Editing Exploring the Halls of Arden Vul: Celonar Kilvanir

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Celonar's mentor, Kilvanir, had left the forests of Irthuin on a mission that he implied was important but shared the details with none. He has not been heard from in some time and Celonar owes it to his mentor to try and find him and see if he is OK. He knows he is as yet a novice and needs much more seasoning before being able to set-off on his own and hearing talk of the Halls of Arden Vul he made his way to the human lands to seek his fortune and experience there, travelling from the rare trade caravan that passes through the Sylvari lands. He hopes to connect with some others of similar interest as banding together for common purpose is safer than going it alone...
 
Celonar's mentor, Kilvanir, had left the forests of Irthuin on a mission that he implied was important but shared the details with none. He has not been heard from in some time and Celonar owes it to his mentor to try and find him and see if he is OK. He knows he is as yet a novice and needs much more seasoning before being able to set-off on his own and hearing talk of the Halls of Arden Vul he made his way to the human lands to seek his fortune and experience there, travelling from the rare trade caravan that passes through the Sylvari lands. He hopes to connect with some others of similar interest as banding together for common purpose is safer than going it alone...
  
*Neutral Level 2 Sylvari (Druid/Ranger)
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*Neutral Level 1 Sylvari (Druid/Ranger)
 
*Alignment Goal: Correct an Imbalance
 
*Alignment Goal: Correct an Imbalance
*XP: 4182/8000 (+5%)
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*XP: 2182/4000 (+5%)
  
 
*Traits: Merciful & Moody
 
*Traits: Merciful & Moody
*Trait Dice: 1
 
 
*Secondary Skill: Bowyer/Fletcher
 
*Secondary Skill: Bowyer/Fletcher
 
*Languages: Archontean, Sylvan, + 1 slot left open
 
*Languages: Archontean, Sylvan, + 1 slot left open
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===Conflict===
 
===Conflict===
*HP: 9
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*HP: 7
 
*AC: 13 (Unarmored AC: 11)
 
*AC: 13 (Unarmored AC: 11)
 
*Initiative Bonus: +1
 
*Initiative Bonus: +1
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*Pursuit - when the sylvari's party pursuing an opposing group in wilderness, the chance of evasion is reduced by 10%
 
*Pursuit - when the sylvari's party pursuing an opposing group in wilderness, the chance of evasion is reduced by 10%
 
*Stealth - in the wilderness, a sylvari has a 3-in-6 chance of hiding, and a 3-in-6 chance of moving silently
 
*Stealth - in the wilderness, a sylvari has a 3-in-6 chance of hiding, and a 3-in-6 chance of moving silently
*Tracking - can identify and follow tracks, 30% base chance at L2
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*Tracking - can identify and follow tracks, 20% base chance at L1
 
*Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!).
 
*Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!).
  
 
===Spells===
 
===Spells===
*Spells/day: L1 2/2
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*Spells/day: L1 1/1
  
 
Spells memorized
 
Spells memorized
*L1: Animal Friendship, Speak with Animal
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*L1: Faerie Fire
  
 
===Equipment===
 
===Equipment===
Encumbrance: 421 cn
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Encumbrance: 426 cn
  
 
Worn:
 
Worn:
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*Waterskin (across shoulders)
 
*Waterskin (across shoulders)
 
Wealth:
 
Wealth:
*Coinpurse: 33 gp, 1 sp, 3 50 gp gems
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*Coinpurse: 34 gp, 5 sp, 3 50 gp gems
 
*Factor (which factor): N/A
 
*Factor (which factor): N/A
  

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