Editing Exploring the Halls of Arden Vul: sample-charsheet-sylvari
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[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] | [[Exploring_the_Halls_of_Arden_Vul | Back to main page]] | ||
− | == | + | ==Celonar Kilvanir== |
− | + | Description coming soon.... | |
− | * | + | *Neutral Level 1 Sylvari (Druid/Ranger) |
− | *Alignment Goal: | + | *Alignment Goal: Correct an Imbalance |
− | *XP: 2000/ | + | *XP: 2000/4000 (+5%) |
− | *Traits: | + | *Traits: Merciful & Moody |
− | *Secondary Skill: | + | *Secondary Skill: Bowyer/Fletcher |
− | *Languages: Archontean | + | *Languages: Archontean, Sylvan, + 1 slot left open |
===Attributes=== | ===Attributes=== | ||
− | *Strength | + | *Strength 13 (+1) |
− | *Intelligence | + | *Intelligence 14 (+1) |
− | *Wisdom | + | *Wisdom 9 (+0) |
− | *Dexterity | + | *Dexterity 15 (+1) |
− | *Constitution | + | *Constitution 15 (+1) |
− | *Charisma | + | *Charisma 8 (-1) |
===Conflict=== | ===Conflict=== | ||
− | *HP: | + | *HP: 7 |
− | *AC: (Unarmored AC: ) | + | *AC: 13 (Unarmored AC: 11) |
− | *Initiative Bonus: | + | *Initiative Bonus: +1 |
− | *Bonus to reaction rolls: | + | *Bonus to reaction rolls: -1 |
− | *Movement: | + | *Movement: 120'(40') |
Attacks/round: 1<br> | Attacks/round: 1<br> | ||
− | Max Cleaves: | + | Max Cleaves: 1 |
Weapons: | Weapons: | ||
− | * | + | *Short Bow, +1, d6, 5'-50'/100'/150' |
− | * | + | *Sword, +1, 1d8+1 |
+ | *Dagger, +1 (+1 thrown), d4+1 (d4 thrown), 5'-10'/20'/30' | ||
===Saving Throws=== | ===Saving Throws=== | ||
− | *Death/poison: | + | *Death/poison: 12 |
− | *Magic wands: | + | *Magic wands: 13 |
− | *Paralysis/Petrification: | + | *Paralysis/Petrification: 13 |
− | *Breath Attacks: | + | *Breath Attacks: 15 |
− | *Spells/rods/staves: | + | *Spells/rods/staves: 15 |
===Racial Abilities=== | ===Racial Abilities=== | ||
− | * | + | *Detect hidden/secret doors when actively searching, 2-in-6 chance |
− | * | + | *Infravision 60' |
− | * | + | *Immunity to ghoul paralysis |
− | * | + | *Listening at doors, 2-in-6 chance of hearing noises |
===Class Abilities - Druid=== | ===Class Abilities - Druid=== | ||
− | * | + | *Divine magic as Druid (holy symbol, disfavour, magical research, spellcasting, using magic items) |
*Identification - can identify all plants and animals and can discern pure water | *Identification - can identify all plants and animals and can discern pure water | ||
*Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands | *Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands | ||
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*Tracking - can identify and follow tracks | *Tracking - can identify and follow tracks | ||
*Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!). | *Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!). | ||
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===Spells=== | ===Spells=== | ||
− | *Spells/day: L1 | + | *Spells/day: L1 1/1 | L2 -/- | L3 -/- |
Spells memorized | Spells memorized | ||
− | *L1: | + | *L1: Faerie Fire |
− | *L2: | + | *L2: - |
− | *L3: | + | *L3: - |
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===Equipment=== | ===Equipment=== | ||
− | Encumbrance: | + | Encumbrance: 384 cn |
Worn: | Worn: | ||
− | * | + | *Leather Armor (200 cn) |
− | * | + | *Backpack (80 cn) |
+ | *Dagger (10 cn) | ||
+ | *Shortbow (30 cn) | ||
+ | *Quiver w. 20 arrows | ||
Held: | Held: | ||
− | * | + | *Sword (60 cn) |
− | * | + | *Torch |
Backpack: | Backpack: | ||
− | * | + | *Bedroll |
− | * | + | *Hammer (small) |
+ | *Iron Spikes (12) | ||
+ | *Iron Rations (7 days) | ||
+ | *Rope 50' | ||
+ | *Sack (small) | ||
+ | *Tinderbox | ||
+ | *Torches (11) | ||
Stashed (where): | Stashed (where): | ||
− | * | + | *Waterskin (across shoulders) |
− | |||
Wealth: | Wealth: | ||
− | *Coinpurse: | + | *Coinpurse: 4 gp |
− | *Factor (which factor): | + | *Factor (which factor): N/A |
===Hired Help=== | ===Hired Help=== | ||
Retainers: | Retainers: | ||
− | * | + | *N/A |
Mercenaries: | Mercenaries: | ||
− | * | + | *N/A |
Specialists: | Specialists: | ||
− | * | + | *N/A |
==Notes== | ==Notes== |