From RPGnet
Jump to: navigation, search


Durance Class Mid-Bulk Transport

Exeter 03.jpg

Dimensions 161 Wx228 Lx68 H
Tonnage: 2800 tons
Speed Class: 5 cruise/ 7 Hard Burn
Crew: 5
Fuel Capacity: 280 tons (600 Hours)
Cargo Capacity: 500 tons, plus an additional 120 tons in shuttle bay.

  • 20 Tons Hydroponics†

Passengers: 5 First Class, 4 Second Class Passenger rooms

  • MedComp
  • Holotable
  • 32 ton Infirmary
  • 1 Grav Sled

Price: 12,500
Maintenance Cost: 8964 (747/month)
Repair Cost; 515/Wound@
Fuel Cost: 280/tank/600hours (1cr/2.14hrs)
Food Cost: 5 Credits per day (crew of 5)(Canned + spices)†
†The Hydroponics produce 28 person days of nutritious food a week (fish and vegetables)
@Assumes replacement with proper parts bought at a starport. Cheaper alternatives exist, but run risks, and increase the difficulty of the repair.


  • Agility d8
  • Strength d6
  • Vitality d8
  • Alertness d6
  • Intelligence d10
  • Willpower d2

  • Initiative d8+d4
  • Life 8
  • Pilot d4, Perception d4, Athletics d6, Heavy Weapons d4, Knowledge d4
  • Jury Rigged (-2), Memorable (-2), Memories of Blood (-4) Fuel Efficient (+2) New Fangled (+2) Smugglers Hold (+2)
  • Complexity: High
  • Gear: 1 30 Ton Drop Ship, 8 escape pods, Ventrally Mounted Light Machine Gun (200 rounds)


The Durance Class freighter was designed as a versatile ship for longer runs. It sports large cabins, a good amount of space, and the EXETER was a mid-bulk freighter that did runs from the Core to Kalidasa to Georgia. When the war started the captain, being an independently minded person, participated in the famous Athens Spacelift. Athens, was at the time, being blockaded by Alliance ships. Over the course of the war the Equinox was modified for the purpose of blockade running, given over-powered engines, and a sophisticated counter-measures package that made it work well. Equinox was heavily armored for a mid-bulk, not so much for resisting weapons, as for high speed re-entry into atmo. The ship was also given a forgiving navigation system that allowed pulsing in atmo to avoid exposure to the enemy. The ship was captured in space after the battle of Serenity Valley. It changed hands several times after that before ending up in the hands of Josef Potemkin who rechristened it Panteleimon. It was captured by the Mutineers on Meadow in 2521 and renamed Equinox.

After the Second War of Independence began, the crew enlisted in the Merchant Marines and re-christened the ship "Exter".

The Panteleimon has a state of the art system installed, but it still has a few bugs.
EXETER has an experimental New tech Computer system TAC-WIN.

From the Iskellian Technology Systems Brochure.

Congratulations for having the ITS SmartShip 2600™ installed on your spacecraft. You will begin to notice the benefits immediately. From a user experience, your crew and passengers will marvel at the patented IntellAgent™ that anticipates their needs, be it to turn on lights as they enter a room, or open a door as they approach it, even adjusting the shower temperature and water flow to suit their personal tastes. Your security chief will be thrilled to be able to centrally control access to any region of the ship, monitor the presence and activities of persons on the ship, and change it on the fly. BioLogic™ multiscan security pads use a matrix of seven physical indicators to ensure you that access is only granted to the people you designate. Every element of the ship is managed by the SmartShip 2600's state of the art central computer. From the water saving waste reclamation systems and laundry, to the prioritizing power allocation, the SmartShip 2600 enhances your shipboard experience a thousand times.
Let's not forget the Core Style refinement of ITS's trademarked StewArt System™ the on board entertainment and functionality suite that provides full function Cortex access to any PAD on the ship both verbally and by keyboard. The StewArt System™ controls bandwidth issues by reviewing use and anticipating future needs using the IntellAgent™ to provide the best experience for passengers and crew alike. Passengers can pre-load their favorite meals and drinks into the system and have the pursers supply lists updated automatically. The StewArt System™ is a marvel in the galley. Even experienced chefs will find the preparation scanners a godsend for detecting the exact moment where perfect consistency and temperature is reached, or managing a variety of differently cooking meals to be finished simultaneously. The StewArt System™ is not snob, it works equally well in the lavatories and laundry cleaning and maintaining the systems virtually hands free.
Of course, all SmartShip™ technologies are designed to be energy and materials efficient, shutting down unneeded energy wasters when not in service, and using the precise amount of water and supplies for any other needs. You'll wonder if you need a crew at all once you experience the pampered SmartShip™ experience.


  1. Vacc Suits, some acceleration suits, tools boxes etc., bear the Chinese Characters 靖警備 Jìng Jǐng Bèi which translates roughly to peace keepers, or guardians of peace).
  2. Underneath the hastily painted "Panteleimon" done by Potemkin's crew, is the deeper - better painted ship name "Exeter".
  3. The aft cargo bay is equipped with twin force field generators at the portals to the main cargo bay. The wiring is iffy, so probably not pressure-safe.
  4. The medical computer in the sick bay has a large partition that is heavily encrypted.
  5. Most internal walls on the Passenger Deck and Crew Quarters are modular in design permitting alternative layouts, with some work (doable at port, not on the fly).
  6. EXETER has a wonky and sensitive fire detection system.
  7. Hidden Safe in the Botany Bay
  8. Crawlspace under the bridge accessible from forward storage contains trunks and suitcases (mostly clothing) as well as a box of paperwork (ION) and the Green Book.
  9. Some hull panels in Shuttle Bay storage rooms appear not to match those in the rest of the storage room.

Ship's Books

Ship's Books
[Maintenance Issues]

Deck Plans

Hangar/Crew Decks
Passenger/Cargo Decks


We've been boarded and held prisoner too often in our career not to have these. The ship's resident twitch stashed these once we joined the Independent side in the 2nd U-War and duly informed the crew of their purposes and location. With the exception of the pilot's chair gun, all other stashes will take 3 rounds to access.

Stashes are marked in the crew deck plans as follows:

  • Red circle with pistol = Energency gun stash. Gun with extra clip, in a ziploc bag duct taped either inside an atmo vent or in some cases to underside of consoles or anchored chairs. Nika's pilot's chair has a gun taped to the underside--with no bag--to facilitate fast access. No gun stashes are on the pax deck, for obvious reasons. See Fig.1 below for placement in atmo vents.
  • Green rectangle with pistol = Denotes weapons lockers. The lockers have secure doors, locked down when not in use.
  • Blue rectangle with screwdriver = Escape kit. Contain a screwdriver, wire, paper clips, heavy duty zip ties and tape in case of emergency. The kits are in ziploc bags, rolled up and tucked in the dead space behind light panels at floor level at the hatch access (Fig. 2.) or atmo vents.


Fig. 1: See-through drawing (left) showing placement of air duct as a dotted line and cutaway drawing (right) showing position of the stash bag.
Fig. 2: Cutaway drawing of tube (grey) and floor-level inset light box (light grey), showing stash below bulbs


Forecastle (Fo'c'sle) Compartment

Key to Forecastle Compartment:
S1: Concealed Pressure door: The pressure door is hidden behind shelving unit hinged to rise like a gull-wing, providing access and concealment.
S2: Forecastle (Fo'c'sle) Compartment: It has a control center and room for cargo.

Plan Descriptions

  1. Hangar Deck & Weapons Bays
  2. Utility Room
  3. Bridge
  4. Captain's Quarters
  5. Captain's Head
  6. Conference Room
  7. Storage Locker/Closet
  8. Conference Room Head
  9. Hatch to Hangar Deck/Passenger Deck
  10. Storage Lockers
  11. Hydroponics
  12. Portside Airlock
  13. Starboard Cargo Bay
  14. Med Bay
  15. Crew Quarters
  16. Crew Head
  17. Aft Auxiliary Locker
  18. Crew Shower Compartment
  19. Life Pods, Starboard and Port
  20. Crew Lounge
  21. Machine Shop
  22. Galley
  23. Engine Room
  24. Hatch to Upper Decks
  25. For'ard Storage Locker
  26. Passenger Cabins
  27. Passenger Head
  28. Passenger Shower
  29. Airlock, Port & Starboard
  30. Aft Storage Locker
  31. Aft Passenger Shower
  32. Passenger Lounge
  33. Cargo Hatch to Upper Decks
  34. Main Airlock
  35. Main Cargo Hold
  36. Aft Cargo Lockers
  37. Aft Cargo Hold