Dungeonpalooza:Main Page

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Dungeonpalooza

Dungeonpalooza is a collectively-created world for any version of Dungeons and Dragons, Castles and Crusades, or just about any fantasy system where the GM wants to add a bit of levity -- and dungeons. LOTS AND LOTS OF DUNGEONS.


Dunegeonpalooza is designed to be a "living system" -- constantly in flux, with enough freedom for GMs to throw in just about any creature, location and dungeon their minds can create. The tone is generally humorous, although there are opportunities for drama and even terror. It is safe to say that if you aren't playing the setting at least some for laughs, though, that you are missing the point.


Read Thoth93's DungeonpaloozaIntro for a general introduction to the ideas behind Dungeonpalooza, or check out Dungeonpalooza's continents and deities to get it straight from the horse's mouth (but watch out, this is Gygaxian D&D; that might turn out to be a Vorpal Horse).


Enjoy what we've created so far, and add your own ideas -- either to the offical thread in the forums, or here.



The Continents of Dungeonpalooza

Cretaton, where gnome meets dinosaur in a land of savage, one-sided battle.

Kas-Turaaal, now with every type of climate for your adventuring convenience.

Pagurus; In Pagurus, the crabs scratch you!

Schlackengravva, storied birthplace of dwarven surliness.

S'yar Wan, a rainy, depressing and rodent-infested haven for adventurers too low-level to fight real monsters.


A Low-Rent, Black and White Map of Dungeonpalooza

Gods and the Afterworld (thus far)

The_Shining_One, Lawful Good sun god and patron of spelunkers

The Lurker Beneath


The Lurker Beneath is not a nice god. Its domains include Chaos, Evil, Death, and Earth, and those with access to the book of vile darkness can add Corruption, Darkness, and Pain to the list, and the Complete Divine suggests Madness and Pestilence. In Mythic Times, the Lurker Beneath was known as the Darkness Manifest, but it was struck down by the other gods, the high church splintering into thousands of warring cults, and it was entombed deep, deep, deep within the earth. The Lurker Beneath's cults, who all worship it under different names and aspects, seek to unearth their dark god, the labyrinth designs of their tunnels a foul geomantic ritual to summon aberrations and others of that ilk to defend them against those heros who would try to stop them.


The Lurker Beneath does have a name, one known only to his cultists. It is so horrible and alien that devastating acidic balefire consumes all who hear it. The cultists of the Lurker are known to sow discord by scrawling the name in restrooms, passing notes containing the name to adventurers and then running away, and by training parrots to say it before releasing them into heavily populated areas.


But it is said that there is a greater name -- a truer name. Finding the Lost Name is the obsession of all of the cultists, for it is said that those who know and comprehend the lurker's True Name will usher in his final return, a holocaust of death, freedom and ecstasy (but mostly, truth be told, death) that will consume Dungeonworld/verse/whatever as a purifying flame.


Tickets available now. Book early, 'cause it's gonna be one hell of a show.