Difference between revisions of "Exploring the Halls of Arden Vul: Nico WWN"

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(Nico)
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From the common classes, Nico has tried to use his knowledge and charm to climb the social ladder and make his fortune. Despite his skills, his low-class upbringing has always worked against him, leaving him frustrated and near-penniless. He decided to head to Arden Vul and find some valuable items himself to make that fortune he dreams of and force the social elites to take him seriously.
 
From the common classes, Nico has tried to use his knowledge and charm to climb the social ladder and make his fortune. Despite his skills, his low-class upbringing has always worked against him, leaving him frustrated and near-penniless. He decided to head to Arden Vul and find some valuable items himself to make that fortune he dreams of and force the social elites to take him seriously.
  
*Class L4
+
*Expert L4
 
*Background: Merchant  
 
*Background: Merchant  
*Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene) | Quick Learner (1 extra skill point per level, for non-combat skills only)
+
*Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene. The better of the two rolls may be used.) | Quick Learner (1 extra skill point per level, for non-combat skills only)
*Languages: Archontean, TBD
+
*Languages: Archontean, +3 TBD
  
 
~*~
 
~*~
Line 45: Line 45:
 
*AC: 13 (Unarmored AC: )
 
*AC: 13 (Unarmored AC: )
 
*Initiative Bonus: +1
 
*Initiative Bonus: +1
*Bonus to reaction rolls:
 
  
 
Basic Attack Bonus: +2
 
Basic Attack Bonus: +2
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*10 Mental
 
*10 Mental
 
*12 Luck
 
*12 Luck
 +
 +
===Modifications===
 +
Maintenance score: 4
 +
 +
Items:
 +
*A
 +
*B
  
 
===Equipment===
 
===Equipment===
Encumbrance: 13/14
 
  
Worn:
+
Readied (6/7):
*Buff Coat
+
*Buff Coat (0 enc)
*Backpack (1 enc)
 
Readied:
 
 
*Bow, Large (2 enc)
 
*Bow, Large (2 enc)
 
*Quiver & Arrows x20 (1 enc)
 
*Quiver & Arrows x20 (1 enc)
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*Hand Axe (1 enc)
 
*Hand Axe (1 enc)
 
*Tinder box & Torches x3 (1 enc)
 
*Tinder box & Torches x3 (1 enc)
Backpack (Stowed):
+
Stowed (backpack, 6/14):
 
*Cooking utensils and 1 wk rations (5 enc)
 
*Cooking utensils and 1 wk rations (5 enc)
 
*Waterskin (1 enc)
 
*Waterskin (1 enc)

Latest revision as of 20:39, 5 February 2023

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Nico[edit]

From the common classes, Nico has tried to use his knowledge and charm to climb the social ladder and make his fortune. Despite his skills, his low-class upbringing has always worked against him, leaving him frustrated and near-penniless. He decided to head to Arden Vul and find some valuable items himself to make that fortune he dreams of and force the social elites to take him seriously.

  • Expert L4
  • Background: Merchant
  • Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene. The better of the two rolls may be used.) | Quick Learner (1 extra skill point per level, for non-combat skills only)
  • Languages: Archontean, +3 TBD

~*~

  • Traits: Persistent yet Envious and Stubborn
  • Secondary Skill: bookbinder
  • Chaotic, Alignment Goal: Disrupt a prevailing order
  • Personal Goal: Be accepted into a higher social order

~*~

  • XP: 12

Attributes[edit]

  • 14 Strength (+1)
  • 14 Intelligence (+1)
  • 07 Wisdom (-1)
  • 14 Dexterity (+1)
  • 08 Constitution (+0)
  • 18 Charisma (+2)

Skills[edit]

  • Connect-0
  • Craft-1
  • Know-1
  • Shoot-1
  • Sneak-1
  • Trade-2

Foci[edit]

  • Deadeye-1 (Instant action: Ready a stowed ranged weapon, use a bow at melee range at -4, add Shoot skill level to ranged weapon damage)
  • Polymath-2 (Treat all non-combat Skills as level 1 for purposes of skill checks)

Conflict[edit]

  • HP: 16
  • System Strain: 0/8
  • AC: 13 (Unarmored AC: )
  • Initiative Bonus: +1

Basic Attack Bonus: +2

  • Melee Attack Bonus: -1 (+1 STR, -2 no Stab skill)
  • Ranged Attack Bonus: +2 (DEX and Shoot)

Weapons:

  • Bow, large: +4, 1d8+2 dmg, 100/600 range, load arrow as On Turn action
  • Dagger, thrown: +4, 1d4+2 dmg, 30/60 range
  • Dagger: +1, 1d4+1 dmg, Shock 1/AC 15
  • Hand Axe: +1, 1d6+1 dmg, Shock 1/AC 15

Saving Throws[edit]

  • 11 Physical
  • 11 Evasion
  • 10 Mental
  • 12 Luck

Modifications[edit]

Maintenance score: 4

Items:

  • A
  • B

Equipment[edit]

Readied (6/7):

  • Buff Coat (0 enc)
  • Bow, Large (2 enc)
  • Quiver & Arrows x20 (1 enc)
  • Dagger (1 enc)
  • Hand Axe (1 enc)
  • Tinder box & Torches x3 (1 enc)

Stowed (backpack, 6/14):

  • Cooking utensils and 1 wk rations (5 enc)
  • Waterskin (1 enc)

Stashed (where):

  • V
  • W

Wealth:

  • Coinpurse: 20 sp
  • Factor (which factor):

Hired Help[edit]

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes[edit]