Dungeons&D6:Equipment

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Weapons Cost Encumbrance Range
Dagger 3 1 -
Hand Axe 3 1 Range 10/20/30
Javelin 3 1 Range 20/40/60
Mace 5 1 -
Sword 10 1 -
Battle Axe 7 1 -
Spear 1 1 -
Polearm 7 2 -
Two Handed Sword 15 2 -
Lance 4 2 -
Sling 2 1 Range 30/60/90
30 Bullets 1 1 -
Short Bow 25 1 Range 50/100/150
Long Bow 40 2 Range 70/140/210
Quiver of 20 Arrows 5 1 -
Light Crossbow 25 1 Range 60/120/180
Heavy Crossbow 50 2 Range 80/160/240
Case 30 Bolts 10 1 -


Armor Cost Armor Class Encumbrance Base Movement
Light Armor 20 7 1 12"
Medium Armor 50 9 2 9"
Heavy Armor 80 11 3 6"
Shield 10 +1 1 -
Barding 180 9 5 -


Miscellaneous Equipment Cost Encumbrance Notes
Backpack 5 2 Holds 3 items
Crowbar 10 1
Flask of Oil 2 -
Garlic 5 -
Grappling Hook 25 1
Small Hammer 2 -
Holy Symbol 25 - Necessary for Miracles
Holy Water (1 vial) 25 -
Iron Spikes (12) 1 1
Lantern 10 1 Burns for 24 Turns (4 hours) w/ 1 flask of oil
Mirror (hand-sized, steel) 5 -
Iron Rations (1 week) 15 - Preserved
Standard Rations (1 week) 5 - Unpreserved
Rope (50') 1 1
Sack (small) 1 - Holds 1 item
Sack (large) 2 - Holds 3 items
Stakes (3) and Mallet 3 -
Thieves Tools 25 - Necessary for picking locks and disarming traps
Tinder Box (flint & steel) -
Torches (6) 1 1 1 torch burns for 6 Turns (1 hour)
Water/Wine Skin 1 1
Wolfsbane (1 bunch) 10 - Chase away lycanthropes
Wooden Pole (10') 1 1