Myrmidons battle for supremacy over the cosmos.
  • The Draconic Crusade - The Council races unite against an implacable foe - the Dragons and their slave races. Eventually, the Dragons are all slain and the Spire is taken from them. The secrets of the Dragon-Gate network are unlocked.
  • The Unfurling Horizon - The Council races use the Dragon-Gate network to expand into the galaxy.
  • The Myrmidon Revolution - The High Queens' lock on Myrmidon society is broken, and the Free Republics are established. The Revolution is lead by a former Council Spectre.
  • The Modron March - The Modrons burst onto the scene from an uncontrolled Dragon-Gate, destroying tens of worlds, including Goldheim, home of the Dwergar, who become a client race to the Urukai. They are pushed back behind the Mechanus Veil by the combined efforts of the Council races.
  • The Human-Myrmidon War - The Seven Kingdoms discover astral-jamming sorcery, and use it to expand into the Astral Sea. Their use of such dangerous sorcery attracts demonic attention to several Myrmidon realms, and sparks a brief war between the Seven Kingdoms and the Myrmidon Free Republics, which is settled by the Peace of Tarsus.
  • The Present Era - Human expansion continues at a massive pace into the unclaimed realms of the Astartes Gulf, and they vie for a seat on the High Council.