Difference between revisions of "Exploring the Halls of Arden Vul: Nico WWN"

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(Nico)
(Nico)
Line 5: Line 5:
  
 
*Class L4
 
*Class L4
*Background:  
+
*Background: Merchant
*Class Ability:  
+
*Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene) | Quick Learner (1 extra skill point per level, for non-combat skills only)
 
*Languages: Archontean, TBD
 
*Languages: Archontean, TBD
  
Line 21: Line 21:
  
 
===Attributes===
 
===Attributes===
*Strength 15 (+1)
+
*14 Strength (+1)
*Intelligence
+
*14 Intelligence (+1)
*Wisdom
+
*07 Wisdom (-1)
*Dexterity
+
*14 Dexterity (+1)
*Constitution
+
*08 Constitution (+0)
*Charisma  
+
*18 Charisma (+2)
  
 
===Skills===
 
===Skills===
*Skill-Rank (example Survive-2)
+
*Connect-0
 +
*Craft-1
 +
*Know-1
 +
*Shoot-1
 +
*Sneak-1
 +
*Trade-2
  
 
===Foci===
 
===Foci===
*Focus-Rank (example Armsmaaster-1)
+
*Deadeye-1 (Instant action: Ready a stowed ranged weapon, use a bow at melee range at -4, add Shoot skill level to ranged weapon damage)
 +
*Polymath-2 (Treat all non-combat Skills as level 1 for purposes of skill checks)
  
 
===Conflict===
 
===Conflict===
*HP:
+
*HP: 16
*System Strain:
+
*System Strain: 0/8
*AC: (Unarmored AC: )
+
*AC: 13 (Unarmored AC: )
*Initiative Bonus:  
+
*Initiative Bonus: +1
 
*Bonus to reaction rolls:
 
*Bonus to reaction rolls:
  
Basic Attack Bonus:  
+
Basic Attack Bonus: +2
*Melee Attack Bonus:
+
*Melee Attack Bonus: -1 (+1 STR, -2 no Stab skill)
*Ranged Attack Bonus:
+
*Ranged Attack Bonus: +2 (DEX and Shoot)
  
 
Weapons:
 
Weapons:
*weapon, attack value, damage, notes
+
*Bow, large: +4, 1d8+2 dmg, 100/600 range, load arrow as On Turn action
*weapon2, attack value, damage, notes
+
*Dagger, thrown: +4, 1d4+2 dmg, 30/60 range
 +
*Dagger: +1, 1d4+1 dmg, Shock 1/AC 15
 +
*Hand Axe: +1, 1d6+1 dmg, Shock 1/AC 15
  
 
===Saving Throws===
 
===Saving Throws===
*Physical:
+
*11 Physical
*Evasion:
+
*11 Evasion
*Mental:
+
*10 Mental
*Luck:
+
*12 Luck
 
 
===Spells===
 
*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
 
*Effort:
 
*Effort committed:
 
 
 
Spells memorized
 
*L1:
 
*L2:
 
*L3:
 
 
 
Spells Known:
 
*L1:
 
*L2:
 
*L3:
 
  
 
===Equipment===
 
===Equipment===
Encumbrance:
+
Encumbrance: 13/14
  
 
Worn:
 
Worn:
*X
+
*Buff Coat
*Y
+
*Backpack (1 enc)
Held:
+
Readied:
*A
+
*Bow, Large (2 enc)
*B
+
*Quiver & Arrows x20 (1 enc)
Backpack:
+
*Dagger (1 enc)
*Q
+
*Hand Axe (1 enc)
*R
+
*Tinder box & Torches x3 (1 enc)
 +
Backpack (Stowed):
 +
*Cooking utensils and 1 wk rations (5 enc)
 +
*Waterskin (1 enc)
 
Stashed (where):
 
Stashed (where):
 
*V
 
*V
 
*W
 
*W
 
Wealth:
 
Wealth:
*Coinpurse:
+
*Coinpurse: 20 sp
 
*Factor (which factor):
 
*Factor (which factor):
  

Revision as of 14:29, 19 December 2022

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Nico

From the common classes, Nico has tried to use his knowledge and charm to climb the social ladder and make his fortune. Despite his skills, his low-class upbringing has always worked against him, leaving him frustrated and near-penniless. He decided to head to Arden Vul and find some valuable items himself to make that fortune he dreams of and force the social elites to take him seriously.

  • Class L4
  • Background: Merchant
  • Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene) | Quick Learner (1 extra skill point per level, for non-combat skills only)
  • Languages: Archontean, TBD

~*~

  • Traits: Persistent yet Envious and Stubborn
  • Secondary Skill: bookbinder
  • Chaotic, Alignment Goal: Disrupt a prevailing order
  • Personal Goal: Be accepted into a higher social order

~*~

  • XP: 12

Attributes

  • 14 Strength (+1)
  • 14 Intelligence (+1)
  • 07 Wisdom (-1)
  • 14 Dexterity (+1)
  • 08 Constitution (+0)
  • 18 Charisma (+2)

Skills

  • Connect-0
  • Craft-1
  • Know-1
  • Shoot-1
  • Sneak-1
  • Trade-2

Foci

  • Deadeye-1 (Instant action: Ready a stowed ranged weapon, use a bow at melee range at -4, add Shoot skill level to ranged weapon damage)
  • Polymath-2 (Treat all non-combat Skills as level 1 for purposes of skill checks)

Conflict

  • HP: 16
  • System Strain: 0/8
  • AC: 13 (Unarmored AC: )
  • Initiative Bonus: +1
  • Bonus to reaction rolls:

Basic Attack Bonus: +2

  • Melee Attack Bonus: -1 (+1 STR, -2 no Stab skill)
  • Ranged Attack Bonus: +2 (DEX and Shoot)

Weapons:

  • Bow, large: +4, 1d8+2 dmg, 100/600 range, load arrow as On Turn action
  • Dagger, thrown: +4, 1d4+2 dmg, 30/60 range
  • Dagger: +1, 1d4+1 dmg, Shock 1/AC 15
  • Hand Axe: +1, 1d6+1 dmg, Shock 1/AC 15

Saving Throws

  • 11 Physical
  • 11 Evasion
  • 10 Mental
  • 12 Luck

Equipment

Encumbrance: 13/14

Worn:

  • Buff Coat
  • Backpack (1 enc)

Readied:

  • Bow, Large (2 enc)
  • Quiver & Arrows x20 (1 enc)
  • Dagger (1 enc)
  • Hand Axe (1 enc)
  • Tinder box & Torches x3 (1 enc)

Backpack (Stowed):

  • Cooking utensils and 1 wk rations (5 enc)
  • Waterskin (1 enc)

Stashed (where):

  • V
  • W

Wealth:

  • Coinpurse: 20 sp
  • Factor (which factor):

Hired Help

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes