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Dunegeonpalooza is designed to be a "living system" -- constantly in flux, with enough freedom for GMs to throw in just about any creature, location and dungeon their minds can create. The tone is generally humorous, although there are opportunities for drama and even terror. It is safe to say that if you aren't playing the setting at least some for laughs, though, that you are missing the point.
 
Dunegeonpalooza is designed to be a "living system" -- constantly in flux, with enough freedom for GMs to throw in just about any creature, location and dungeon their minds can create. The tone is generally humorous, although there are opportunities for drama and even terror. It is safe to say that if you aren't playing the setting at least some for laughs, though, that you are missing the point.
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Read Thoth93's [[DungeonpaloozaIntro]] for a general introduction to the ideas behind Dungeonpalooza, or check out Dungeonpalooza's continents and deities to get it straight from the horse's mouth (but watch out, this is Gygaxian D&D; that might turn out to be a Vorpal Horse).
 
Read Thoth93's [[DungeonpaloozaIntro]] for a general introduction to the ideas behind Dungeonpalooza, or check out Dungeonpalooza's continents and deities to get it straight from the horse's mouth (but watch out, this is Gygaxian D&D; that might turn out to be a Vorpal Horse).
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Enjoy what we've created so far, and add your own ideas -- either to the offical thread in the forums, or here.
 
Enjoy what we've created so far, and add your own ideas -- either to the offical thread in the forums, or here.

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