Editing Exploring the Halls of Arden Vul: Snagwarder

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*Good 2/2/3 Imperial Goblin / Illusionist / Thief (Miner/Prestidigitator/Footpad)
+
*Good 1/1/2 Imperial Goblin / Illusionist / Thief (Miner/Prestidigitator/Apprentice)
 
*Alignment Goal: Help those in need at your own expense
 
*Alignment Goal: Help those in need at your own expense
*XP: 2846/2875/2875 (Goal: 4800/5000/4800) -10% Goblin, +5% Illusionist, +5% Thief
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*XP: 1395/1406/1406 (Goal: 2400/2500/2400) -10% Goblin, +5% Illusionist, +5% Thief
  
 
*Traits: Determined, Honest, Curious
 
*Traits: Determined, Honest, Curious
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===Conflict===
 
===Conflict===
*HP: 11/11
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*HP: 8/8
*AC: 13 (Unarmored AC: 11); 15 vs Large creatures
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*AC: 13 (Unarmored AC: 11)
 
*Initiative Bonus: +1
 
*Initiative Bonus: +1
 
*Bonus to reaction rolls: -
 
*Bonus to reaction rolls: -
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Attacks/round: 1<br>
 
Attacks/round: 1<br>
Max Cleaves: 2
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Max Cleaves: 1
  
 
Weapons:
 
Weapons:
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===Exploration Abilities===
 
===Exploration Abilities===
 
*'''Climb Sheer Surfaces''' 1 in 6 +1 point = '''2 in 6'''
 
*'''Climb Sheer Surfaces''' 1 in 6 +1 point = '''2 in 6'''
*'''Find / Remove Treasure Traps''' 1 in 6 +2 points = '''3 in 6'''
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*'''Find / Remove Treasure Traps''' 1 in 6 +1 point = '''2 in 6'''
 
*'''Hear Noise''' 2 in 6 +1 point = '''3 in 6'''
 
*'''Hear Noise''' 2 in 6 +1 point = '''3 in 6'''
*'''Hide in Shadows (Dungeon)''' 2 in 6 +1 point '''3 in 6'''
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*'''Hide in Shadows (Dungeon) 2 in 6 +1 point''' '''3 in 6'''
 
*'''Move Silently''' 1 in 6 +2 points = '''3 in 6'''
 
*'''Move Silently''' 1 in 6 +2 points = '''3 in 6'''
*'''Open Locks''' 1 in 6 +1 point = '''2 in 6'''
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*'''Open Locks 1 in 6'''
*'''Pick Pockets''' '''1 in 6'''
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*'''Pick Pockets 1 in 6'''
*'''Read Languages''' '''1 in 6'''
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*'''Read Languages 1 in 6'''
  
 
===Spells===
 
===Spells===
*Spells/day: L1 2/2
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*Spells/day: L1 1/1
  
 
Spells memorized
 
Spells memorized
*L1: Spook, Colour Spray
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*L1: Spook
 
*L2:
 
*L2:
 
*L3:
 
*L3:
  
 
Spells Known:
 
Spells Known:
*L1: Read Magic, Colour Spray (cast vs centipedes Day 9), Spook
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*L1: Read Magic, Color Spray, Spook
 
*L2:
 
*L2:
 
*L3:
 
*L3:
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*Shortbow (over shoulder)
 
*Shortbow (over shoulder)
 
Backpack:
 
Backpack:
 +
*7 Days rations
 
*Small Hammer
 
*Small Hammer
 
*12 Iron Spikes
 
*12 Iron Spikes
 
*Thieves Tools
 
*Thieves Tools
 
*Mining Pick
 
*Mining Pick
*Holy Water Vial
 
*Collapsible Shovel
 
  
 
Stashed (where):
 
Stashed (where):
2 weeks dinners
+
 
1 month inn stay
 
  
 
Wealth:
 
Wealth:
*Coinpurse: 1x50gp gem, 46gp, 4sp  
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*Coinpurse: 2x50gp gem, 39gp, 4sp  
 
*Factor (which factor):
 
*Factor (which factor):
  
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==Notes==
 
==Notes==
 
'''HP base scores at earlier levels (Con not added): 1: 5; 2: 7'''
 
  
 
'''Standard procedure on entering an (ostensibly) empty room''':  
 
'''Standard procedure on entering an (ostensibly) empty room''':  
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  Each tower, I'll have a quick look around at the base, then climb up (if there's anything to climb), looking for any traps and any signs of humanoid entry / passage, then if things seem ok, give the "be wary but otherwise investigate freely." It might be a good idea to always keep someone on watch too. I'm happy to do that, but it might be better if someone else (who can climb) does so, so I can help if any traps or found. Certainly after we've given a place the once over, I'd be happy to spend a little bit of time in the ruin checking for secret doors, seeing what the place can whisper to me about treasure, etc.
 
  Each tower, I'll have a quick look around at the base, then climb up (if there's anything to climb), looking for any traps and any signs of humanoid entry / passage, then if things seem ok, give the "be wary but otherwise investigate freely." It might be a good idea to always keep someone on watch too. I'm happy to do that, but it might be better if someone else (who can climb) does so, so I can help if any traps or found. Certainly after we've given a place the once over, I'd be happy to spend a little bit of time in the ruin checking for secret doors, seeing what the place can whisper to me about treasure, etc.
 
'''Rumours heard:'''
 
 
Snagwarder, before you left Narsileon, an Elder Brother of the Benevolent Brotherhood pulled you aside and spoke to you about your trip. He cautioned you that there were various factions within the Brotherhood in Archontos that had taken an interest in the valley in which Arden Vul was to be found, and to exercise care there. He also told you that "a highly-toxic new poison has appeared in Newmarket, Gosterwick, and very recently Narsileon, under the street name of 'Mortality'. I have it from reliable sources that the poison is being brewed in Arden Vul, and that the brewer is the notorious halfling fugitive, Plumthorn."
 
 
One of the mages from Archontos who you traveled with from Narsileon to Arden Vul told you and your former companions that she had paid an old adventurer who had become a sage one hundred gold for insight into the greatest treasures within the ruin. "When the ancient Archonteans retreated from Arden Vul," she relayed, "the pyramid of Thoth was quickly inhabited by an ancient wyrm whose toxic breath could kill a man. This beast has collected the best treasures from the halls below, brought to it by a tribe of lizardmen who serve it."
 
 
The priest of Basileus in your former party had shared that he had uncovered writing hidden in the vault of the Narsileon temple that indicated that "the Archontean Empire never departed from the underground portions of Arden Vul, even after the upper city was abandoned. Records show that the Basileus maintained an outpost deep inside the Halls from which his agents could attempt to watch, learn, and control the powers they found within."
 
 
'''Encumbrance Ape'''
 
*Snagwarder
 
**Gear: 340
 
**Treasure: 30 (silk bag with 4 irregular orange pieces and 2 grey pieces, plain wooden box)
 
**Total Encumbrance: 370
 
**Movement: 120' (40')
 

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