Difference between revisions of "EQrpg: Norrathians"

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'''Timeline:''' Norrathian Adventures takes place just after the discovery of Velious.  Currently, all of the continents of Norrath have been "discovered".  It is not currently known that anything but a stony void exists on Luclin, and the means by which people might travel to Luclin do not exist.
 
'''Timeline:''' Norrathian Adventures takes place just after the discovery of Velious.  Currently, all of the continents of Norrath have been "discovered".  It is not currently known that anything but a stony void exists on Luclin, and the means by which people might travel to Luclin do not exist.
  
'''Exceptions:'''  
+
'''Exceptions:'''  
 
* Beastlords are a playable class for appropriate player races, even though these races have not yet had exposure to the vah shir.  This class is treated as an established group in the various societies, and not a "new" group just building numbers, as would be the case just after exposure to the vah shir.
 
* Beastlords are a playable class for appropriate player races, even though these races have not yet had exposure to the vah shir.  This class is treated as an established group in the various societies, and not a "new" group just building numbers, as would be the case just after exposure to the vah shir.
  

Latest revision as of 17:19, 16 February 2006

Welcome to the home page of the Norrathian Adventures campaign Wiki!

Setting Information[edit]

Timeline: Norrathian Adventures takes place just after the discovery of Velious. Currently, all of the continents of Norrath have been "discovered". It is not currently known that anything but a stony void exists on Luclin, and the means by which people might travel to Luclin do not exist.

Exceptions:

  • Beastlords are a playable class for appropriate player races, even though these races have not yet had exposure to the vah shir. This class is treated as an established group in the various societies, and not a "new" group just building numbers, as would be the case just after exposure to the vah shir.
  • Some spells that originate from the Luclin setting, and later EverQuest settings such as Planes of Power, may find their way into this setting.

Detailed Setting Information

Character Creation[edit]

Here you will find guidelines on how to create your character.