Editing Exploring the Halls of Arden Vul: sample-charsheet-sylvari

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===Racial Abilities===
 
===Racial Abilities===
*detect secret doors when actively searching, 2-in-6 chance
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*X
*infravision 60'
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*Y
*immunity to ghoul paralysis
 
*listening at doors, 2-in-6 chance of hearing noises
 
  
===Class Abilities - Druid===
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===Class Abilities===
*divine magic as Druid (holy symbol, disfavour, magical research, spellcasting, using magic items)
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*G
*Identification - can identify all plants and animals and can discern pure water
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*H
*Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands
 
*Pass without Trace - From L3, can pass through natural environments without leaving any tracks. The character may also move through overgrown areas at normal speed and without impediment.
 
*Charm Immunity - From L7, are immune to the charms of fairies and Sylvan creatures
 
 
 
===Class Abilities - Ranger===
 
*Awareness - only surprised on a roll of '1'
 
*Foraging and hunting - a party with a sylvari succeeds at foraging with a 2-in-6 chance and finds prey when hunting with a 5-in-6 chance
 
*Pursuit - when the sylvari's party pursuing an opposing group in wilderness, the chance of evasion is reduced by 10%
 
*Stealth - in the wilderness, a sylvari has a 3-in-6 chance of hiding, and a 3-in-6 chance of moving silently
 
*Tracking - can identify and follow tracks
 
*Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!).
 
  
 
===Exploration Abilities===
 
===Exploration Abilities===

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